It was flat out unbalanced, giving bonuses to groups taking away bonus's would have done the same either way. If they came out and said "bonus's will be added for normal groups and for same server lfg system!" Would you be happier? B/c thats basically what they said, but instead of saying they added the bonus for everyone, they just said they took it away. You would not have noticed the difference either way and this change was absolutely needed! Glad they are listening to at least the pve crowd.
How about just give Full Groups, and people who use the feature the bonus. Either way, we haven't even seen it yet, and you take it out lol, that is stupid.
So for anything and everything a few people complain about you are gonna change it? Yet things that are more important have not been changed, makes a lot of sense.
PS. the poll on the 1 site that asked about it was about 50-50, actually less didnt want it, since some people don't care if it is in or not.
Bonuses as in the combat bonuses? I think this was a good idea.
The rewards for completing a dungeon via the LFD tool(a gift box) is fine to stay in imo, since it was merely some potions, scrolls , crafting mats etc. Nothing really game breaking.
If there are zero bonuses/rewards I guess it removes the need for full group queuing(outside the free teleport).
Becareful though, you start listening to the vocal minority on these forums and you will end up with a bad game. A mere fraction of your playerbase actually go on their game's forum. It's better to provide a way in game to give feedback.
The "Vocal Majority" (as we were called when it was still unannounced) didn't want the LFD to begin with. You still got your precious LFD.
You lose your buff/bonus and now the tool you all wanted sooooo much is worthless? Does everything need to be handed to you? Should a game just not have difficulty at all? You can instantly run a dungeon and be done with it, just like everyone else, but now you don't have your bonuses and it's not fair, or stupid that you don't get things handed to you for taking the easy way out.
Take a step back and listen to what your saying.
LFD'ers got buffs and bonuses. Friends/guilds that party together got nothing.
Something Vs. Nothing
does that at all sound fair to you? Looks a little lopsided to me.
Be happy they didn't listen to the "Vocal Majority" and not have the LFD at all.
Omg! From what I read here 90% of the people who were Against this system didn't know anything at all about it!
The bonuses were not just some "Mere Rewards" They Were Enchanting Powders that even in Korea where this Reward system is still being used, would Cost over 500,000 +. Just try and dare to imagine the inflatation this will cause in NA.
In Korea Using LFD would also grant your dungeon cool down to be cut in Half.
Omg! From what I read here 90% of the people who were Against this system didn't know anything at all about it!
The bonuses were not just some "Mere Rewards" They Were Enchanting Powders that even in Korea where this Reward system is still being used, would Cost over 500,000 +. Just try and dare to imagine the inflatation this will cause in NA.
In Korea Using LFD would also grant your dungeon cool down to be cut in Half.
Go inform yourselves on what you complain >.>
Deal with it.
You don't deserve more just because you use some tool to get a pug party to run a dungeon.
You need to stop being self centered. There are others who play this game as well. What makes them less worthy of buffs and bonuses? Answer that first before you keep complaining about us not knowing what the crap entails.
What is there to not to know or understand about it? Lets boil it down here. You get stuff. We do not. I can understand that very well. I think the question is, can you?
You don't deserve more then anyone else. That is all there is to it.
There is already no risk to enchanting so find something else to complain about that doesn't have anything to do with make enchanting easier for you.
And the cool down bonus is just stupid. Not only do you want to get buffs over everyone esle that does not want to use the tool, or get bonus items at the end of the dungeon over otheres who don't want to use the tool, you also want to be able to run it more then everyone who doesn't use the tool.
Showing the true power of the buffs and bonuses isn't helping your case. If anything it makes it even more of a wise move to get rid of it.
I'm still not quite sure why the cross-server thing is an issue. Maybe I'm just a carebear, but I like meeting new people, although I do wish there was some way to addto friends/chat to people outside of the randomized instances. I wouldn't mind finding a random kewl person on another server and setting up a time we could do another run again sometime. (Are we allowed to add people to our friend list if they're not on the same server, btw?)
I keep hearing arguments about how teleporting to instances is going to kill OWpvp (Open world PvP? Somany acronyms @_@; ) And others that say that it would affect PvP minimally. Are you going to be using the Teleport system just to avoid out-of-town PvP? What're you going to do, exit the party the moment you get teleported to whatever safe zone? I'm quite confused as to -how- it would kill PvP. I'm not trying to be sarcastic, I'm genuinely confused as to how the instances work in such a way that people believe it would affect PvP at all. Kind of sounds like the same thing if you just used a Teleport scroll.
Note. I've only played the last Closed beta and nothing else. so I am a nublet and still haven't got the game mechanics down at all. Forgive me if I trip over something that should be obvious.
I'm still not quite sure why the cross-server thing is an issue. Maybe I'm just a carebear, but I like meeting new people, although I do wish there was some way to addto friends/chat to people outside of the randomized instances. I wouldn't mind finding a random kewl person on another server and setting up a time we could do another run again sometime. (Are we allowed to add people to our friend list if they're not on the same server, btw?)
I keep hearing arguments about how teleporting to instances is going to kill OWpvp (Open world PvP? Somany acronyms @_@; ) And others that say that it would affect PvP minimally. Are you going to be using the Teleport system just to avoid out-of-town PvP? What're you going to do, exit the party the moment you get teleported to whatever safe zone? I'm quite confused as to -how- it would kill PvP. I'm not trying to be sarcastic, I'm genuinely confused as to how the instances work in such a way that people believe it would affect PvP at all. Kind of sounds like the same thing if you just used a Teleport scroll.
Note. I've only played the last Closed beta and nothing else. so I am a nublet and still haven't got the game mechanics down at all. Forgive me if I trip over something that should be obvious.
People think that if it ports you to the dungeon no one will be outside of towns to fight in OWPvP. I don't think THAT is an issue. People will still do quests. (though once pops fall and most are at end game then it will be a problem)
It's the cross server and how it will take a hit on single server communities. By end game most will just sit in town or some safe area and spam LFD. No one will actively seek communication with their server community to run dungeons.
I just see it becoming really boring really fast, and it will drive people away. Thats just my opinion though.