They cannot even get a hotfix translated over with a quickness let alone bring a content patch I am doubting late august unless everyone just hates zerks, we just want our hotfix not another week of disappointment reading the forum posts...
...wait, what? You're adding non-interactive, pointless landmarks and geometry when there's tons of things you should be fixing? Oh, don't get me wrong, a PVP ring is cool... if you're interested in PVP, and stuff. Or maybe if you're on a PVP server. And yeah, a debate podium, awesome. Don't you think there's a few better uses of your resources, though? Let's recount...
1: The Warrior/Lancer Patch: Warriors are still abysmally hard to tank with, and the rumored patch that's coming "sometime this summer" surely deserves a little more focus than a podium... right? I mean, its only a central gameplay element, having a tank; it's not like it breaks the game that there's only 1 tanking class... right? And speaking of that tanking class, didn't you guys say you were going to make Lancers a little more... lancerish? Actually make that giant stick they have actually stick something instead of tapping it on the should and asking it nicely to smack your shield? Maybe I misunderstood...
2: Broken Crafting: So... you really expect me to spend several THOUSAND gold or several MONTHS farming the necessary resources to raise my crafting skill to 410 so I can make a T13 weapon? And THEN you expect me to farm Fane's HM to get the required resources between 100-400 times? Look, I'm all for endgame content, but that's ridiculous. Put the damn crafting quests back in the game, or lower the requirements to craft gear so its not such a money hole. Crafted goods should be able to sell decently on the exchange, at a price slightly higher than the cost to manufacture, and it shouldn't take me forever + 3 days to get my skill high enough to make the gear I want. A while, sure, but not a lifetime.
3: Guild Management: I think everyone here can agree guild management sucks. No limited access to bank tabs, the bank log doesn't show who interacts/sorts the bank, just who deposited/withdrew from it, and the permissions for officers is almost insulting. Quick tip: Take a look at Eve Online's corporation management schema, learn something, then apply it to your product. Your customers will thank you later.
4: Gltichy Mechanics: Cutscenes are still breaking charge skills like Mana Charge, Arcane Pulse, and Zerker skills; locking them in a permanent charge until knocked down. Dungeons are still harder than they should be because the mechanics don't work well with your laggy servers. Hard instances still show lower than accurate gear requirements, and parties will kick you if you don't have the fabled, mysterious T12 Enigmatic Gear.
5: Class Deviation and Customization: Why every sorceror in the game is in love with Fire and Ice spells is beyond me. Where's the lightning? Arcane Pulse? HAH! That's like bowling, except the bowling pins are on pogo sticks and constantly bounce. Lightning Trap? Okay, that one's decent. Where's my channeled Lightning Bolt attack? What about water? Give us some more flavor, more choices, so that all the classes aren't identical. You've got a great appetizer going here with the unique combat system, now it needs more flavor and body to make it a full meal.
When you fix things like this, THEN worry about adding a podium, because as it stands right now, all the people are going to do is use the podium to [filtered] about what's wrong with the game.
Looks interesting! Can't wait. :D
I'm pretty sure the role players have been demanding rather loudly the ability to /walk, something that is already coded into the game but disabled for whatever reason rather than meeting places.. In fact,I've never heard anyone even remotely hint at wanting something like a podium to give speeches. The political system is nothing like what your marketing team thinks it is, and it's time for the community team to actually play the game and realize this. Somehow, even the producer seemed to miss this point of fact. Do any of you actually play tera? Doing daily quests every day to open a store or two is not a political system that requires in depth discussion, especially not in game.
ITT: People that know nothing of how a game is made.
Please inform yourself a little and people might actually take you seriously instead of just laughing as they ignore you and walk away.
Just because the left hand is busy pressing away on the keyboard (programmers fixing bugs, designers planning class balancing changes, the team in general working on localizing the QoAP2 patch) it doesn't mean that the right hand can do some little things on the mouse (artists creating new art assets on their own and just having a single programmer probably spend less than 10 minutes implementing it).
Gotta laugh at the people saying stuff like "we want battlegrounds not STUPID MEETING POINTS STUPID!!" as though En Masse is diverting resources away from the end of summer patch to implement these. They use existing art assets and aren't interactive objects, it likely took 10-15 minutes to do this. It's a very minor addition that will nonetheless please RPers/event organizers: that's it. Acting as though En Masse is presenting this as a replacement for real content like BGs is embarrassing and childish. I honestly can't tell if people actually believe that or they just want to turn any developer post into a soap box for unrelated issues.
If anyone does actually believe this somehow delays other content, I recommend educating yourself on how game development works. Companies like En Masse/Bluehole are massive entities with employees that have very specialized roles. Thinking that implementing this delays BGs is akin to thinking creating new advertisements delays BGs. Come to think of it, I think I've actually seen someone try and make a connection there too... sigh.
While I agree that something as small as adding some scenery likely doesn't require much in the way of resources, neither would reimplementing the removed crafting quests to make crafting worth it. They removed them in Beta on a dime's notice, but left ALL the framework in place. It's likely a very small line of code to reenable them.