good ridence im sure they would not eliminate them wihtout having a broker feature planned out to replace them as that was their only function that was useful with additional AH sell slots
If they were so "right", all the "issues" invented by them wouldn't generate all the discussions. On EU and NA boards, shops/bops/boxes generated few hundreds of pages of posts together (this single thread: posts 1307 views 18451 so far), and that's little compared to what meaningless elin changes have been generating since the announcement last year.
And again consider statistics, particularly a sample size of a population and what it represents. Then consider the randomly chosen/picked people with help of the hype generated on different sites and through Rutten's commercial - they are now playing the game, commenting, voting and so on. In a meaningless marketing gimmicks (not to insult term "beta" - that "thing" we participte in is anything but beta), but it is pretty good SRS.
If you choose randomly 50 or more people from that, you do have meaningful sample for most statistical tests, at the very least - depending on the results (so far always amusingly different than "what they think is right") - warranting a check using in-game means (e.g. questionaries tied to an account like we had during FGTs) - which all things considered are unskewable and the best thing they could use. Which they have YET to use even once since the last FGT ended.
So you are basing facts off forums again?
I will say it again, most of those who care to post are minority and have been proven to be a minority.
Companies make judgement on the data they have, forums are only thoughts and guidance to their data.
Do you have the data? Are you 100% sure at least 200k players like player shops? There is no surveys here, no polls, nothing, just solid data on their servers.
EME is doing the right thing, get over it.
msoltyspl on 03/29/2012, 03:08 PM - view
Consider tiny playerbase spread over the areas, little time for doing anything else than mindless grind and rushing forward, and nonexistent economy after ~4x2.5 days. Despite that, in EU's latest 3rd "beta" weekend, Velika had easily 200+ shops (aborea server) in one of its trading hubs (and a few in the other), and there were a few shops per craphole areas (lumbertown, poporia) as well.
Exactly why player shops WOULD BE more popular BECAUSE players are out there grinding, but there wasn't, 90% post it on the broker and off they go.
And I am going to say again, did you count the shops? I did and i got right around 80 last BETA that's about 1/2 of the market area, with 1 or 2 at cutthroat beach.
You personally might hate them with all your heart. Don't present your personal opinions as if they represented everyone else and don't pull time estimations out of a thin air. Especially that all screenshots, polls and heated threads present quite a bit different state of things.
That you don't like wasting time for shops and at the same time don't mind wasting time for mindless Nth instance run - your choice. Others like looking for deals and vomit thinking about yet another instance run or doing some repeatable quest.
You might like it good for you, 90% of other people do not. And only reason instance drops are so terribad, we are on an old build 1, 2 current drop rates are 3x more in KTERA, 3 with the BoP system they will increase drops further.
Prices stablize themselves, regardless of the presence of AH, shops, or both at the same time. If both are present, AH by its nature is central, and shops naturally are an addition. For some stuff AH remains better (longer time, global, ebay interface), for other shops (locality, no quantity contraints, buy option, no tax dependence, usable in more ares). The games that you listed exactly prove that (including those that didn't even have AH), real life outside the window proves that as well. Unless you're uncapable of using anything but ebay - but then that's your problem.
You can think thank, but in a Video Game, each player shop is like ebay itself, so in the end you will always have multiple shops with vast prices differences, BETA showed that pretty well, especially for those who exploited the BUY feature since people don't really care about loot.
You can be sad all you want that you won't be able to exploit other players to get what you want and make a ton of money, welcome to the fair world.
And if I am not mistaken, US has many sites and the prices do not vary much.
Go to walmart and compare the item from Target to it, prices will be slightly so ever more, that is why most shoppers shop at super markets, for organized high quality items and prices.
There are bazaars or markets that still go around where people bypass all the fees in order to sell their products, but you won't see Computers or Cars there? So why should we see high level gear in player shops? Outdated methods will be outdated welcome to life.
Ebay may seem cheap, but all it does is sell items that bypass taxes, employee fees, store warranty and etc. you can now buy warranty but it is offered from a partnered company.
Oh wait, you know what it not available in real life?! BUY Feature!
B> Gallon Milk jugs at 1$ each, ah no. As well as the new Buy feature for the broker, well Milk costs 3$ and so B> Gallon Milk $2.50 would be more realistic as the you can compare to who you want to sell your milk to, that guy with B> 1$ will definitely get none, thank god.
Player shops will NEVER have stable prices as long as they are scattered, and player shops are also easy way for RMT to advertise their URL, even if they limit the characters, they will just line up the needed shops to spell it out, easy way to deliver gold to you without being detected, set up a item for the amount of gold you bought and name it, then the rmt will come there and buy your item, RMT can also put up one of the BiS items and max the price on it, then advertise buy this item only for 5$ at xxx.com
Just get this straight, without a centralized market there will be NO centralized prices and just because you can't abuse it or manipulate it, too bad and is at least a step towards helping managing RMT.
THIS JUST IN! I was correct.. EME officially ruined enchanting as well like i said in many posts in this thread... YES THEY RUINED IT!
Ill say this as well.. I HATE RNG TOO, but what they did... might as well make +12 scrolls that do it automatically, and remove the higher grade dust people make money on cuz its uselss
All you had to do was make player owned stores off by default in the options - and move the area where players could deploy them to somewhere else besides already busy towns /vendors.
Was looking forward to finding rare and interesting items in the player stores and getting away from the boring and now common "auction house" system.
There was NO reason to eliminate the stores completely - who in the world are you listening to that said this was what players wanted?
When you're short on features to begin with, why on earth would you cut something when it can be easily disabled?
I continue to worry about the leadership and design decisions made by EME.
The only reason you people want item shops back is to make profit over unwary people who don't have a clue how much an actual item is worth. The broker will define every item's actual value and hold a stable economy, and we can now broker up to 50 items.
Stop complaining about improvements... or are you guys mad you can't place little girls around any more?
The only reason you people want item shops back is to make profit over unwary people who don't have a clue how much an actual item is worth. The broker will define every item's actual value and hold a stable economy, and we can now broker up to 50 items.
Stop complaining about improvements... or are you guys mad you can't place little girls around any more?
Can I hug you? You said exactly what I have been trying to say.
It seems many don't understand that this is for the better and the buy feature isn't going anywhere, it is going to be on the broker.
And now they are whining about enchanting being too easy, but none of them have even tested it or even know how it is really going to work.
Seriously it is like 2012 on TERA forums! AMG DOOMSDAY!!!
The only reason you people want item shops back is to make profit over unwary people who don't have a clue how much an actual item is worth. The broker will define every item's actual value and hold a stable economy, and we can now broker up to 50 items.
Stop complaining about improvements... or are you guys mad you can't place little girls around any more?
Can I hug you? You said exactly what I have been trying to say.
It seems many don't understand that this is for the better and the buy feature isn't going anywhere, it is going to be on the broker.
And now they are whining about enchanting being too easy, but none of them have even tested it or even know how it is really going to work.
Seriously it is like 2012 on TERA forums! AMG DOOMSDAY!!!
I QQ, because I don't like PET shops. That is all I got out of this. PET shops were awesome!
Everyone has some great ideas and some interesting issues they face, some of these could be cleaned up with allowing players to use check boxes to filter out the things they don't want to search, just an idea. Keyral is right though, we don't want Tera to become an MMO clone so I am all for new things and would like a chance to get to test them before they get pulled.