Enchanting and Unsealing Improvements

Jobear Profile Options #891

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nongming on 04/04/2012, 01:07 AM - view
Minea on 03/30/2012, 07:22 PM
but remove the frustrations that random numbers can cause


really? MMOs/ RPGs..the entire genre is based around RNGs?...

let me provide a hypothetical quote from an extremist's point of view:
"what's this 15% chance of critical strike dealing double damage? it's only 15%...this extra damage is there difference between me killing this boss or dieing and having to redo the entire instance, either change my crit chance to 100% or I quit"

and recent winge

"what's this 15% of failing at higher level enchantments? if I fail I'll have to get the the materials again and try again, increase this to 100% or I quit" ...

sure someone will poke holes from my example, but that's how I feel when I read the news...

"oh some people can't handle the RNG >>>in a MMORPG!!<<< so GOOD NEWS EVERYONE, WE'VE MADE ENCHANTING 100% NOW, NO RNG! :D.......


But that's wrong. There's still RNG, you just can't grind for enchant materials and then get a worse weapon back because the dice didn't roll in your favor. I understand a lot of people think it's "hardcore" for some reason to have a +11 item and then fail all the way back to +0, but you have to realize that stuff like that is what kills Asian MMO games in the west. If these kinds of changes aren't made, then TERA will follow the exact same fate as Aion did. It will have a diminishing crowd and eventually be forgotten until it goes free to play, the combat system won't save a game that is just plain frustrating to progress in for most people.

+12's in the old system weren't really anything to be proud of anyway, Aion did it the same way and by end game it was almost an expectation to have a fully enchanted weapon, and in a lot of cases if you didn't have at least a +10 you were not invited to groups. Being able to go down enchantments in this kind of system just holds people back to a point where it's just silly. The only way to really make enchanted items stand out is to make them break on a failed enchant. That way, +0 - +3 weapons are the norm and people who get higher than that are considered very very lucky, and can have something that shows off their amazing gambling "skills."

Also, on a note unrelated to your post, I don't really understand why some claim that the enchant change will kill PvE end game. It will take time to get the items first off and after that you'll have to max and lux which still won't be easy with the changes. As long as the best gear stays BoE, then running dungeons will still have a gold benefit to them, on top of running it to gear up guild members. Also if you enjoy the PvE so much, then why do you need to constantly get upgraded just for doing it? Wouldn't you just do it because it's fun?
Edited by: Jobear about 1 year ago
Destian Profile Options #892

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The changes are for the better.

Anyone saying otherwise should take a six sided dice and start rolling it.

-every time the die lands on an even number, chop off one of your fingers.

-every time the die lands on an odd number, stitch a finger back on.

Let's see if you make it back to +10 before you make it to +0...
Tamoketh Profile Options #893

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Tamoketh Lvl.41
Tempest Reach (PVE)
Castanic Archer
TaiHW on 04/03/2012, 10:44 PM
I think enchants should still fail (but not remove any ranks already earned).
^
Um...
v
Minea on 03/30/2012, 07:22 PM
The change we will be implementing is the removal of the chance that an unsuccessful enchanting attempt will decrease the item's enchantment level.



That has not changed. It's worded a little fancy and people here might have gotten confused, but I'll reiterate:


Enchanting can and will still fail, it just won't regress.

Instead of: +1 +1 +1 -1 -1 +1 +1 -1 +1 +1 -1 -1 +1 = 8*(+1) + 5*(-1) = +3
It will be: +1 +1 +1 +0 +0 +1 +1 +0 +1 +1 +0 +0 +1 = 8*(+1) + 5*(+0) = +8
Ahegao Profile Options #894

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Tamoketh on 04/04/2012, 07:44 AM - view
Enchanting can and will still fail, it just won't regress.

Instead of: +1 +1 +1 -1 -1 +1 +1 -1 +1 +1 -1 -1 +1 = 8*(+1) + 5*(-1) = +3
It will be: +1 +1 +1 +0 +0 +1 +1 +0 +1 +1 +0 +0 +1 = 8*(+1) + 5*(+0) = +8


But it should. As I've mentioned no more than ten posts ago, which I guess no one read, enchanting equipment is OPTIONAL. Why should powerful bonuses be guaranteed? It doesn't make sense to guarantee a reward from a luck-based, gear-enhancing procedure. If you don't find the risk worth the reward: don't enchant your weapon. It's really as simple as that.

If the OPTIONAL enchanting system's going to be changed, at least leave a risk-reward schema. For example, no degradation below the +7-level. +8-+11 can fail and lose an enchantment level.

I hope there won't be any changes to other OPTIONAL meta-games. This is getting ridiculous.
Crims Profile Options #895

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How is anything guaranteed, even with the new system? It still relies on rng, you know.

Not enchanting your weapon is not an option if you want an endgame party, if TERA is anything like other mmos.
Lyria Profile Options #896

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Iris.Jade Lvl.46
Celestial Hills - Roleplay (PVE)
Castanic Archer
This is the perfect medium as far as I'm concerned...a chance to fail, but without losing previous enchantment levels. Aion frustrated me to no end with their idiotic manastone and enchantment stone RNG-fest. *So* happy not to see a repeat of that here!

Thank you so much for these changes, EME!
Destian Profile Options #897

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Crims on 04/04/2012, 08:09 AM - view
Not enchanting your weapon is not an option if you want an endgame party, if TERA is anything like other mmos.


This.

You may as well just stop playing at cap if you don't want to enchant your gear.
Ahegao Profile Options #898

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Crims on 04/04/2012, 08:09 AM - view
How is anything guaranteed, even with the new system? It still relies on rng, you know.

Not enchanting your weapon is not an option if you want an endgame party, if TERA is anything like other mmos.
"Guaranteed" might not have been a good word, pardon. In my mind, if enchantment can only move forward, you're never really failing; all it takes is more money for another try. And TBH, after seeing so many videos of people with crazy-tier gear, hitting +12 doesn't seem like too huge a feat anyway.

Also, I don't think end-game content would be that inaccessible. Unless you're talking about the hard modes - which are, again, optional.
MrVLight Profile Options #899

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Tamoketh on 04/04/2012, 07:44 AM - view
TaiHW on 04/03/2012, 10:44 PM
I think enchants should still fail (but not remove any ranks already earned).
^
Um...
v
Minea on 03/30/2012, 07:22 PM
The change we will be implementing is the removal of the chance that an unsuccessful enchanting attempt will decrease the item's enchantment level.



That has not changed. It's worded a little fancy and people here might have gotten confused, but I'll reiterate:


Enchanting can and will still fail, it just won't regress.

Instead of: +1 +1 +1 -1 -1 +1 +1 -1 +1 +1 -1 -1 +1 = 8*(+1) + 5*(-1) = +3
It will be: +1 +1 +1 +0 +0 +1 +1 +0 +1 +1 +0 +0 +1 = 8*(+1) + 5*(+0) = +8


....................

they're removing the possibility of -1s, AND keeping enchanting costs the same across the board.

i.e.
Instead of: +1 +1 +1 -1 -1 +1 +1 -1 +1 +1 -1 -1 +1 = 8*(+1) + 5*(-1) = +3
It will be: +1 +0 +0 +0 +1 +0 +0 +0 +0 +0 +0 +0 +1 = 3*(+1) + 10*(+0) = +3

-or- +1 +0 +1 +1 = +3 and these 4 attempts cost as much as the 13 in the old system.

getting a +12 isn't going to be faster or easier, just less frustrating along the way - most people would MUCH rather see a string of +0s than a string of -1s
Xiouslaidyn Profile Options #900

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Hey I think those five guys using fourteen or fifteen accounts between them to make all the naysaying posts on this thread are getting tired. Keep it up guys! Half of em may cancel their accounts, but... That's a right small 'alf, govnah, it is!

The other small half will begrudgingly play anyway because, deep down, they feel the game is too good for them not to. These individuals will be those who actually breach that pesky three-digit IQ barrier that their compatriots keep having such a darn time with.