It should be made so that a 5 man party can queue. Why should a group of friends miss out on these "bonuses" if they wish to play together?
I am hoping there will be a way to mark or report players who intentionally try to sabotage groups.
Something so that, after receiving enough reports they might be temp-banned or restricted in how often they can queue for a dungeon. Probably should have these punishments determined by GMs based on the number of reports and severity of behavior though.
I like dungeon finder because it helps me find groups for lower level dungeons. No matter what anyone says, eventually no one on the server will be wanting to run the lower level dungeons and there probably wont be the appropriate rolls available on one server to run it anyway.
At higher levels that obviously is less of a problem unless its outdated high level content (in which case if the outdated high level content is needed to get to the current stuff, dungeon finder becomes useful again).
I am not entirely sure why there needs to be a bonus, whether is not much of a bonus or not... people are going to use the dungeon finder regardless :p but in the end it doesnt really matter considering anyone can form a group on their own sever and go into the queue and get the rewards anyway so...
However, my only problem with previous dungeon finders that iv experienced has been the teleport to the dungeon feature. I dislike the dungeon finder at max level because if the top loot and everything you ever need all comes from dungeons, then you're sitting in one place, all the time. I find this a problem because it literally makes the game feel extremely small and boring.
I can understand why WoW added a teleport system, as the world of azeroth is so spread out on level zones so it made it pretty irritating to try and get a alliance group go to Wailing Caverns, or a horde group to try Deadmines. The running time took too long because there was no current level areas that had flight zones available to speed it up (ie, you had to run all the way because you haven't visited the zones in between because they are not your level).
In tera though, that is simply not the case. The zones for your level (and a few above) are all next to each other, making travel time significantly less. On top of this, the way the pegasus system is designed is that every flight path takes the same amount of time no matter where you are, or where you are going (i think :P)... which also reduces travel time. On top of both of those things, mounts, teleports, healer teleports, scrolls and the like are all available to everyone FURTHER reducing travel time.
I really don't think it would be too tedious to run to the instance you are assigned to.. sure it takes time, but it creates a more lively world and opens it up, it reduces the stale-ness of the cities, and well, you get to do more than just stand in one spot for the rest of the game's life.
As some final words to add... i know the cross-server stuff sounds bad, but unfortnatly for mmo's, there is simply not enough people on at all times wanting to run every single dungeon. It is because of that that dungeon finders shine, because you can generally find a group in a suitable amount of time whenever you can play. The community can get bad, but that is if you just let it. Perhaps if everyone thought the next tme they want a dungeon to throw out in area chat or lfg chat that they are looking for a group... severs can continue to grow a healthy community. The good people looking for groups on your server are there regardless of a dungeon finder.. you just still have to find them whether there is a helpful tool or not.
On top of this, i also hope that in general the game does not become focused on dungeons all the time. I think developing open world content that encourages all kinds of groups is very valuable.
The real head-scratcher with this one is why are incentives given to the cross-server option instead of the other way around? Isn't it better to promote a community where possible?
As far as the LFD tool itself, my preference is that it hadn't been made cross-server, but we'll see how it goes. A good compromise would be to have the tool look for a group within the server for 15 minutes and at least try to setup a group where people are accountable for their actions, and if the group can't be formed within that time period, THEN have it start looking outside the server so that the casuals don't have to waste too much time trying to get a group formed.
It's a little complex but as a developer, I know it's do-able.
LFD works across ALL servers? That's mean RP, PvP and PvE players will be able to play with each other? Not that changes anything for me, just curious.