I have sorc already at 53 and I used to play zerk at tera eu. I'm not going for priest because NOT.
Duh, I never tried end game warrior tho *wants the lever up to happen once again so I could change my mind and get a warrior instead*
The mystic nerf is to balance PvP issues that arise with the new gear. The cost to us PvE player is just collateral damage.
I got a priest to Lv60 first, but rerolled a mystic because back then, mystics were better for support and more challenging to play. With the changes that have come out over the last year that have put the priest on par with the mystic in terms of support, this most recent nerf is probably the death sentence of the mystic in PvE.
I am saddened by this, and I feel those who main a mystic without other Lv60 alts to fall back on will be hurt more by this. All I can say is to have some patience, they will eventually be forced to make changes again if they have a class that nobody plays.
I wonder what the numbers and calculations are behind needing a nerf...
deos on 10/02/2013, 10:29 AM
so, where is the 50% nerf on priest selfheal then? WHERE?!?
The answer is not to call for a nerf on the other healer class. If anything, as a community and healers, we should stick with each other and ask for changes without letting BHS do things that damage our classes without at least giving clear reasons and calculations as to why it needs to be done to balance the game.
At this point, it feels like we take two steps forward and three steps back every single time a new class balance patch comes which involves any of the two healers.
The thrall rework was a huge step in the right direction. It made thralls more valid while, at the same time, not being broken in any aspect of the game. It's not enough to turn us into a hybrid class (and it shouldn't), but at least they aren't just...there. They act more like mini support DPS.
I can understand why they wanted to nerf HP values, but cutting it in half is way overdoing it. Here's to hoping they'll scale back on that a little. 20% would actually be reasonable as it would allow us to heal for a similar amount as we did with old gear at 30% max hp.
Thrall of Life nerf was unnecessary for sure. It's not like Mystics are the only ones that benefit from CDR, so I dunno why only ToL gets hit by the nerfbat.
On a side note: A lot of Priests that are complaining and saying we deserve this [filtered] seem to forget how much utility they also bring to the table and yet complain about how much utility we have. In PvE? The only utility most people care about is crit/mana aura, and regression in like three fights (Skittles and Corruption Ring are nice too, though). In PvP, yeah we have our CC, regression, etc. But Priests? They have Energy Stars, Kaia's Shield, Guardian Sanctuary, 120 stam rez (you rez with more HP in case healer is disabled, nice in 3v3s but not needed if you have battle panacea), Plague of Exhaustion, Sleep, Arise, priest boofs, fast AoE cleanse, a multitude of healing skills, the list goes on. That [filtered] is useful EVERYWHERE, in both PvE and PvP, unlike Mystic in PvE which pretty much cuts down to less than half of skills that are usable, and even less when a Priest is around. Being a Mystic is really fun in PvP though, that's where their offensive support nature really shines. Being able to lock people down is a big plus. However, people will iframe, block, Kaia's Shield, etc. You have to know when to use your CC, bait out iframes, etc. and not just mindlessly throw them out, or you will instantly go oom and everything will be on CD.
I guess what I'm trying to say here is, WHY ARE PRIESTS EVEN COMPLAINING.
Ahhh!! so, I only need to get one the two hardest achievable weapons to get back to "normal" ^^ I see! Sounds fair!
It is already hard as it is to heal yourself with a mystic. So many times I was cursing my Thrall of Life for refusing to heal and purify me, which is its JOB.. But so many things can happen - Your thrall gets knocked down, your thrall misses the heal on you because you moved! your thrall takes too long to heal you and you die because you needed it right then and there. And on top of it, that much of a cooldown for an already hardly reliable thrall?
Not to mention you actually HAVE to get a Sirjuka glyph to have a decent survival in the first place.
And those motes were there not only for yourself to pick, but yes - for your team too, that was the point... because you only have One heal for them.
Priests became on par with mystics through their buff. It seemed fair to me. So why break something that was already shabby for mystics?
All I see is a giant qq post composed of "oh no i actually have to progress in gear to be viable?" Guess what? So is everyone else- dps need the better weapons/armor to contend with the increased defense and damage outputs for pvp, all of the pve content currently in Tera are a joke even in +12 agnitor. As for thrall of life in pvp... I sometimes have that problem "sometimes" my usual escapade in fraywind is obviously going to be TJ -> thrall of life -> lash -> mote and if it does get backstabed well then gg that warrior/slayer just wasted one of his distance/combo openers and you can have a bit more breathing space. As for WH staffs being "hard" to get thats all relative, I have three of them plus the one I actually use RNG will be RNG but if you keep running whhm you can get it before the patch in 6-7 months, alternatively theres also the steadfast scepter. Mchm is still harder than whhm will ever be anyways you dont see people whining about that.
Gorgoneion on 10/01/2013, 09:28 PM
You know not everyone will have that gear and double cd roll. And that hp mote glyph was really useful for pve because you can leave the mote for your team to pick up. The HoT from picking up mote is not useful against a geared DPS' burst. Don't be ridiculous. Please.
They should by the time that patch kicks in, and if they dont steadfast scepter is a choice too. If you cant spam motes enough that your party can use- that means YOU arent evading attacks and taking damage, which is highly unlikely in most pve content @ 60 because everything is moreoless avoidable with a halfway decent mystic. I took my 155 ilvl priest to mchm, pretty much every boss can two shot me there if i took any hits (I didnt) so if I can pull it of on an extremely undergeared priest, I can sure as hell pull it off on my overgeared mystic to the point where I can go the entire fight without even activating my charms because I never entered combat and nearly wiping because I had no mp to regress the queen. As for dealing with dps in pvp, peels- mystics were never about aurvival but rather keeping the foe locked down and even though it was nice to have that sort of survival prowess the moment you lockdown a priest or the dps with no one to peel for the priest its pretty much a loss for the if your dps are good.
In any case Since this wont hit our shelves for a while we'll see if ktera reverses these changes or at least increases the healing to 20-25%.
All I see is a giant qq post composed of "oh no i actually have to progress in gear to be viable?" Guess what? So is everyone else- dps need the better weapons/armor to contend with the increased defense and damage outputs for pvp, all of the pve content currently in Tera are a joke even in +12 agnitor.
You've clearly misinterpreted then. It's fine if you have to progress in gear to be viable. A DPS class with the new weapons get a 50%~ bonus DPS boost. Mystics? The nerfs put them weaker than before the new gear was even introduced. Even with a double CD rolled scepter and % HP rolled on everything possible, ToL CD is higher, mote heals much less.
If you cant spam motes enough that your party can use- that means YOU arent evading attacks and taking damage, which is highly unlikely in most pve content @ 60 because everything is moreoless avoidable with a halfway decent mystic. I took my 155 ilvl priest to mchm, pretty much every boss can two shot me there if i took any hits (I didnt) so if I can pull it of on an extremely undergeared priest, I can sure as hell pull it off on my overgeared mystic to the point where I can go the entire fight without even activating my charms because I never entered combat and nearly wiping because I had no mp to regress the queen.
The rationale in this paragraph is not sound. It is true that with enough skill, you can do anything with even a severely overnerfed class. You can remove DFA, evasive roll, blade draw and scythe from warriors they'll still be able to clear any PvE content "with enough skills". Would it be worth playing warriors over say a zerk in that situation? Clearly not. Same in the mystic vs priest debate. If self-heals are OP? Cut priest self-heal by 50% too. Don't leave one healer class inferior to the other.
With enough skills it's theoretically possible to clear any PvE content as a level 50. Practically? Unlikely. Theoretical skillcap is a terrible way to balance around, because in theory, every class is infinitely powerful if played correctly.
"Undergeared priest" vs "overgeared mystic"? Now you're just being biased. Are you implying an overgeared mystic should only be able to accomplish what an undergeared priest can? Why else would you make that comparison?
As for dealing with dps in pvp, peels- mystics were never about aurvival but rather keeping the foe locked down and even though it was nice to have that sort of survival prowess the moment you lockdown a priest or the dps with no one to peel for the priest its pretty much a loss for the if your dps are good.
That's your interpretation of a mystic's role based on your own rationalization of the skillset. In reality there is no one single playstyle, and whatever works, works. If someone creates a speedy zerker faster than warriors and deals insane DPS, that's a perfectly valid way to play a berserker.
"If your DPS are good". Another one of those pointless "perfect scenario" arguments. How good? If perfectly played, I have no doubt your DPS will simply slaughter everyone and place straight into 9000 Elo.
Looking at the top 100 chart in 3s, priests far outnumber mystics. Ranked 1 is a priest, rank 5 another priest. Four priests are higher ranked than the highest ranked mystic. I could argue that priests are better PvPers from that, but taking population into account, let's just say the 2 healers are currently balanced (this is being awfully generous to priests) in PvP. In that case, post-nerf mystics are inferior to priests, as evident from currently available data. PvE? Mystics are already inferior.