Tamoketh
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Keyral on 04/05/2012, 10:02 AM - viewAnd they'd do the same before as well, as you stated. This had a random chance of setting them back, but as other people have said, if you used the best you had (which large guilds would have easy access to), the rate of it failing was very low, let alone of it regressing.
Smaller guilds wouldn't have access to all the gold gear they'd need and would take longer because of a higher fail chance. Now, with not needing to either use lesser materials that fail more or have to grind a lot for Gold items to sac, it should be easier to gather the powder needed and easier overall to get +12 gear.
That's the thing that you seem to be missing: it's easier for everyone. Hardcores would have everything +12 anyways, now they just get it a little faster. Casuals on the other hand get better chances and will be able to +12 things with less overall hassle and item cost, making +12 more attainable for them.
Keyral on 04/05/2012, 10:02 AM - view
It was easy for Hardcores before and now. Before, they either had tons of money to throw for gear fodder or time to grind over and over again to get the gear fodder. Compared to now which will be the same grind, but instead just for money to get the powders.
Casuals didn't have the time or the money to buy or grind for the gear to get the best possible results, and every regression just increased the needed costs that much more. Without the chance of regression and making the items needed a simple powder, it will allow them to spend a lot less money to enchant, making it much easier for them.
That's what you Hardcore "supporters" don't get. You try to make it seem as if this only helps you and hurts the casuals, while in reality this won't affect Hardcores in any negative way and will help Casuals a lot.
Also, I'll bring this up once more: in a game advertising itself as being an Action game based on skill, things like this only detract from the matter. The more even the gear is between players, the more PVP fights are won by skill and team-work (if numbers are even enough).
First off the older way makes it harder for you to have +12... So yes as I stated the bigger guilds will still have an advantage but it won't be this easy. Yes casual's had a harder time before but they still have a hard time now. I DO NOT want this to become even easier what's the point in playing when theirs nothing to play for but at the same time. The older way made it so that the bigger guilds still had to work hard to mass produce anything. Now they don't hafta work at all. They can throw the massive hundreds of millions of gold they saved not having to use the harder way into making more.
Smaller guilds wouldn't have access to all the gold gear they'd need and would take longer because of a higher fail chance. Now, with not needing to either use lesser materials that fail more or have to grind a lot for Gold items to sac, it should be easier to gather the powder needed and easier overall to get +12 gear.
That's the thing that you seem to be missing: it's easier for everyone. Hardcores would have everything +12 anyways, now they just get it a little faster. Casuals on the other hand get better chances and will be able to +12 things with less overall hassle and item cost, making +12 more attainable for them.
Keyral on 04/05/2012, 10:02 AM - view
I will do this just to prove a point that making this system easy for hardcores was a stupid idea. They should have just kept it the way it was... Which was Hard for Hardcores Hard for casuals. The current system is Easy for Hardcores still hard for casuals.
It was easy for Hardcores before and now. Before, they either had tons of money to throw for gear fodder or time to grind over and over again to get the gear fodder. Compared to now which will be the same grind, but instead just for money to get the powders.
Casuals didn't have the time or the money to buy or grind for the gear to get the best possible results, and every regression just increased the needed costs that much more. Without the chance of regression and making the items needed a simple powder, it will allow them to spend a lot less money to enchant, making it much easier for them.
That's what you Hardcore "supporters" don't get. You try to make it seem as if this only helps you and hurts the casuals, while in reality this won't affect Hardcores in any negative way and will help Casuals a lot.
Also, I'll bring this up once more: in a game advertising itself as being an Action game based on skill, things like this only detract from the matter. The more even the gear is between players, the more PVP fights are won by skill and team-work (if numbers are even enough).
Edited by: Tamoketh
about 1 year ago