Enchanting and Unsealing Improvements

Banrai Profile Options #851

0

Nyusszy on 04/03/2012, 01:18 AM - view
I am curious about this change. Just one question. I understand that I can lock the plus stat and the bonuses that I like. But if I was lucky, and I got the +12 availability , so the +10,+11,+12 bonus with 3-3-3 strength on a weapon, can I lock that 3 bonus too? Or the possibility of luxing isn't included in this? Thanks for the answer


Good question...
Keyral Profile Options #852

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
Banrai on 04/03/2012, 02:55 AM - view
Nyusszy on 04/03/2012, 01:18 AM
I am curious about this change. Just one question. I understand that I can lock the plus stat and the bonuses that I like. But if I was lucky, and I got the +12 availability , so the +10,+11,+12 bonus with 3-3-3 strength on a weapon, can I lock that 3 bonus too? Or the possibility of luxing isn't included in this? Thanks for the answer


Good question...


If the answer is no then lol I have no issues with this change.

Chances are the answer is yes though. If you can lock +3 + 9 and reroll +6 I don't really see them making +10 +11 +12 not lockable.

Enchanting was never the hard part in grinding +12 items. Luxing and unsealing luxes are the hard part. This process costs millions and millions and millions of gold trying to get what you want. If you were allowed to lock certain lux enchantments then instead of the best weapons and armor in the game costing hundreds of millions its reduced to 10-20mil causing the only gold sink to be non existent and eventually disrupting the economy.

HTakara82 Profile Options #853

0

Late to the news but I approve of this, I hate RNG with a freaking passion. The more you put a choke on her the better.
Keyral Profile Options #854

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
Love the hate from the people supporting this.
Edited by: Keyral about 1 year ago
Bumblebee Profile Options #855

0

KenpachiZaraki on 04/02/2012, 05:52 AM - view
Lol all those telling the people who are canceling their preorder that Tera is better of without them ,,,what are u smoking ?.

Do you relize the reason these people are leaving is becouse they came to Tera expecting somthing new, hard, challenging, etc. Not another "lets give everything to player without much time and/or effort investment"

if you dont reliease that then you just kidding yourself.

The minority vs the majority.
The minority almost always looses.
In this case the minority are those that are more in favor of an 'oldschool' mmo ..one that actually takes time to get to end game, to get gear, effort to kill stuff, and generaly wants a hard time. (RNG causes people a hard time, whether you consider it tedious or not, its still a pain in the a*s to get through RNG, thats a GOOD thing)

The majority are those used to western (or westernised) mmo's of the past 10 or so years, like WoW, rift, Guildwars, Aion, etc. These people for the most part wont admit this..but they want things handed ot them with little time and/or effort involved. Hell many have admitted they dont have the 'time' to have slow leveling etc.

Unfortunatly, EME will cater to the majority. :(
Which makes their MMO-FO adverts a sham.


First of all i think you should stop living 10 years ago.

How do you not see that nobody is being handed anything. To get to +12 will still be just as hard as it always has been, they just dont punish you for the hard work your putting in which you should be thankful for.

You for one do not understand how hard getting items +12 nor can you say that this will take little time and effort without actually doing it yourself. How about this, why don't you +12 all of your gear then tell us how long it took you then you might have valid arguement against how long this MAY take.

So maybe you should stop kidding yourself and if you want to play an out-dated 10 year old mmo maybe you should just go back and play one, instead of flooding the forums with QQ and assuming things will be easy when really, you have no idea at all but assumptions.
Keyral Profile Options #856

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
Bumblebee on 04/03/2012, 09:02 AM - view
KenpachiZaraki on 04/02/2012, 05:52 AM
Lol all those telling the people who are canceling their preorder that Tera is better of without them ,,,what are u smoking ?.

Do you relize the reason these people are leaving is becouse they came to Tera expecting somthing new, hard, challenging, etc. Not another "lets give everything to player without much time and/or effort investment"

if you dont reliease that then you just kidding yourself.

The minority vs the majority.
The minority almost always looses.
In this case the minority are those that are more in favor of an 'oldschool' mmo ..one that actually takes time to get to end game, to get gear, effort to kill stuff, and generaly wants a hard time. (RNG causes people a hard time, whether you consider it tedious or not, its still a pain in the a*s to get through RNG, thats a GOOD thing)

The majority are those used to western (or westernised) mmo's of the past 10 or so years, like WoW, rift, Guildwars, Aion, etc. These people for the most part wont admit this..but they want things handed ot them with little time and/or effort involved. Hell many have admitted they dont have the 'time' to have slow leveling etc.

Unfortunatly, EME will cater to the majority. :(
Which makes their MMO-FO adverts a sham.


First of all i think you should stop living 10 years ago.

How do you not see that nobody is being handed anything. To get to +12 will still be just as hard as it always has been, they just dont punish you for the hard work your putting in which you should be thankful for.

You for one do not understand how hard getting items +12 nor can you say that this will take little time and effort without actually doing it yourself. How about this, why don't you +12 all of your gear then tell us how long it took you then you might have valid argument against how long this MAY take.

So maybe you should stop kidding yourself and if you want to play an out-dated 10 year old mmo maybe you should just go back and play one, instead of flooding the forums with QQ and assuming things will be easy when really, you have no idea at all but assumptions.


Basically this was your post

You have an opinion I have an opinion and i think my opinion is more important than yours so go kill yourself.

That's really all you said.

As for the +12 being easy... Just do the math and you can clearly see for yourself how much easier it is now.
Edited by: Keyral about 1 year ago
enso Profile Options #857

0

I decided to read through for a few days to see what people had to say, the following in my opinion obviously and you do not have to agree. Don't expect a reply I am letting others discuss.

This new method is good because it cuts down time getting gold (=resources for enchanting) and clicking a screen that is NOT skill based. Thus more time that it displaces can be spend actually playing parts of the game that require Skill not (random luck).

If the crafting system somehow involved a mini game with skill or some technicality other than clicking a button for a random number/dice roll it would be different but still would rather other players in the game fighting PvE and PvP more than at some UI alone clicking away only to possibly become more frustrated.

Yes I know because it would require more resources on failure they would be out "playing" more but they would be playing for the same reason and not any new ones. So it becomes a time-sink of monotony. The new way does cut this down a bit and cost more to help average it out in what I think will be an overall better gameplay.

Eventually if determined enough you will get your +12 anyway, by then i would hope your not to burned out to use it for a long time and or cash it out to continue your playstyle. Essentially after that repetition you will want more and the road to +12 either way is long "enough"

Thank you.
Destian Profile Options #858

0

Kymaera on 04/02/2012, 07:49 PM - view
The new system removes time as a factor and you're left with money. To some, time has a direct correlation with money, to others, they have enough money that time isn't a factor for them at all. Thus the problem. Simply made it easier for those few.


The old system encouraged 10,000X more RMT usage, FYI.

Every time an enchant deleveled your item, that was one more item you were going to have to buy to try to enchant with. Instead of doing 12 with every slot, you could wind up doing 40 or more as it went up and down.

RNG-based progression is a fantastic way to kill a game. Just ask Aion.
Destian Profile Options #859

0

Keyral on 04/03/2012, 09:07 AM - view
As for the +12 being easy... Just do the math and you can clearly see for yourself how much easier it is now.


Getting +12 was never hard. It was tedious.

If the only thing separating you from success is time, then it's not "hard", it's "tedious".

Remember this simple analogy:

In 1,000 years, you can afford to buy a major league baseball stadium. Saving the money is just TEDIOUS.

In 1,000 years, you still won't be good enough to play in the major leagues if you don't have the innate skill because playing major league baseball is HARD.

"Hard" implies that there is a difficulty involved in the act that some people will never surpass. With enough money to throw at the problem, EVERYONE could get +12 gear with the old system anyway.

TEDIOUS ≠ HARD.
Edited by: Destian about 1 year ago
Keyral Profile Options #860

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
Destian on 04/03/2012, 09:19 AM - view
Kymaera on 04/02/2012, 07:49 PM
The new system removes time as a factor and you're left with money. To some, time has a direct correlation with money, to others, they have enough money that time isn't a factor for them at all. Thus the problem. Simply made it easier for those few.


The old system encouraged 10,000X more RMT usage, FYI.

Every time an enchant deleveled your item, that was one more item you were going to have to buy to try to enchant with. Instead of doing 12 with every slot, you could wind up doing 40 or more as it went up and down.

RNG-based progression is a fantastic way to kill a game. Just ask Aion.


Again Aion didn't die from RNG based progression it was just a small thing that piled up with a bunch of other bigger things.

Again you hafta prove RMT was rampant in Ktera because from what I saw and have seen grinding dungeons was a very quick way to get gold and the items you need for enchanting.

Most if not all people who lost an Item in enchanting just did more runs until they got that item back to try again.

Destian their is a reason I always pick on you and it's because you posts hyperbole and false information and disguise them as facts. You have no opinion of your own besides what other people give you and what they give you is just speculation and false information.
Edited by: Keyral about 1 year ago