[A NEED] Dimisnhing Returns

Dnell Profile Options #1

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Lets be honest... Knock downs and stuns are just to too much at the moment. Lancers can pull/kd/shield stun/ win without having a fight put up against it. Same for slayers. Its just a bit too intense. Im not sayin remove Knockdowns or stuns. Just set up diminishing returns in PVP for anything that causes you to not take any action.

One Knockdown can mean the fight right there. I spam the teleport or retreat but the skill cant get a chance to activate even.

Once again the issue isn't the CC. The issue is Perma CC. And that's only for the stuns! Just give me a fighting chance damit :P

P.S. - If your argument is you should never get hit as a caster so this is a none issue... then frankly you suck if you cant hit a caster and this problem is aimed at everyone not just those kd'ed easily
Falraen Profile Options #2

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Dont you think its bit early to say this considering we havent even gotten to play at lvl cap.
Besides pvp is balanced to work without those diminishing returns.
Dnell Profile Options #3

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I didnt notice there was a thread about this already so you can still comment here if you want but let me clear some things up ahead of time

-Casters teleport is on a longer CD than most melee catch ups and whether your char ports or dashes its the same dam thing... Also melees (save zerkers) have multiple gap closers before 38.
Point: Kiting perfectly is impossible on a decent player

-Slayers Long range can Kd --- Lancer has a pull that can temp stun --- a Warrior outran my horse while he was on foot using skills...

-Melee can KD/stun on a single hit and every hit after

I make these points only in hope that people wont bring up a "dont get hit" point. Once again the stun diminishing returns is meant to benefit everyone. Not just those easily KD

Love seeing Lancers calling me baddy because he can block every skill and I cant do [filtered] about it lol

Dnell Profile Options #4

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Falraen on 04/25/2012, 10:34 PM - view
Dont you think its bit early to say this considering we havent even gotten to play at lvl cap.
Besides pvp is balanced to work without those diminishing returns.


You are very right. But unlike later game Preist buff that pretty much blocks all stuns and KD for a set amount of time. I feel some classes will be completely over ran by this. My argument isn't KD sucks just that not having a fighting chance = sad face.

You are right though, im more than willing to stick it out to see what happens

(Praying Mana barrier saves the day?)
Canoobians Profile Options #5

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this wouldnt be a diminishing return game, it would be an immunity timer game. honestly i dont see the need for it though.
Dnell Profile Options #6

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You are right about the immunity timer but there has got to be something done about the knock downs, stun, stagger effect... something
LinaInnverse Profile Options #7

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Higher level gear and PvP gear have bonuses on them with things such as stun duration reduction and extra knockdown resist.

Worry not.
Genshin59 Profile Options #8

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Stop basing things on level 32 gameplay.
Edited by: Genshin59 about 1 year ago
Dnell Profile Options #9

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I'll agree with these statements and only say unless the gear greatly decreases kd rate then its still going to be an issue. The only reason why i am making this pre 60 suggestion is that around the forums you can read people capped in Ktera still having the same issues. Maybe rumors... but if they aren't...
Lowbei Profile Options #10

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its not a level issue, its a game mechanic issue

EME will eventually remove the kd/stagger effect from combo attack, as combo attack is really the only problem since it attacks so fast that it locks people down, and its a bit silly to win a fight by holding nothing but left click.
Edited by: Lowbei about 1 year ago