Enchanting and Unsealing Improvements

Wiznuke Profile Options #951

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sch3nk2k4 on 04/07/2012, 07:19 AM - view
This news is god awful. Once again EME is screwing over the actual 'hardcore' MMO players, to please the bit*hy carebears. The worst part is that they are taking the opinions of the CBT players into consideration. A large number of these CBT players will not be playing the game when it hits live, and therefore their opinions shouldn't freakin matter. A decision this large should have been left until 2-3 months down the road after live. I am seriously p*ssed off about this.

I hope someone at EME is reading this. I will be keeping my pre-order, but after that first month I'm outta here. You have effectively destroyed my want to play this game, and you will not be getting my money.

tdlr;
Eff you EME, I'm out.


well u could always go back to the f2p trash that u are so used to, let us enjoy ours.
Edited by: Wiznuke about 1 year ago
Wiznuke Profile Options #952

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any eta when these changes will be live?, cause in cbt5, i tried to enchant my sword and it failed when at +3 and when back to +2:(.
Anouke Profile Options #953

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The more changes we make to this game to "westernize" it and have it catered towards the casual player, the less success this game is going to see. If people wanted a casual game with zero risk involved with playing, no potential to even gamble with their items etc. they would just play WoW.

This game has great appeal because it is something different, that asian appeal that DOES NOT just cater to the casual player who can purchase the most gold. This change is not a solution to RMT, this is going to make RMT even worse. So now instead of having the chance of getting an item high level without much money, you are FORCING us to have a lot of gold to get the high level enchant that we want. On top of that you're giving us that enchant without any risk of losing it as we're leveling it up.

I've been in love with and completely enamored by this game ever since I first heard about it in Korea, I played to max level on Korean servers and have been waiting over a year for the US release. You guys are releasing this game next to a couple great games, Guild Wars 2, Diablo 3 etc. I do not want to see this game be a failure because of an attempt to cater this game in the direction of a WoW clone.

I can confidently say that if you guys make these changes and casualize this game you will lose a massive chunk of your customer base to Guild Wars 2 or other games. These are not positive changes for the game. If you are looking to make enchanting easier than just increase the chance of success, or give certain alkalests a much much higher chance of success. Do not completely remove the ability for us to use high risk high rewards when it comes to leveling our items. We should have the right and choice to gamble if we want to, removing that feature and forcing us to buy expensive items will push people towards RMT. As someone who used to be an integral part of the RMT industry, I can say with utmost confidence that this is going to make your problem worse, and lose you subscribers.

As a huge fan of this game, I truly hope you guys reconsider your stance on this and find a solution that doesn't just turn the game into the person with the most money wins.


Sincerely,

Anouke
Crims Profile Options #954

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You preferred it when it was the person with the most luck and money wins? (It still is, but with much less reliance on luck than it was before.)

On top of that you're giving us that enchant without any risk of losing it as we're leveling it up.


Doesn't that potentially mean less RMT, since you can't lose that enchant once you get it, as opposed to old system, where you could? If I get an item to +11 and keep it there, my odds of getting to 12 are much higher than if I could have it go down to 10 again.
lunadotnl Profile Options #955

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Will this update also be in the EU-Servers? Or is this just a NA-Server improvement?
Tamoketh Profile Options #956

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Neutral
Tamoketh Lvl.41
Tempest Reach (PVE)
Castanic Archer
sch3nk2k4 on 04/07/2012, 07:19 AM
This news is god awful. Once again EME is screwing over the actual 'hardcore' MMO players, to please the bit*hy carebears. The worst part is that they are taking the opinions of the CBT players into consideration. A large number of these CBT players will not be playing the game when it hits live, and therefore their opinions shouldn't freakin matter. A decision this large should have been left until 2-3 months down the road after live. I am seriously p*ssed off about this.

I hope someone at EME is reading this. I will be keeping my pre-order, but after that first month I'm outta here. You have effectively destroyed my want to play this game, and you will not be getting my money.

tdlr;
Eff you EME, I'm out.


Don't let the door hit you on the way out!

You "hardcores" (NOTE: not actually hardcore at all) are the worst groups to have in any MMO. The "casuals" aren't bad, the actual Hardcore people that actually want skill and challenge are usually much better than people would expect, but people like you are more "fakecore" then Hardcore. You are the horrible spawn of the two... wanting the game to be easy in skill and challenge, yet wanting time and money to give the results that skill and challenge should give.

The old system was never challenging and promoted farming large quantities of gold and items. AKA: RMT jackpot. With this new system, the chance of it getting upgraded is the same and the overall cost of a "success" is the same, simply the cost of a failure is VASTLY reduced. Besides, with how many people that were stating how a +12 was such a huge difference in fights then having a +8 (for example), maybe some people want the skill of the player to determine how good they do in PvE and PvP, rather than the number after the little plus sign. After all, this is being marketed as an action game requiring skill.

You don't actually want to work at getting better to advance, you just want to gather larges amounts of gold from all the time you'll be spending grinding for it, throw it at whatever problem you have and hope it goes away. Or else, you'll jump ship at the first sight of anything you don't like showing up.

Most of the time, people are glad to help you off of that ship too.
decoyninja Profile Options #957

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^ This. The real hardcores are the ones who take off their gear to fight people naked for challenge and sport. People love to think timespent is what makes someone hardcore but I say hardcores are the BADA55 doesn't afraid of anything crowd. The guy who will fight you with a blindfold on because you think he wouldn't dare.

I would much rather be a part of a guild/group that helped me play better then one that would give me money so gear solved the game's problems.

Anouke on 04/07/2012, 10:21 AM - view
This game has great appeal because it is something different, that asian appeal that DOES NOT just cater to the casual player who can purchase the most gold. This change is not a solution to RMT, this is going to make RMT even worse. So now instead of having the chance of getting an item high level without much money, you are FORCING us to have a lot of gold to get the high level enchant that we want.
Where are you getting this? This isn't making the gold cost higher! They said they want to balance the cost in the new system to mirror the money spend overall from loss and reenchanting twice. The cost is going to be based around keeping it the SAME cost, raising it per enchant but making you enchant less basically. In the long run someone who was really unlucky would have saved money. Most of us are happiest with the least amount of RNG they will throw at us. RNG is the devil. It isn't going to make it easier to get +12 gear, it will make it less frustrating but you are still spending as much money and time if all goes according to plan. They have said that in plan english.

Also the more RNG you throw into this game the less skill-based you make it. It is less about finding the mats and gold to gear up, it becomes more about the luck you have once you get those materials. And if it did happen to make getting a +12 easier (purely hypothetical and not a point I'm willing to grant to all the "sky is falling" QQers here), the worst that would do is make the game even more skill-based where you have to fight people in similar gear more often. Right now the game is very gear dependent and when you get great gear it is much less of a challenge to kill your opponents. That isn't as unique as you think it is by the way, that is just the way grindy Asian MMOs are.

Anouke on 04/07/2012, 10:21 AM - view
You guys are releasing this game next to a couple great games, Guild Wars 2, Diablo 3 etc. I do not want to see this game be a failure because of an attempt to cater this game in the direction of a WoW clone.

I can confidently say that if you guys make these changes and casualize this game you will lose a massive chunk of your customer base to Guild Wars 2 or other games.
You talk of how this casualizes the game and will cause people to leave for MORE casual games like GW2 and Diablo3? You think Blizzard is gonna break their casual streak for Diablo3? Really? And I've played GW2. I've put hours in on it during events. That is a very VERY casual game.
Wiznuke Profile Options #958

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Since this is a pay to play game they should remove the negative part which they have announced they are gonna do it, really those who argue against this must be a retard or brain damage, since those games that implement negative part i.e. enchantment failing has a negative impact, are mainly f2p games that provides cash shop items that gives u a higher chance of it not failing.

well if u are so insistent on having it your way please go back to these f2p games and u can do it all day and spend your daddy's hard earn $$ on the cash shop.
Muzein Profile Options #959

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Wiznuke on 04/08/2012, 08:52 AM - view
Since this is a pay to play game they should remove the negative part which they have announced they are gonna do it, really those who argue against this must be a retard or brain damage, since those games that implement negative part i.e. enchantment failing has a negative impact, are mainly f2p games that provides cash shop items that gives u a higher chance of it not failing.

well if u are so insistent on having it your way please go back to these f2p games and u can do it all day and spend your daddy's hard earn $$ on the cash shop.


This right here is what has become of the MMORPG demographic. How unfortunate.
Tamoketh Profile Options #960

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Tamoketh Lvl.41
Tempest Reach (PVE)
Castanic Archer
Yeah guys!! Guild Wars 2 is totally hardcore and requires sooo much more skill than TERA!!

I mean, check out this SUPER SKILLED WARRIOR PVE video!! I mean, TERA only wishes it could be THIS hardcore!!