I retract my earlier statement on page 6.
Thank you Cinge for clearing up the "extra rewards" vs the "extra loot".
To be fair. There is a huge inconsistency on that page that needs to be corrected. And it isn't unreasonable how people (myself included) would come to the conclusion that it is talking about "extra loot", because like it or not, that page contradicts itself. The definition of loot and reward are completely different.
Instance Matching - cross-server system... seriously!
*we are starting to see an influx of exciting information around various game features.*
This road is a dead end!
I was hopping that Tera online was the best challenging MMO that come out this year but I
guest I was TOTALY wrong!
Implenting this kind of system is completly bad idee.
Take a look of the others MMO and you can see the mystake they have done!
Giving bonus for using a tools to *queue cross server* for what?
Player that can't use chat box to build group is completly insane just take a look at wow.
The game will resume to this waiting for the queue to pop on the main town,
will jumping on the floor tile sound great.
This system eleminate
- OWPVP = You can stay in security zone aka Town.
- Loots = Zero challenge for collecting items.
- Crafting = Loosing my time in collecting stuff because I get free loots in Instance.
- Guild / social server = Why loosing my time in a guild or make some bound with other player when I can solo this game.
When im fully geared I can go gank low levels... creating news toons and start it again and again...
This kind of system is for crying children so they can minimize the use on there cell brain so they can limit the brain domage to achives something hard in a challenging MMO.
So what's the purpose of this system?
I know the anser it's only marketing to make things easier for the pool of player out there that are on the edge of leaving holder MMO for something fresh.
Another victory for the damn cry babies that can't use a chat box!
Here's you candy babies!
Might as well make this a rated G for everyone casual f2p game. It's already headed that way. Sigh that was a waste of time.
This announcement was worth 15 dollars alone in forum entertainment, the amount of "Doomsday" and "Sky is falling" is hilarious.
I agree with the LFD mechanic being a bane to Tera. It makes the game stale and antisocial. Sure, it's convenient. You can get into a dungeon now. You can fight the boss now. You can get the item you want now. How interesting is something you didn't have to put much effort into getting? How much value would put on something like that? How much thought would you give your group mates you were just tossed in with?
Introducing mechanics such as LFD (or BGs) takes the soul out of MMO's. Running a dungeon/battleground becomes formulaic. I log on. I queue up. I finish the dungeon/battleground. It makes MMOs feel like more of a chore than a game. Have you ever searched the chat for a 'LFG' only to find yourself responding to comment only to a find yourself in a discussion twenty-minutes later about something completely different? Looking for a group is a chance people to interact. LFD and the like gives incentives for being antisocial.
With the LFD mechanic, people can completely ignore area chats. They'd go into the dungeon do the boss fights, then leave. They'd never have to speak with another human being for their lifetime of playing the game. Is that what we want? Is that who we want playing MMOs? Isn't the whole point of playing an MMO to play with people and interact with them?
Please, do not add machines of instant gratification into Tera. When I reached level 20 in Tera, I remember why I loved MMO's. I was looking for a group and I got lost in a discussion about armour (or lack thereof). Then it became weird because there were people who liked horses too much, but that's besides the point. I finally found a group only to realise that we were locked out for some reason (this needs to be fixed by the way :P). While we waited for the timer, we decided to do group (read fun and challenging) quests. Once we were in the dungeon, everything went smoothly. This was partially due to them knowing their classes, but I also believe it's because we interacted with each other beforehand (quested in this case). We cared about the other group members. We rolled on only loot they needed. We were forgiving when someone made a mistake. We were a group trying to achieve a common goal, rather than five people just along for the ride. Please, do not take the MMO experience away from us.