So I've noticed that out of all of the player against player encounters I've had, not once have i been able to knock them down as an archer(other than when they jump on a trap). The reason i found this strange is because a lancer with less impact than me was consistently knocking other players down. Also I've noticed that when being hit by other close range opponents, that i am frequently interrupted while trying to attack them back, which more or less means i can't attack them while being attacked the majority of the time. Also, i don't think any of my attacks interrupt other players. Against monsters i can frequently knock them down, which is another reason i find it strange that i can't knock players over.
I was wondering, is impact turned off for archers against other players? Or do different abilities have higher impact than others? or is it some other third reason i haven't thought of?
And have any other archers been able to knock another player down(other than jumping on a trap)?
Balance and balance factor decrease your KD/stagger chance
We are the most KD'd/staggered class in the game next to a priest. Get used to it.
Every time we take a hit it interrupts our skills which is bull[filtered]... to say the least.
Impact increases your KD/stagger chance
Our glyphs are broke stun glyph doesn't work in PVP don't even bother with it and even if it did it's a 5% proc with a 95% slap to the face when compared to every other class in the game.
2 suggestions to balance things out:
1. Remove root animation on archer auto attack
2. Give us a 100% chance to stun/stagger a target for .5 to 1.0 seconds with each and every crit we land on a target.
Basically EME needs to give archers an Aion ranger revamp minus the RNG.