I just updated the graphics and made it easier to tell what phase the monster is in. Now they're pretty much a solid blue or red for phase 2 and phase 3.
I noticed the differences of monsters. The testing I did was on the phase 1 monster for damage. When I first went into the dungeon without a weapon I was 2 shotting the mobs. Got the weapon drop and I noticed the damage dropped where it was better to attack without it. It is an interesting game so far and I look forward to seeing what else you can pull off later on.
Just a quick question though, do those trees out in the world do anything or are they just there for target practice?
Odd because I tried uninstalling Java 6 and it tells me I need to have Java installed. Which I had Java 7 installed.... Really don't know what is going on but I will just play on IE. Don't like it, but it isn't that much of a deal breaker.
Also, no way to save the game where you are at, or are you adding that feature later on? Noticed when I closed out and just went back in nothing is back to how it was before. Will try out the changes later on.
Sorry about it not working in your browsers of choice, since I only use Internet Explorer I've not encountered issues like that. I have had some trouble but what I've encountered was pretty simple to fix so far. I'm calling it a night soon, so tomorrow I'll look into the browser issue more and see if I can do anything for you. Maybe a computer restart would refresh the Java settings on your computer if you just uninstalled Java 6.
Currently there are no save points. I'm leaning towards the player's death being handled like it is in most MMORPGs. With some bind points to save your ressurection location to somewhere you want to be close to.
When I make your character persistent through different instances of the game I can either do a log in type system where your data is saved on my server or I can go for a document being saved on your computer. Either way I'll have to sign the Java applet and then Java will pop up with a message asking if you want to allow this java applet and website to have this kind of permission with your computer for that instance of the game. It does that because it will either be using the internet to communicate client to server or to read or write a file to your computer, which all require special permission from the user.
I may do the log in type save system. I've worked on an MMO-type game minus the Massive. So I know what I can do for client and server interactions. I had an account creation applet, the game client and server, client patcher, and also a neat little application that connected to my web hosting account and I could instantly update a little Icon on my website to change the server status for viewers. I practiced learning Java for a year fiddling with that project. Doing that log in business would put me one step closer to enabling some sort of multiplayer with the game. Plus I'm all set up for a client and server scenario.
With doing the save files locally on your computer theres always the risk of the save file getting deleted and losing your progress.