New Launch Features: New and Better Dungeons

Scapes Profile Options #1

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Whether you're earning a dead god's final blessing or desperately defending the human capital, you'll put your action-combat skills to the test in TERA's dungeons. Plus...phat lewt!

A good dungeon run is at the heart of the MMO experience. An action-packed game like TERA should provide exciting battles against clever enemies, but it must do more. Nobody wants to spam the chat channel for hours trying to put a party together, and everyone wants rewards that match the difficulty of the dungeon.

Our new instance dungeon matcher helps you find the right healer, tank, or damage-dealer to round out your party. As for rewards, you'll now see increased drops in all dungeons--up to double and triple the rates you've seen in past betas. Do your part, and you might be the proud owner of a Raiment of Nezrakul, Cauterus Axe, or Skysplitter's Bow.

Best of all, we added new dungeons and redesigned others so there's always some high-octane dungeon action available. Read more about this new launch feature on TERA-Online.com.

Check out the full list of content coming to TERA by visiting our New Launch Features page!
Edited by: Minea about 1 year ago - Reason: edited for the Instance Matching system adjustment for launch
Mnemosyne Profile Options #2

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Cool new stuff. Looking forward to it!
thatguy2130 Profile Options #3

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Good to hear, keep it up
Aluciah Profile Options #4

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What does "hard-mode" mean?
- It is a challenging level 60 version of the dungeon with better drops than the normal version of the dungeon?
- It is relatively challenging dependent upon the level of the dungeon?
i.e., for end-game content, are there only 2 dungeons or are there 6 dungeons?
Grishnakk Profile Options #5

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Awesome, so we have to do heaps of dungeons for gear @ 60?

No Battlegrounds till 'Summer' for PvP for gear at 60?

No reward for OWPvP at 60?

Zerg rifts for tokens at 60?

With [filtered] all at end game bar half arsed PvE, why the hell is leveling speed so damn fast?

Getting so close to cancelling pre-order with the clear PvP afterthought in this game and how [filtered] it is playing from Australia anyway.

Why release all the info in segmented lots? At least let us know what we are looking at so we don't go and preorder a game that later REMOVES battlegrounds when they where noted on one of the features when we purchased. Who knows what else is coming in the next few days but I hope its something bloody positive.
Kelth Profile Options #6

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... you made the drop rewards increased even more??? WHY!
Seriously.. game is way too easy.
protomon Profile Options #7

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Not sure what just happened man.

You mention nothing of X-Server for this. Yes or no?
Edited by: protomon about 1 year ago
Jacshiu Profile Options #8

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Damn, people are never satisfied! By the way, awesome news!
Nalfen Profile Options #9

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You failed at converting the massive amount of 58 content into viable 60 content.

Re tuning some 58 content into 60 content is nothing really hard and would ensure a proper end game.

So instead we get 2 real 60 dungeons + hard mode, 1 training instance that's not really a dungeon, and a vague notice that the redesigned 58 content hard mode will be tuned for lvl 60. (Loot for lvl 60 too??)

If you needed more time to accomplish your design goals you should have postponed the launch of the game instead of gutting your content.
protomon Profile Options #10

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EME, what you guys aren't seeing is that you are just giving us 58 hard modes which you say are tuned for 60 and 2 level 60 dungeons for the better part of 9 months to a year before more content. We know the huge problems with Rifts on KTera and I'm sure that the people there in Korea are just falling all over themselves trying to fix the problems with it. So what we have left is a year of doing a few dungeons and BG's that come in the Summer?

Why!? I can't tell you how concerned I am now about the longevity of this game after this announcement.