Well, with GW2, there is a bunch of stuff I like. For example:
Dynamic Events: I enjoy that the game cares that I exist. Most MMO's tell you to go kill things that are threatening their town or go kill a boss. Yet those things are just grazing in a field not doing anything, and the boss is no visual threat. So I kill the boss, he respawns for the next person. Nothing changes, no celebration or anything special. You turn in the quest for a few gold, maybe a pair of boots, and move on to the next quest.
It doesn't care that I was there or that I did anything. I'm just another pawn that is easily replaced by the next player.
In GW2, things matter on a large scale. When I go into a town and an NPC runs up to me and screams "Help! We are being overrun!" you actually see it really happening. Mobs are tearing through the village, killing npcs and destroying buildings. It is up to me and whoever else is in the area to save this city or else it gets overtaken. And it's a choice as well. I can choose to walk away and let the mobs take over (which in turn gives them the city as a base and they start building on it for reinforcements and such), or I can defeat enemies and save the villagers (which in turn allows us to rebuild and reinforce and hire guards to protect the people).
I matter. The game relies on me to help. It doesn't give me some generic quest that everyone is doing that has no effect on the world. The things I do in the game affect the world and all players around it. As well, there is no traditional questing system. No "go kill x amount of mobs" or any of that. "Questing" is all done via dynamic events and personal story.
Flat leveling curve: I was always frustrated that the higher level I got, the longer I had to grind to get another level. In GW2, every level takes the same amount of time to reach. If it took you say for instance, 50k xp to reach level 20, it will take you 50k xp to reach level 80. Everything is even.
No gear grind: Obtaining max level gear at max level doesn't take months upon months to obtain. All gear is equalized at max level and is easy to obtain. The only difference is cosmetic in gear. So you aren't spending months grinding the same dungeon over and over a million times waiting for that one piece to drop, and instead actually enjoying the content. Dungeons drop tokens that you can exchange for a piece of gear of your choice. You don't have to farm for the chest token to drop just so you can get your chest armor. You just get a guaranteed token at the end of the dungeon and you can exchange it for whatever piece you want.
The combat system: No more holy trinity. No more sitting in queue or searching in chat for hours just to find a healer/tank. Everyone can support each other with healing, damage, and assistance. There is no dedicated tanking roles and no dedicated healing roles, and requires more strategy than the usual tank and spank. You have to actually use skill in combat to dodge and avoid damage, while assisting your allies by healing each other and protecting each other. As well, it uses an action combat system too. You can cast while moving, aim and dodge out of attacks. There is no standing still and auto attacking like most games use, and instead, you have to rely on your movement in tough battles to stay alive.
I'm going to cut this short as I could on and on about a bunch of things that really draw my attention to GW2 (still the crafting system, PvP system, artistic style of the game, etc). These are the main things that draw me to GW2. It is new, it is different, it is taking the chance that other MMO's won't and veering away from the traditional copy/paste style that all other MMO's use.
Oh, and it doesn't require a monthly subscription as well. And no P2W cash shop. This is another big thing for me too as I feel that subscription based games are outdated and not needed anymore.
Hope that answers your request. And sorry for the wall of text. :)
Edited by: SpyderArachnid
about 1 year ago