dandelions
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#111
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Nice video.
It confirms what I saw during beta, which was an insane crit rate modifier for level differences and gear being excessively influential. As an avid fan of PvP in any game I was very disappointed in the OWPvP experience.
Levels far too important, gear far too important, safe zones far too abundant, zerging encouraged with no FF of any sorts, horrible "outlaw" system that encourages higher level ganking (player turns red which means automatic association of "bad" and immediately gangbanged by everyone with no FF derp). The "PvP" servers are no different then "PvE" servers for all intensive purposes.
The worst part was that Tera takes it further than most AAA title themepark MMO's while claiming to be a "skill-based" game. As of beta I found OWPvP to be pretty awful due to this. I planned to just ignore it for the most part and try to mess around with PvP at cap where it has the potential to be enjoyable.
Levels> Gear > Skill
Get to Cap and you only have to deal with Gear > Skill. It's an MMO, it's cool, gear matters. It's just excessive compared to most other themepark MMO's (which I already feel gear is too influential given it can't be lost).
It confirms what I saw during beta, which was an insane crit rate modifier for level differences and gear being excessively influential. As an avid fan of PvP in any game I was very disappointed in the OWPvP experience.
Levels far too important, gear far too important, safe zones far too abundant, zerging encouraged with no FF of any sorts, horrible "outlaw" system that encourages higher level ganking (player turns red which means automatic association of "bad" and immediately gangbanged by everyone with no FF derp). The "PvP" servers are no different then "PvE" servers for all intensive purposes.
The worst part was that Tera takes it further than most AAA title themepark MMO's while claiming to be a "skill-based" game. As of beta I found OWPvP to be pretty awful due to this. I planned to just ignore it for the most part and try to mess around with PvP at cap where it has the potential to be enjoyable.
Levels> Gear > Skill
Get to Cap and you only have to deal with Gear > Skill. It's an MMO, it's cool, gear matters. It's just excessive compared to most other themepark MMO's (which I already feel gear is too influential given it can't be lost).
Edited by: dandelions
about 1 year ago