Sirjuka Gallery Guide

Yosha Profile Options #1

2

5
Prime
Yosha Lvl.65
Tempest Reach (PVE)
Elin Sorcerer

There's an unfinished guide I made last year ago where I never got around to making it accurate and complete. Hopefully this new guide will cover everything from the best of my knowledge about this dungeon.

The group's main goal on Sirjuka Gallery is to clear three platforms earning points and protecting the center crystal. Each platform has different goals on how to complete them so this guide should help beginners know how this dungeon work and how to achieve the highest rating of Rank 1.

Table of Contents
1. Map
2. Platform 1 Walkthrough
3. Platform 2 Walkthrough
4. Platform 3 Walkthrough
5. Bonus Points
6. Rewards
7. Talent Merchant
8. Extra Tips


1. Map


{NW} - Northwest
{NE} - Northeast
{SE} - Southeast
{SW} - Southwest
{S} - South


2. Platform 1 Walkthrough

Platform 1 Points

Success (+5,000 points)
Clearing this platform successfully.

Time Bonus (+25,000 points)
Complete the first platform with over 5 minutes to spare. In addition, you will earn +50 extra points per second above the five minute mark.

Good Crystal Condition (+3,000 points)
If you keep the center crystal HP above 75%, you will earn bonus points. Only way to tell if it gets below 75% is when a message appear on screen says that it's starting to crack.

Monster Kill (+100 points)
Kill an enemy.

Jockey Kill (+500 points)
Kill a Jockey that are throwing bombs at the center crystal.

Crystal Recommendations

Tank: x4 Hunter's Crux | x4 Stalwart Crux | x4 Pristine Powerful Zyrk
DPS: x4 Hunter's Crux | x4 Stalwart Crux | x4 Pristine Powerful Zyrk
Healer: x3 Hunter's Crux x1 Fine Swift Crux | x3 Stalwart Crux x1 Fine Fleetfoot Crux | x4 Pristine Powerful Zyrk

Quick Explanation

1. 4 mobs on each side needs to be killed.
2. Healer should be on the lookout for jockey.
3. Mobs spawn from {NE}. Can be aggro.
4. Archers spawns surrounding the center crystal. It attacks players, not center crystal.
5. A single enemy spawn {SW}.
6. Two gulas spawn {SW} again. Be prepared to rush {NE} afterwards.
7. Four mobs spawn from {NE}.
8. Ghilliedhu spawns one at a time starting from {NE} and go clockwise order. Up to 4 enemies.

Full Explanation

1. The mobs in the center doesn't do any damage to the center crystal so there's no rush on killing them to start the timer. Have four players split up to weaken the Ificio Shards. Get the shard to around 3-5% HP without breaking. Breaking this shard when the timer starts will award 1000 points each.

2. Have someone help kill the mobs in the center until one remains at low health. The healer will be in charge in killing the last mob while all four players are on standby next to the shard. Have the tank positioned on the northeast side.

3. Once the healer destroys the last enemy in the center, the timer starts. Destroy the shard for 1000 points. Red mobs will spawn next to the shards where you need to kill them as well. They don't attack back and their HP is low so be sure to finish them off with your default starter skill (combo attack, fireball, arrow, etc) for 1000 bonus points.

4. Bomb jockey will start spawning periodically from one of the four locations where you destroyed the shard. The jockey will rush to the center crystal in attempt to destroy it. Have the healer knock it down (Priest: Final Reprisal | Mystic: Metamorphic Smite) to make it easier. Healers can also put it to sleep as well. Ask your teammates if you need help if you can't kill it alone.

5. Once your team kills the red mobs, another group of mobs will spawn on the northeast side. They will be charging towards the center crystal but they can be aggro. They might hurt you a bit so be extra careful since your healer is busy handling the bomb jockey.

6. Once that group is finished, a set of Archers will spawn on each side of the area. Archers will target you instead of the center crystal. These archers can hurt you so the healer needs to be alert while taking care of the bomb jockey.

7. So once the Archers are gone, a single enemy will spawn from southwest. It's easy to kill.

8. Once that enemy is down, two gulas will spawn from southwest again. This part is VERY important to ensure the center crystal will be safe. Once you have one Gula remaining at low health, have one person finish it off while the rest of the group rushes to the northeast side. Because the next wave of mobs that comes next will determine whether the center crystal will survive or not.

9. Once the gulas are dead, four mobs will spawn on northeast side that will rush towards the center crystal. Use any method to slow or stun them to prevent them from getting close to the center. If your group is having a hard time killing them fast enough with the default normal attack, then don't worry about the extra 1000 points and just kill them quickly.

10. Once you wiped those mobs, you can rest easy now. Ghilliedhu will spawn one at a time starting from northeast, southeast, southwest, and northwest going clockwise.

You have successfully cleared the first stage. If you cleared above the 5 minute time limit, you will earn bonus points. I hope you've been working on killing them with your default attack for that extra 1000 points.


3. Platform 2 Walkthrough

Platform 2 Points

Success (+5,000 points)
Clearing this platform successfully.

Time Bonus (+35,000 points)
Complete the second platform with over 5 minutes to spare. In addition, you will earn +50 extra points per second above the five minute mark.

Good Crystal Condition (+3,000 points)
If you keep the center crystal HP above 75%, you will earn bonus points. Only way to tell if it gets below 75% is when a message appear on screen says that it's starting to crack.

Killed 1st BAM (+2000 points)
Killed Bloodfang Hydrath.

Kill 2nd BAM (+2500 points)
Killed Darkheart Juggernaut.

Kill 3rd BAM (+3000 points)
Killed Emberhorn Fangspawn.

Kill last BAM (+4000 points)
Killed Kaidin.

Killed Monster with Explosion! (+1000 points)
Destroy an enemy with exploding barrels.

Rock Knockdown(+100 points)
Knocking down the Teralith.

Teralith Alive (+1500 points)
Receive points per Teraliths that are alive when the round is over.

Crystal Recommendation

Tank: x3 Fine Threatening Crux x1 Fine Swift Crux | x4 Anarchic Crux | x4 Pristine Threatening Zyrk
DPS: Fine Carving Crux, Fine Savage Crux, Acrimonious Crux, Fine Focused Crux | x4 Anarchic Crux | x4 Pristine Powerful Zyrk
Healer: Whichever you prefer.

Quick Explanation

1. Tank should standby at {NE} to bring Hydrath to barrels for the kill.
2. When Hydrath dies, Naga will spawns {NW}.
3. DPS should kill Naga {NW}.
4. When Naga dies, Fangspawn spawns {S}. Tank handles it.
5. First Teralith spawn {NE} 30 seconds after Naga appears. DPS knock it down.
6. Second Teralith spawn {NW} 30 seconds after Fangspawn appears. Healer handles it.
7. When Fangspawn dies, Giant spawns at {NE}. DPS and Tank handles it.
8. Third Teralith spawn {S} 30 seconds after Giant appears. Healer handles it.
9. When Giant is defeated, the 2nd platform ends immediately.

Full Explanation

1. There are three Ificio Shards instead of four this time. Weaken the shards and have healer kill the last mob in the center to begin. You will see three sets of barrels lined up on each side where you use them to kill BAMs much faster. Watch out as these barrels can kill you if you get close to it when it explodes. Be sure to have the tank positioned {NE} before you start.

2. Start the round and destroy the weaken shard for 1000 points. Hydrath will immediately spawn {NE} side when timer starts. Tank will pull threat on Hydrath to have it follow the tank towards the barrels. Lancers can destroy the barrel from afar with a leash or a bomb in your inventory. Warrior tank can use Death from Above to destroy the barrel. Your healer can provide help to destroy the first barrel sets for you. Lancers can use leash to pull the Hydrath if need to be.

3. Once Hydrath dies, Naga will spawn {NW} side. Have DPS kill the Naga while the tank rushes over to {S} and standby.

4. The first Teralith will spawn {NE} 30 seconds after the Naga spawns. Once DPS kills Naga, they will rush over to {NE} to continue knocking the Teralith down and standby at that location.

5. Fangspawn will spawn {S} after Naga is defeated. Tank may need two sets of barrels to kill the Fangspawn completely. If you are out of barrels, they will spawn overtime. Be sure to keep dishing high threat or else it'll ignore you and go for the center crystal.

6. Meanwhile, a second Teralith will spawn {NW}. Healer will need to knock it down to keep it from going to the center crystal. You can put it to sleep, but each knockdown on Teralith is worth +100 points.

7. Once the Tank kills Fangspawn, the Giant will spawn {NW} where your DPS was on standby knocking down the first Teralith. Tank can provide help or aid healer to knocking down the Teralith. You can use slows and stuns to keep the Giant from getting to the center crystal quickly.

8. Meanwhile, a third Teralith will spawn {S}. Healer should be able to take care of both the second and third Teralith. If not, be sure the healer lets the Tank know.

9. Once the Giant is down, the round is over and the points will be awarded.


4. Platform 3 Walkthrough

Platform 3 Points

Mobs surrounding the crystal (+500 points)
Killing the small enemy such as the Sirjuka Slayer and the Sorcerer.

Commander surrounding the crystal (+3000 points)
Killing the large enemy such as the Sihranar Ravager.

Mission Accomplished (+30,000 points)
Clearing all platforms successfully.

Protected Crystal Without Serion's Mercy (+5,000 points)
Able to keep center crystal alive on this platform without destroy the surrounding shards.

Critical State DFA (+1500 points)
A Warrior with very low HP must use Death from Above and land a hit on Barkun.

Kill Little Ghost (+1500 points)
If you do somehow destroy one of the surrounding shards, a message will appear where a ghost has appeared. It will be running around on the map aimlessly.

Barkun Defeated (+30,000 points)
Barkud has been defeated. You are victorious!

Master DPS! (+2000 points)
Kill Barkun with the help of the dragon's fire breath. The debuff will lower Barkun's endurance greatly where you can one shot kill him.

Crystal Setup

Tank: x4 Mutinous Crux | x4 Anarchic Crux | x4 Pristine Powerful Zyrk
DPS: Fine Carving Crux, Fine Savage Crux, Acrimonious Crux, Fine Focused Crux or x4 Mutinous Crux | x4 Anarchic Crux | x4 Pristine Powerful Zyrk
Healer: Whichever you prefer, but definitely have Anarchic Crux on.

Quick Explanation

1. Assign one or two DPS to kill adds surrounding the shards until 172k.
2. Barkun will rush to the center below 8%.
3. Wait for the dragon to spawn and to use a flaming breath on Barkun.
4. Everyone use your default normal skill on Barkun for one shot kill.


Full Explanation

1) In order to get rank 1 on the last platform, you'll need at least 172,000 points before killing the last BAM. Don't worry if you don't have that amount yet since you'll need to kill mobs on the last platform anyways for more points.

2) As soon as one person touches the bridge towards the last platform, the timer will start immediately so be sure everyone is ready before doing that. Barkun has high crit resistance so your choice of using traditional back crit crystals or all mutinous is entirely up to you. During the fight, Barkun will continue to grow stronger as time passes by.

3) When everyone crosses the bridge, the Tank should rush to Barkun right away to keep it from harming the center crystal. Have the tank position Barkun in a corner, but away from the mobs that are surrounding the shard. The center crystal pulls threat on Barkun so Tank will need to ensure that they keep their threat level high.

4) Assign one or two DPS to kill the mobs that are surrounding the shards. These mobs don't hurt you at all, but they can knock you down to slow your progress. The small ones are worth +500 points and the tall one worth +3000 points. You can kill them with your default skill for the extra 1000 points. Be sure to watch out destroying the shard though since you want to keep that alive for the extra bonus points towards the end of the round. Once you reach past 172,000 points, they should hurry back to help killing Barkun.

5) When Barkun has around 8% HP left, it will rush towards the center crystal. Let him do that. Barkun will spew out some nonsense in the center and does nothing. The black dragon will spawn in the center to do a flaming breath attack that puts a debuff on Barkun that can die from a single hit. Be sure to use your default skill since any attack will kill him.

That's the end of it! You should receive +68,000 points if you done everything correctly that gets you over 240,000 for rank 1. To exit much faster, the party leader can reset the instance.


5. Bonus Points

Guardian Shout (+1000 points)
Lancer that uses Guardian Shout must wait 40 seconds until the effect expires to receive points. However, if Lancer is knocked down then points are negated. Lancer can glyph to decrease cooldown by 25%.
"Sustain Guardian Shout until battle's end!"

Normal Attack Finisher (+1000 points)
Finish off any enemy with a normal attack (combo attack, fireball, arrow). Weaken it with everything you got and slowly normal attack it down to 0 HP.
"Simply Extraordinary!"

Jump (+10 points)
Each player that jumps will receive +10 points, but it has a 10 second cooldown so jumping constantly isn't necessary. This only works when timer is active.
"Jump jump jump higher!"

Save Dying Member (+1000 points)
Healed a party member or yourself with 10% or lower HP.
"Saved dying party member!"

Resurrect (+500 points)
Bringing a dead party member back to life. Just be careful next time ok?

Mourning (+500 points)
Type "/cry" when party member dies.
"Mourn party member's death!"

Destroy Contaminated Crystal! (+1000 points)
Destroy Ificio Shard to earn points. Can weaken the crystal before timer starts on platform 1 and 2 to destroy faster.

Death (-1000 points)
Don't die ok?

Defense Failed (-500/-2500/-5000 points)
If the center crystal breaks completely. 1st platform is -500, 2nd is -2500, and 3rd is -5000 points.


6. Rewards

Rank 5 (below 50,000 points)
2 Silver Talents

Rank 4 (50,000~100,000 points)
3 Silver Talents

Rank 3 (100,000~180,000 points)
1 Gold Talent
4 Silver Talents
1 Refined or Masterwork Alkahest
1 T13 or T14 fodder drop
Chance to receive Thulsan Curio or Chain of Deceit Necklace.

Rank 2 (180,000~240,000 points)
1 Gold Talent
5 Silver Talents
2 Refined or Masterwork Alkahest
3 T13 or T14 fodder drop
Chance to receive Thulsan Curio or Chain of Deceit Necklace or Ghost Knight Helm

Rank 1 (Above 240,000 points)
2 Gold Talent
6 Silver Talents
3 Refined or Masterwork Alkahests
4 T13 or T14 fodder drop
Chance to receive Thulsan Curio or Chain of Deceit Necklace or Ghost Knight Helm

- Higher rank will increase the rate of receiving the chance items.

- MVP is awarded to the one person that has contributed the most for bragging rights.

- Your rewards will be sent to your parcel mail so go to your nearest bank to obtain your goods.


7. Talent Merchant


You use silver and gold talents to purchase master glyphs from the talent merchants located here. You can sell these talents on the broker or trade them to other players.


This merchant carries master glyphs that you can get directly by exchanging 45 gold talents. You have to save up a ton of gold talents to get the one you want.


If you want to try your luck, then this merchant sells random glyph boxes in exchange for 15 silver talents. Be sure to get the glyph box of your class. Once you open it, it may contain the new Sirjuka Gallery master glyph, Temple of Temerity master glyphs, Master Enigmatic Scroll, Intricate Identification Scroll, or random amount of Silver Talents.


8. Extra Tips

- Make it your top priority to kill enemies with your normal default skill for that extra 1000 points. It's simply extraordinary!

- Lancers don't have to use Guardian Shout as soon as the timer starts. You'll receive 1000 points as long as the buff disappears while the timer is still going.

- Before you enter the dungeon, you can duel one of your party members to lower their HP on purpose to receive 1000 points for saving a dying party member. Remember to heal them when the timer starts or it won't count.

- Berserkers can overcharge their skill and block cancel it where their HP can drain much faster for the saving dying party member bonus points.

- Warriors can use smoke aggressor to lower their HP and cancel it with Death from Above or Evasive Roll so it won't go on cooldown. You can also use Combative Strike as well, or even unglyph it where it'll take off more HP. They can do this before the timer starts.

- Warrior can lower their HP before entering the last platform and use Death from Above on Barkud quickly and move out of the way.

- You can look on the "Say" chatlog to see what your team is doing. Are they jumping often? You can find out.

- Skills to knockdown the Teralith easily are Rising Fury (Warrior), Wallop (Lancer), Final Reprisal (Priest), Metamorphic Smite (Mystic), Knockdown Strike (Slayer), Flatten (Berserker).



Let me know if there are any errors in this guide or if I should make adjustments. Thanks.
Edited by: Yosha over 1 year ago
shaddy Profile Options #2

0

1
Favorable
Nostalgic Lvl.63
Mount Tyrannas (PVP)
Elin Warrior
Very nice guide, and very easy to read because of the organization. Should be stickied! SJG is one of the most technical dungeons IMO.
MattK4 Profile Options #3

0

1
Favorable
Ksix Lvl.60
Mount Tyrannas (PVP)
Elin Lancer
Awesome work! and yes, should be stickied!
Yosha Profile Options #4

0

5
Prime
Yosha Lvl.65
Tempest Reach (PVE)
Elin Sorcerer
Oh that's good to hear. I was afraid it was too wordy or TL;DR lol.

Kureha Profile Options #5

-3

From Rank 3 onwards, you have a chance to receive Thulsan Curio in your mail after clearing SG. Chain of Deceit, however, is a rare drop from Barkud and not the mail.
Waah Profile Options #6

0

Kureha on 04/17/2013, 12:55 PM - view
From Rank 3 onwards, you have a chance to receive Thulsan Curio in your mail after clearing SG. Chain of Deceit, however, is a rare drop from Barkud and not the mail.

This is false. It's either no necklace, Thulsan Curio, or Chain of Deceit for everyone in the party. You may be confusing it with how CoF drops a Heartshare or Bloodtouch necklace from Cyclops.
arangar Profile Options #7

0

Yosha - thank you for your efforts in putting this excellent resource together.

Prior I was using your "Unfinished" version of this guide within my website's "Dungeon Guides" compilation, although I have now updated with your current guide on this thread.

http://vampirecoven.org/forum/m/11827398/viewthread/6179297-tera-dungeon-guides-low-level-to-end-game

Keep up the good work, and again I and many others have benefited and will continue to benefit from what you have done and provided to the community.
4ytok Profile Options #8

0

1
Favorable
Fabka Lvl.60
Ascension Valley (PVE)
Castanic Warrior
What is the drop rate of the helmet?
MrBurned Profile Options #9

0

Very nice in-depth guide. Tells you everything you need to know and it's very easy to read because of the work you put into organizing it into topics. I'm gonna start directing people to this guide, anyone can become a pro at SjG by reading this. ;)
CommanderJimmy Profile Options #10

0

Should also be interesting to note that Lancers can leash Teraliths away if they get to close to the crystal or even pull two Teraliths close enough and then do a chain leash to keep both Teraliths contained in a spot. Easier to KD both without having to run around.