Jobear
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nongming on 04/04/2012, 01:07 AM - view
But that's wrong. There's still RNG, you just can't grind for enchant materials and then get a worse weapon back because the dice didn't roll in your favor. I understand a lot of people think it's "hardcore" for some reason to have a +11 item and then fail all the way back to +0, but you have to realize that stuff like that is what kills Asian MMO games in the west. If these kinds of changes aren't made, then TERA will follow the exact same fate as Aion did. It will have a diminishing crowd and eventually be forgotten until it goes free to play, the combat system won't save a game that is just plain frustrating to progress in for most people.
+12's in the old system weren't really anything to be proud of anyway, Aion did it the same way and by end game it was almost an expectation to have a fully enchanted weapon, and in a lot of cases if you didn't have at least a +10 you were not invited to groups. Being able to go down enchantments in this kind of system just holds people back to a point where it's just silly. The only way to really make enchanted items stand out is to make them break on a failed enchant. That way, +0 - +3 weapons are the norm and people who get higher than that are considered very very lucky, and can have something that shows off their amazing gambling "skills."
Also, on a note unrelated to your post, I don't really understand why some claim that the enchant change will kill PvE end game. It will take time to get the items first off and after that you'll have to max and lux which still won't be easy with the changes. As long as the best gear stays BoE, then running dungeons will still have a gold benefit to them, on top of running it to gear up guild members. Also if you enjoy the PvE so much, then why do you need to constantly get upgraded just for doing it? Wouldn't you just do it because it's fun?
Minea on 03/30/2012, 07:22 PMbut remove the frustrations that random numbers can cause
really? MMOs/ RPGs..the entire genre is based around RNGs?...
let me provide a hypothetical quote from an extremist's point of view:
"what's this 15% chance of critical strike dealing double damage? it's only 15%...this extra damage is there difference between me killing this boss or dieing and having to redo the entire instance, either change my crit chance to 100% or I quit"
and recent winge
"what's this 15% of failing at higher level enchantments? if I fail I'll have to get the the materials again and try again, increase this to 100% or I quit" ...
sure someone will poke holes from my example, but that's how I feel when I read the news...
"oh some people can't handle the RNG >>>in a MMORPG!!<<< so GOOD NEWS EVERYONE, WE'VE MADE ENCHANTING 100% NOW, NO RNG! :D.......
But that's wrong. There's still RNG, you just can't grind for enchant materials and then get a worse weapon back because the dice didn't roll in your favor. I understand a lot of people think it's "hardcore" for some reason to have a +11 item and then fail all the way back to +0, but you have to realize that stuff like that is what kills Asian MMO games in the west. If these kinds of changes aren't made, then TERA will follow the exact same fate as Aion did. It will have a diminishing crowd and eventually be forgotten until it goes free to play, the combat system won't save a game that is just plain frustrating to progress in for most people.
+12's in the old system weren't really anything to be proud of anyway, Aion did it the same way and by end game it was almost an expectation to have a fully enchanted weapon, and in a lot of cases if you didn't have at least a +10 you were not invited to groups. Being able to go down enchantments in this kind of system just holds people back to a point where it's just silly. The only way to really make enchanted items stand out is to make them break on a failed enchant. That way, +0 - +3 weapons are the norm and people who get higher than that are considered very very lucky, and can have something that shows off their amazing gambling "skills."
Also, on a note unrelated to your post, I don't really understand why some claim that the enchant change will kill PvE end game. It will take time to get the items first off and after that you'll have to max and lux which still won't be easy with the changes. As long as the best gear stays BoE, then running dungeons will still have a gold benefit to them, on top of running it to gear up guild members. Also if you enjoy the PvE so much, then why do you need to constantly get upgraded just for doing it? Wouldn't you just do it because it's fun?
Edited by: Jobear
about 1 year ago