rileydog11
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#111
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hell i didnt cry this much when they took my bg,s out lol good hunting
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Genspirit on 04/11/2012, 05:03 PMthe 2-3x loot drop rates is for all instances
lfd gives buffs and extra loot though
I've heard it is for all instances and not LFD exclusive.
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Where are people getting the idea of loot bonuses ? There is no bonus directly to "dropped" loot for using the LFD tool.
The extra rewards, based on ktera version , are potions, scrolls, crafting mats etc.
The 2-3x loot thing that was mentioned in another announcement is dungeons wide. It just means instead of a 5-10% drop , you have 15-30%(example). It's not tied to the LFD tool.
I do agree with people about the combat buffs and the whole "If i have a full group already, we get zero benefits, just because we didn't use the tool".
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Cinge on 04/11/2012, 05:07 PMWhere are people getting the idea of loot bonuses ? There is no bonus directly to "dropped" loot for using the LFD tool.
The extra rewards, based on ktera version , are potions, scrolls, crafting mats etc.
The 2-3x loot thing that was mentioned in another announcement is dungeons wide. It just means instead of a 5-10% drop , you have 15-30%(example). It's not tied to the LFD tool.
I do agree with people about the combat buffs and the whole "If i have a full group already, we get zero benefits, just because we didn't use the tool".
They get that from here: http://tera.enmasse.com/news/posts/new-launch-feature-new-and-better-dungeons where it says "Instance Dungeon Matcher: Effortlessly build a party for the dungeon of your choice--and get both combat buffs and extra loot for doing so."
...and even sends you extra rewards when the last boss falls.
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Can you please disable this option for PvP servers, or atleast, for a single pvp server? This absolutely kills pvp because there is no risk or reward for levelling or acquiring gear. You don't ever have to run to an instance, you just sit in town and wait for it to pop.
Open World pvp requires people to be in the open world, so you either, remove this LFD tool, or make instance drops less worthwhile then open world pve so there is at least a risk/reward trade off.
The build we had for closed beta ensured that there was this risk/reward trade off, but, with the instance drop buff you nerfed open world pve and therefore pvp. Then, with the LFD tool, you removed ALL risk to pve.
Please disable cross-server and instance port OR disable LFD for a pvp server, or fix the risk/reward ratios so open world pve is worthwhile.
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Up to 4 characters can queue for the Instance Matching system, edited the original post as well.
Folks, there are a lot of features we've listened to the community and implemented into the game such as starting PvP at level 11 instead of having to wait till maximum level and separating the server types (PvP/PvE/RPPvE). This is possible because we have a dedicated team at Bluehole Studios that we work with, and we are always listening and doing our best to make TERA the best game it can be.
(*is a mom?* xD)