Looking For Group and Instance Matching

Stall Profile Options #121

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Why do people think this will kill OWPvP? Weren't there scrolls in the game before the LFD system that would teleport you right to the dungeons? I also imagine there are more dungeons like CR where you can teleport you straight to the dungeon entrance? If all that fails, then it isn't like the area just outside dungeons aren't a safezone, so you can just get your healer to port your party there.

There are reasons to dislike the LFD (I don't really like it myself, personally), but I don't imagine it will kill OWPvP at all. Contray to popular belief, LFD didn't kill OWPvP in WoW: it was battlegrounds and then flying mounts that did it in.
Edited by: Stall about 1 year ago
MprisM Profile Options #122

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I retract my earlier statement on page 6.

Thank you Cinge for clearing up the "extra rewards" vs the "extra loot".

To be fair. There is a huge inconsistency on that page that needs to be corrected. And it isn't unreasonable how people (myself included) would come to the conclusion that it is talking about "extra loot", because like it or not, that page contradicts itself. The definition of loot and reward are completely different.
Akasi Profile Options #123

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Instance Matching - cross-server system... seriously!


*we are starting to see an influx of exciting information around various game features.*
This road is a dead end!

I was hopping that Tera online was the best challenging MMO that come out this year but I
guest I was TOTALY wrong!

Implenting this kind of system is completly bad idee.
Take a look of the others MMO and you can see the mystake they have done!

Giving bonus for using a tools to *queue cross server* for what?

Player that can't use chat box to build group is completly insane just take a look at wow.
The game will resume to this waiting for the queue to pop on the main town,
will jumping on the floor tile sound great.

This system eleminate

- OWPVP = You can stay in security zone aka Town.
- Loots = Zero challenge for collecting items.
- Crafting = Loosing my time in collecting stuff because I get free loots in Instance.
- Guild / social server = Why loosing my time in a guild or make some bound with other player when I can solo this game.

When im fully geared I can go gank low levels... creating news toons and start it again and again...

This kind of system is for crying children so they can minimize the use on there cell brain so they can limit the brain domage to achives something hard in a challenging MMO.

So what's the purpose of this system?
I know the anser it's only marketing to make things easier for the pool of player out there that are on the edge of leaving holder MMO for something fresh.


Another victory for the damn cry babies that can't use a chat box!
Here's you candy babies!
Cinge Profile Options #124

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Jobear on 04/11/2012, 05:35 PM - view
Keep it off PvP servers if you, for some reason, must have this stupid system. I really don't get why EME is pushing it this bad, a lot of people don't want the cross server aspect. If it's active on PvP servers then I'm just going to roll need on everything and abuse group leader until it's changed, until the OWPVP eventually dies off and I get bored of the game.


A lot of players != vocal minority.
Hestia Profile Options #125

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Neutral
Badgers Lvl.1
Mount Tyrannas (PVP)
Popori Priest
No... no no no.............. NO. To the CROSS SERVER INSTANCES. YOU REALIZE WHAT YOU ARE [filtered] DOING?

http://nooooooooooooooo.com/
Edited by: Hestia about 1 year ago
Aberyst Profile Options #126

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Minea on 04/11/2012, 12:21 PM - view
Hello, TERA fans!

As we get closer to launch we are starting to see an influx of exciting information around various game features. While it is truly a great time to be a TERA fan with all the new information flowing, there was some miscommunication around the party matching mechanics. We apologize for the recent confusion and we want to clarify the two different party matching mechanics in TERA.

Instance Matching and Looking For Group Systems

1. Looking For Group:
TERA's Looking For Group feature allows players search for others in-game to create a party, whether it be for questing, BAM hunting, or to run an instance. Looking For Group works within the single server and is only viewable to the other players on the specific server.

2. Instance Matching:
With the Instance Matching system, folks will be able to find the other players who want to run specific instances. This will work as a cross-server system where one person or a party leader (when there are 2-4 characters within the party) can apply to be matched for an instance dungeon.

We will have more information on these in the future but as neither of the systems has been used by our community in a post-launch setting, we really want our community to try them out and give feedback based on their experiences. We appreciate the community's feedback and we are, as always, listening to them closely.


lets reward people for not being in full guild groups, how does that even make the slightest sense. For a game that is pushing community yall should be implementing the same system for groups that are going in completely full of the same guild. I shouldnt be getting punished for being in a full guild group nor should i have to kick a guy out of my 5man party because i want the LFD reward and 50% reduction in lock out time.

Please rethink this decision or make a change that includes a bonus for full guild groups.
FunkinVile Profile Options #127

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Jobear on 04/11/2012, 05:35 PM - view
Keep it off PvP servers if you, for some reason, must have this stupid system. I really don't get why EME is pushing it this bad, a lot of people don't want the cross server aspect. If it's active on PvP servers then I'm just going to roll need on everything and abuse group leader until it's changed, until the OWPVP eventually dies off and I get bored of the game.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

:*(
sonic101mk2 Profile Options #128

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Neutral
Kuroino Lvl.60
Tempest Reach (PVE)
Elin Lancer
Might as well make this a rated G for everyone casual f2p game. It's already headed that way. Sigh that was a waste of time.
Cinge Profile Options #129

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This announcement was worth 15 dollars alone in forum entertainment, the amount of "Doomsday" and "Sky is falling" is hilarious.
remles Profile Options #130

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I agree with the LFD mechanic being a bane to Tera. It makes the game stale and antisocial. Sure, it's convenient. You can get into a dungeon now. You can fight the boss now. You can get the item you want now. How interesting is something you didn't have to put much effort into getting? How much value would put on something like that? How much thought would you give your group mates you were just tossed in with?

Introducing mechanics such as LFD (or BGs) takes the soul out of MMO's. Running a dungeon/battleground becomes formulaic. I log on. I queue up. I finish the dungeon/battleground. It makes MMOs feel like more of a chore than a game. Have you ever searched the chat for a 'LFG' only to find yourself responding to comment only to a find yourself in a discussion twenty-minutes later about something completely different? Looking for a group is a chance people to interact. LFD and the like gives incentives for being antisocial.

With the LFD mechanic, people can completely ignore area chats. They'd go into the dungeon do the boss fights, then leave. They'd never have to speak with another human being for their lifetime of playing the game. Is that what we want? Is that who we want playing MMOs? Isn't the whole point of playing an MMO to play with people and interact with them?

Please, do not add machines of instant gratification into Tera. When I reached level 20 in Tera, I remember why I loved MMO's. I was looking for a group and I got lost in a discussion about armour (or lack thereof). Then it became weird because there were people who liked horses too much, but that's besides the point. I finally found a group only to realise that we were locked out for some reason (this needs to be fixed by the way :P). While we waited for the timer, we decided to do group (read fun and challenging) quests. Once we were in the dungeon, everything went smoothly. This was partially due to them knowing their classes, but I also believe it's because we interacted with each other beforehand (quested in this case). We cared about the other group members. We rolled on only loot they needed. We were forgiving when someone made a mistake. We were a group trying to achieve a common goal, rather than five people just along for the ride. Please, do not take the MMO experience away from us.