Omerta
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caution: wall of text ahead.
Though the topic says "why games fail", this isn't about Tera failing. This is about any possibility of any game within the last couple of years failing, and why. Can a lack of content hurt a game? Can Devs not listening to their paying customers hurt a game? Can a game company just flat out "get it wrong"? The answer to all of this is yes....BUT, i give you another argument. I say, its not the companies making failing games, its the players who play said game that lead to its ultimate failure. allow me to elaborate.
Look at some of the oldest MMO's and look at how long they have been around. they have been around for what seems like forever. now, look at the games in the last few years that honestly, do not have NEARLY the longevity of games of old; Aion, Rift, SWTOR (could be argued, i dont play it so only going off of rumors). so what makes these new games diferent from old games? sure, there are similarities, you go from quest to quest , kill X amount of these, do this do that. but each new game has had new stuff that SHOULD of been something the gaming crowd found as inovative. flying, rifts, etc. none the less, the games are dieing much faster than older games that are still to this day around. this is why, so read on.
generation gap. a decade ago or more, we had my generation playing games. I'm 28. i consider those 25-35 around "my" generation. though complaints and whiners will always be in every game, it was a fraction of what i see today. todays games are getting the next generation of gamers. these new guys to the block are made up of people spoon fed everything. they get trophies for being last. they get the same grades as someone who works twice as hard because of "no kid left behind". their parents call them "princess" or "the most hansom" even though they aren't even close. so, basically a bunch of whiny, rude, disrepectful children now infest our games. their IRL personalites translate into the game, and vice versa. you can tell a lot about a person by how they act in game. basic human phsycology tells us this. its not my opinion, its a FACT made up by people that make a heck of a lot more money than the majority of us.
what does this mean? well, these whiners do nothing but bring up problems but are not willing to make solutions. they whine to devs about no PvP, yet THEY NEVER TURN ON OUTLAW and go in search of PvP. people complain about being PK'd, BUT THEY ARE IN A PvP SERVER. are you fracking (haha) serious? PvP fails, because you FAIL to PvP. stop sitting back and waiting for it to happen. get into a good guild, turn out law, and GO KILL PEOPLE. to those who don't want to be PK'd i say this. change servers to a PvE server. THE WORLD DOES NOT REVOLVE AROUND YOU.
The PKee (as opposed to the PKer) always complains (and ill use an example from me playing last night) that "your trash, i was fighting a mob, try fighting me in a fair fight!" they PM to me. A) warfare isn't fair you idiot, B) i waited for the person to kill the mob then waited an additional moment before attacking. C) after the person killed the mob they picked up a healing mote and were back to full HP. now, as i said before, the world DOES NOT REVOLVE AROUND YOU. i mean, what do these idiots think? PKers sit in a safe place waiting til someone gets into a battle? sure, there are some that do that, but not the majority. but these people assume the PKers are at full HP/MP at all times. now, when i PK i don't sit and heal and rest after each fight. i keep going until i die or "PvP has ended" becuas i ran out of people to kill. the PKer is at MUCH more of a disadvantage than these whiny kids that say "it wasn't fair!". why? becuase EVERYONE is trying to kill the outlaw, while you sit there fighting your simple mob. im sorry, but if you die, guess who those mobs attacks next? the PKer. the PKer is never at full, ready to go speed. so stop thinking you are at some disadvantage just so you can sleep at night and not feel bad that you died, you die because your horrible, not because a mob, thats hit for a whole 100Hp (O NO'S so strong!), is hitting you. this other guy, whispered me saying "you guys 2v1 me and are trash try coming back and doing that again 1 v 1". A) it was 2 v 2, just because the lancer that was with you wasn't grouped with you, doesn't mean it was 2 v 1, he was attacking us and so were you, thats pretty clearely 2 v 2. B) as i was typing back to him he ambushed me and got the first couple of hits. here's where it gets good. he gets his 1 v 1, except it doesnt go as he planned. i destroy him. instead of appoligizing for being an [filtered] he just blocks me so i can't say anything.
these.....are the kind of people playing games now. games fail because of the idiot, whining players. you would do a great service to the world, if you just throw away your computer, PS3, XBOX 360, and Nintendo, and never be seen again. let the men (and woman) play, you kids go play with your etch-a-sketches and lite-brights.
Though the topic says "why games fail", this isn't about Tera failing. This is about any possibility of any game within the last couple of years failing, and why. Can a lack of content hurt a game? Can Devs not listening to their paying customers hurt a game? Can a game company just flat out "get it wrong"? The answer to all of this is yes....BUT, i give you another argument. I say, its not the companies making failing games, its the players who play said game that lead to its ultimate failure. allow me to elaborate.
Look at some of the oldest MMO's and look at how long they have been around. they have been around for what seems like forever. now, look at the games in the last few years that honestly, do not have NEARLY the longevity of games of old; Aion, Rift, SWTOR (could be argued, i dont play it so only going off of rumors). so what makes these new games diferent from old games? sure, there are similarities, you go from quest to quest , kill X amount of these, do this do that. but each new game has had new stuff that SHOULD of been something the gaming crowd found as inovative. flying, rifts, etc. none the less, the games are dieing much faster than older games that are still to this day around. this is why, so read on.
generation gap. a decade ago or more, we had my generation playing games. I'm 28. i consider those 25-35 around "my" generation. though complaints and whiners will always be in every game, it was a fraction of what i see today. todays games are getting the next generation of gamers. these new guys to the block are made up of people spoon fed everything. they get trophies for being last. they get the same grades as someone who works twice as hard because of "no kid left behind". their parents call them "princess" or "the most hansom" even though they aren't even close. so, basically a bunch of whiny, rude, disrepectful children now infest our games. their IRL personalites translate into the game, and vice versa. you can tell a lot about a person by how they act in game. basic human phsycology tells us this. its not my opinion, its a FACT made up by people that make a heck of a lot more money than the majority of us.
what does this mean? well, these whiners do nothing but bring up problems but are not willing to make solutions. they whine to devs about no PvP, yet THEY NEVER TURN ON OUTLAW and go in search of PvP. people complain about being PK'd, BUT THEY ARE IN A PvP SERVER. are you fracking (haha) serious? PvP fails, because you FAIL to PvP. stop sitting back and waiting for it to happen. get into a good guild, turn out law, and GO KILL PEOPLE. to those who don't want to be PK'd i say this. change servers to a PvE server. THE WORLD DOES NOT REVOLVE AROUND YOU.
The PKee (as opposed to the PKer) always complains (and ill use an example from me playing last night) that "your trash, i was fighting a mob, try fighting me in a fair fight!" they PM to me. A) warfare isn't fair you idiot, B) i waited for the person to kill the mob then waited an additional moment before attacking. C) after the person killed the mob they picked up a healing mote and were back to full HP. now, as i said before, the world DOES NOT REVOLVE AROUND YOU. i mean, what do these idiots think? PKers sit in a safe place waiting til someone gets into a battle? sure, there are some that do that, but not the majority. but these people assume the PKers are at full HP/MP at all times. now, when i PK i don't sit and heal and rest after each fight. i keep going until i die or "PvP has ended" becuas i ran out of people to kill. the PKer is at MUCH more of a disadvantage than these whiny kids that say "it wasn't fair!". why? becuase EVERYONE is trying to kill the outlaw, while you sit there fighting your simple mob. im sorry, but if you die, guess who those mobs attacks next? the PKer. the PKer is never at full, ready to go speed. so stop thinking you are at some disadvantage just so you can sleep at night and not feel bad that you died, you die because your horrible, not because a mob, thats hit for a whole 100Hp (O NO'S so strong!), is hitting you. this other guy, whispered me saying "you guys 2v1 me and are trash try coming back and doing that again 1 v 1". A) it was 2 v 2, just because the lancer that was with you wasn't grouped with you, doesn't mean it was 2 v 1, he was attacking us and so were you, thats pretty clearely 2 v 2. B) as i was typing back to him he ambushed me and got the first couple of hits. here's where it gets good. he gets his 1 v 1, except it doesnt go as he planned. i destroy him. instead of appoligizing for being an [filtered] he just blocks me so i can't say anything.
these.....are the kind of people playing games now. games fail because of the idiot, whining players. you would do a great service to the world, if you just throw away your computer, PS3, XBOX 360, and Nintendo, and never be seen again. let the men (and woman) play, you kids go play with your etch-a-sketches and lite-brights.