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Sliph Profile Options #251

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Sliph Lvl.60
Tempest Reach (PVE)
Elin Sorcerer
Myndrian on 04/12/2012, 03:55 PM - view
I am sad for this. Wish it wasnt on PvP servers. I hope they make it where it isn't on PvP servers very badly. EME will figure out what these decisions do to them.


I honestly think this is the real reason why so many people are screaming about "ruins community" it's not really about the community, it's about the worry that pvpers wont have anyone to gank anymore. Just call it what it is and stop trying to say it's you being worried about the "community". Be honest and just say it's going to ruin your pvp experience because you'll have less people to gank/grief.
Vunak Profile Options #252

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blazew on 04/12/2012, 11:09 AM - view

And because they experienced games with that kind of system automatically means it equates to happening on Tera? Do you actually believe that just that one feature destroyed an entire server and nothing else factored into this? Nothing else at all? I call BS.

People need to chill, let it run it course. Instead of people spouting doomsday theory nonsense maybe they should cancel their pre-orders and save themselves the hassle.


First yes. Considering its not us playing one or two games. In my case I have played just about every P2P game on the market. Whether it be for a short time (WoW...didnt like it for reasons as this) or FFXI (loved the hard PVE and community). Or Vanguard to RIFT. AoC to War. Lineage to AION etc.... I have experience. I have seen what kills specific games and have learned why they kill them.

LFD tools is one killer. There are many. But that is one.

Let it run its course... So if your car is heading directly at a brick wall at 100mph, are you going to let it hit and run its course? Or are you gonna grab a hold of that damn steering wheel and steer it to safety?

TERA is heading towards that wall, if they keep it up with placing systems like this in. TERA has more potential than any other game on the market right now. But if they follow in the steps of games RIFT and SWTOR they are not going to make it.

SWTOR is slowly dwindling. RIFT has seen many server merges and is continuing that way. TERA is already in a hard spot here with it being a Korean game. It needs to remain what TERA was. The harder style game. Not cater to the carebears and casuals, that are going to be leaving for GW2 and TSW in a few months.

Stay true to your audience En Masse/BH. We are the ones that will be maintaining this game, and systems like these are going to chase us away.
Edited by: Vunak about 1 year ago
Calypso Profile Options #253

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@Kenpachi

Just a guess, but I'll bet it's because if they did that, once channels are removed the game would be reduced to a slideshow like the event was in cbt5.
Youthm Profile Options #254

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Sliph on 04/12/2012, 04:08 PM - view
Myndrian on 04/12/2012, 03:55 PM
I am sad for this. Wish it wasnt on PvP servers. I hope they make it where it isn't on PvP servers very badly. EME will figure out what these decisions do to them.


I honestly think this is the real reason why so many people are screaming about "ruins community" it's not really about the community, it's about the worry that pvpers wont have anyone to gank anymore. Just call it what it is and stop trying to say it's you being worried about the "community". Be honest and just say it's going to ruin your pvp experience because you'll have less people to gank/grief.


1st - Ganking != griefing

2nd - Having every1 sitting on a city queueing for dungeons days after days after days seems fun to you? with such a beautifull world? really?
KenpachiZaraki Profile Options #255

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Calypso on 04/12/2012, 04:16 PM - view
@Kenpachi

Just a guess, but I'll bet it's because if they did that, once channels are removed the game would be reduced to a slideshow like the event was in cbt5.



Simple fix for that...

dont remove channels -.- .. add more.

Think of Eve online.

one big server.

But to help reduce lag and lighten the load on the server, each region is split onto different server blades (atleats thats how it used to be, maybe they have a new way of doing it now).

Anyway , every1, all 50,000+ players, on at any given time ( thats not the total subs) are all running around on one server, fighting together against each other in massive fleet battles consiting of hundreads of ships.

And that does not requir some monster super computer. Ok granted ..different engine different performance.
But tera has 'channels' to counteract that issue. People can still contact each other across the channels, and move channel if they wish. EME just need to put the money in and get some big servers than can handle heavy load.

But tbh iv lost all faith in EME, i doubt they could be bothered to do that.

EME once again creating a problem that didnt or shuold not have existed in the first place -.-
Ullr Profile Options #256

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KenpachiZaraki on 04/12/2012, 04:27 PM - view

one big server.


This just scares me. Sure in theory you can throw some extra CPUs and Memory at it....how about network traffic? Maybe there's something you can do with multiple NICs but the approach in general just scares me.

I'm a developer, not a network/systems engineer, but we've been trying to get better performance out of a poor-running application that desperately needs to be rewritten, but have quick-fixed the problem for years now by throwing more hardware at it. Then when that wasn't enough, we broke down one system and virtualized it into multiples. Now a single virtual system is showing signs that it can't handle it, so eventually we have to fix the problem at its source.

Your solution may work at launch or if the game fails, but should it grow and become popular, I doubt that'd be a wise direction to take. Load balancers would have no purpose if everyone just tried to run things on a supercomputer.
Naxrius Profile Options #257

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Way to ruin open world PvP even more, please poll for stuff like this next time. I love you guys but this carebear [filtered] is getting out of hand.
KenpachiZaraki Profile Options #258

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Well like i said. CCP managed it with Eve Online, they were a new company aswell. But here they are ..years on ..thriving, the games average population online at any one time has over doubled,, infact its tripled. And its still going strong.

its possible, but its hard work and requirs dedication. of which i highly doubt EME is ready tp put in.

Anyway i highly highly doubt Tera will ever grow big enough for the issue your stating to rear its head.
And if it did, well they always have the option of then adding another server if needed.

Every company says 'they are putitng in alot of hard work' which ofcourse they are, but when they say it like they are some how putting in more than others, to make a game bigger and better and different, then turn around and use ideas that have been used in the past, and start turning the game into yet another 'average' mmo. It just ends up being a lie.

Tera will fall, it just will, any1 who tries to argue otherwise is just lieing to themselves, Tera is not different enough ..nor hard or challenging enough to make it last.. just like Aion..rift.. swtor ..DCU etc etc etc.
Until a company finally turns up and makes a mmo that is truly for the gamers, all mmo's will continue to come out, run for a couple months at peak subs, then wither over a couple years and die.
Ullr Profile Options #259

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KenpachiZaraki on 04/12/2012, 04:59 PM - view

Tera will fall, it just will, any1 who tries to argue otherwise is just lieing to themselves


You gotta be fair though, if a game fails because of a cross-server LFD, odds are it's failing for other reasons. I'm not in favor of the LFD being cross-server, but I'll be damned if I'm not gonna at least see how things go when this game is actually LAUNCHED. We're still in beta and all the doomsday cries have started already.

An mmo doesn't have to be perfect to be successful, it just needs to be able to adapt over time. I played AION since beta....that game had HUGE potential, but NCSoft didn't give 2 sh##s as far as NA goes. Tera is reminding me of the same thing, the question is, will they be stubborn and let it die, or will they make changes to win subs back? I'm patient and willing to find out.
blazew Profile Options #260

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Youthm on 04/12/2012, 04:20 PM - view
Sliph on 04/12/2012, 04:08 PM
Myndrian on 04/12/2012, 03:55 PM
I am sad for this. Wish it wasnt on PvP servers. I hope they make it where it isn't on PvP servers very badly. EME will figure out what these decisions do to them.


I honestly think this is the real reason why so many people are screaming about "ruins community" it's not really about the community, it's about the worry that pvpers wont have anyone to gank anymore. Just call it what it is and stop trying to say it's you being worried about the "community". Be honest and just say it's going to ruin your pvp experience because you'll have less people to gank/grief.


1st - Ganking != griefing

2nd - Having every1 sitting on a city queueing for dungeons days after days after days seems fun to you? with such a beautifull world? really?


You fail to realize there is still other content to do within the world than simply running to do instances, and 2, the distance from the safezone you teleport to via the Telport girl to the instanced dungeon is about 2 to 5 minutes in journey, if that long. The LFD tool changes nothing than simply removing that 2 minutes of travel, so you can do other things while you are in que for a dungeon, probably do crafting, your dailies or repeatables, etc. You people are just whining for whining sake, and want to cause upheaval and drama, because you guys don't get your way.

I swear I wished you guys would just leave rather than whining all over the forums and spreading doomsday theories over one tool alone.
Edited by: blazew about 1 year ago