Q: Agg/Difficulty

Blackbirdx61 Profile Options #1

2

Been playing about a week now, Solo'ed BOLand SM; I'm really enjoying the game; but I have found the mobs way more passive than I'm used to, Like you can bomb a mob in a line or group and they toon right next to him will not respond at all. Im more used to aggro chaining especially in dungeons.

I assume as one gets closer to Lv 65 the mobs get alot more aggressive? but it would be nice to know that for sure.
SAIXUNO Profile Options #2

1

-1
Suspicious
Cloth Lvl.65
Celestial Hills - Roleplay (PVE)
Elin Reaper
At 65, dungeons are more based on bosses so there are little to no mobs. Except for dungeons such as Kalivan's Dreadnaught/Kalivan's Challenge, those do have mobs and they will chain in groups. Depending on your use on the word aggressive, they are very strong but easy to kill like normal.
Hellknight Profile Options #3

1

Like most MMO'S the mobs have an aggro range, you may have just been out of that range. In most dungeons you can chain mobs pretty easily.
Blackbirdx61 Profile Options #4

1

Oh yea, I do understand Agg Ranges, but like in GW1 one needs only poke one Summit Dwarf to get 20 or more such uglies attention; Mobs in a given group react together, makes pulls something of an art. Or if a Patrol comes in agg range of a fight, will jump in. Sometimes much to my Chigrin.

Really liking Tera so far, but I do hope the Mobs get a good bit more aggressive as I level up. I do like it when the fight gets that fierce frantic energy going, those are the best fights no?
Edited by: Blackbirdx61 over 1 year ago
Ziomicio Profile Options #5

2

2
Friendly
Amyre Lvl.65
Tempest Reach (PVE)
Elin Priest
Like others said, endgame here focuses on bosses not mobs. In those dungeons an experienced tank would pull half a dungeon of mobs at a time. The difficulty in this game is not about pulling or mobs and if it is what you're seeking you will be disappointed.... but if what you're looking for is fierce frantic fights, worry not for the end game bosses will give you plenty of it.

Edited by: Ziomicio over 1 year ago
SaphirKanzaki Profile Options #6

2

5
Prime
Andunye.D.Anastasis Lvl.65
Celestial Hills - Roleplay (PVE)
High Elf Priest
Blackbirdx61 on 05/05/2016, 09:02 PM - view
Really liking Tera so far, but I do hope the Mobs get a good bit more aggressive as I level up. I do like it when the fight gets that fierce frantic energy going, those are the best fights no?

Given your posts, you confused "quantity" and "aggressivity". I also know from other MMOs that normal mobs are packed in groups. Triggering one causes the whole group to attack you. In former times, this caused a "train" upon chain-triggering other nearby groups and you mostly ended up dead.

Tera however is more casual friendly and you can't chain-trigger mobs. Also the groups are packed into quite small packs (e.g. 1 normal mob and 5 minions). The experienced Tera players just ride into the mobs, collect them and AoE them. With this choice, you are free to collect whatever number you can stomach.

Keep in mind that there are also single target classes out there and most AoE skills are not available right from the start. If you would have mob packs sizes of e.g. 5-8, some classes would really have to fight for their life every time. And this would counter the old MMO basic rule "Easy to learn, hard to master".
Cezzare Profile Options #7

1

Hmmm, there's a type of mobs that sometimes does that. Some world bosses will "call" the mobs around it when you get aggro, the first one youl find to do such things is Kulsilva (lvl 18-ish) in Oblivion Woods, but they nerfed the guy hard, so a player on the same level won't really need to worry about it.

It isn't very common either, but some BAMs also have little minions that work as an "alarm system": if you hit it, the BAM will go after you. Currently I think only teraliths in Blessing Basin and magmaras in Ex-Prima do that.
Blackbirdx61 Profile Options #8

1

SaphirKanzaki on 05/10/2016, 12:23 AM - view
Given your posts, you confused "quantity" and "aggressivity". I also know from other MMOs that normal mobs are packed in groups. Triggering one causes the whole group to attack you. In former times, this caused a "train" upon chain-triggering other nearby groups and you mostly ended up dead.


Taken my share of dirt naps no doubt, but that is just how I am used to mobs responding; and more than worth a trip to the shrine now and then for those razor sharp intense fights. : )

Tera however is more casual friendly and you can't chain-trigger mobs. Also the groups are packed into quite small packs (e.g. 1 normal mob and 5 minions). The experienced Tera players just ride into the mobs, collect them and AoE them. With this choice, you are free to collect whatever number you can stomach.

Keep in mind that there are also single target classes out there and most AoE skills are not available right from the start. If you would have mob packs sizes of e.g. 5-8, some classes would really have to fight for their life every time.


Yes!! not a bad thing so long as one has a reasonable chance to prevail. I dont enjoy being one shoted or zerged more than anyone; but if a fight requires timing, luck and focus; thats a good fight.

And this would counter the old MMO basic rule "Easy to learn, hard to master".


Of course one expects the first 10 levels or so to be a walk, but beyond that one hopes the challange curve goes pretty rapidly up, no?

Personally, I consider myself a pretty casual player. I dont chases Elite Armors, or Weapons; or other grinds. I just like to log in at the end of the day; waste some mobs, see some new maps. Maybe help someone else along. But I do like when I get into an engagement that there is a reasonable chance I can loose. Nothing worth doing is easy after all. C.