Excellent change. I was really on the fence still about pre-ordering Tera with its eastern free2play style enchanting system but this has lessened my concerns immensely, 3 more preorders inc!
All I can say is: Freaking awesome!
I honestly love the idea of a grind to get something really sweet, but hated the RNG part.
One suggestion I would make, though, is a dynamic chance of success on the item. The first time you try to enchant it after a success should have a lower-than-normal chance of succeeding, but every time you fail, your chance goes up a little bit, so it takes the same average number of tries but eliminates some of the outliers, and ensures that even a failure still brings you a tiny bit closer to success.
Alright, so now that Ive had a chance to read all of this..
There are many people in our side of the world who hate being punished for attempting to improve. People can tolerate failure, just not failure that will punish you for trying. Almost everyone here can agree that there is never a satisfying feeling to seeing that message "Enhancement level has been decreased by 1". It hurts some lightly, and drives others insane.
Main aspect, there is much more people that are not tolerant to being punished for failure, than there is to people who can tolerate it. If it will drive up, or sustain their profits, they will do it. There are some who will adapt, and there are some who will straight up quit. One way or another, someone is not happy about it, and will do one of the two mentioned.
Personally, I welcome this change, and I'm very curious to see how it will work out in the end. There is still much work and effort to be put into the gear. Its just that less frustrating to reach. Some will argue that it will destroy the game that much more quickly. I think it is safe to say that it won't. It still will take time to achieve your best items, as you can still fail when you attempt it. We also know that the rates of success for higher level items are still small, so it still will take time to attain the rank of said item. By getting rid of the -1 to your enhancement level, they have trimmed quite possibly the most frustrating thing to happen to most players of the game. You will complain that the risk factor is gone, and that it is mindless process, as you do not even think once about trying to enhance. I'd say that's a worthy trade-off. People prefer to be rewarded for hard work, not to be punished for it.
I am curious about this change. Just one question. I understand that I can lock the plus stat and the bonuses that I like. But if I was lucky, and I got the +12 availability , so the +10,+11,+12 bonus with 3-3-3 strength on a weapon, can I lock that 3 bonus too? Or the possibility of luxing isn't included in this? Thanks for the answer