Artificial Level scaling still ruining OWPvP.

wabbitseason Profile Options #131

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Remiri on 04/12/2012, 01:25 PM - view
An analogy for you:

Person X and person Y are kung-fu grandmasters and equal in skill in every aspect.

Person X is 120 lbs.

Person Y is 150 lbs, and trains more than person X to keep his body and mind fresh.

Both equally built in ratio of fat to muscle mass.

Who wins?


What a retarded analogy. One level should make some difference. Not an auto win.
Remiri Profile Options #132

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I have defeated plenty of people 1-2 levels higher than me in OWPVP. Perhaps the problem lies not with your level.
Tidwell Profile Options #133

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dont yall hate it when PVEers come here spewing nonsense?
Cogbyrn Profile Options #134

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Tidwell on 04/12/2012, 01:54 PM - view
simply put, EME doesnt know [filtered] about PVP, and especially competitive PVP. which is why i canceled my pre-order and will wait for GW2. that arenanet team actually understands PVP.


That's quite a bit of judgement to apply to a game on account of mid-range PvP before it actually even releases. I didn't realize a few unfortunate encounters in the open world means that the entire balance of PvP is off and the game is ruined forever.

As much as I think any existent level modifier should be done away with (though I'd still like to see exactly what it is and where it is), these reactions are hyperbole at best. A level 32 killed my group of 24s once or twice, better game-quit.

I never considered PvP while leveling to be competitive, so while it might be an unfortunate amount of gear scaling early on, it's hardly a deal-breaker for me personally. To include it in an argmuent that EME knows nothing about competitive PvP? Silliness. The open world is barely competitive. GvG will be friendly competition, and everyone suffers from the same drawbacks of having lowbies, so whatever.
Dannicus Profile Options #135

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Cogbyrn on 04/12/2012, 03:15 PM - view
I never considered PvP while leveling to be competitive, so while it might be an unfortunate amount of gear scaling early on, it's hardly a deal-breaker for me personally. To include it in an argmuent that EME knows nothing about competitive PvP? Silliness. The open world is barely competitive. GvG will be friendly competition, and everyone suffers from the same drawbacks of having lowbies, so whatever.


GvG shouldn't become a matter of who has the fewest lowbies, though, either. With level scaling, GvG isn't going to be nearly as competitive as it should be because not everyone is level 60 for every GvG. Some clear and obvious problems of countless video games have gone unaddressed and these issues are enough to make players not want to play after a while. One single issue eventually becomes the one thing that really ruins the fun of the game because it's a major issue of balance. Once you learn the game, you notice the flaws, and something like level scaling is a pretty damn big one for a game supposedly skill based and marketed as such. I really tarnishes the experience.
Remiri Profile Options #136

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Dannicus on 04/13/2012, 06:33 AM - view
Cogbyrn on 04/12/2012, 03:15 PM
I never considered PvP while leveling to be competitive, so while it might be an unfortunate amount of gear scaling early on, it's hardly a deal-breaker for me personally. To include it in an argmuent that EME knows nothing about competitive PvP? Silliness. The open world is barely competitive. GvG will be friendly competition, and everyone suffers from the same drawbacks of having lowbies, so whatever.


GvG shouldn't become a matter of who has the fewest lowbies, though, either. With level scaling, GvG isn't going to be nearly as competitive as it should be because not everyone is level 60 for every GvG. Some clear and obvious problems of countless video games have gone unaddressed and these issues are enough to make players not want to play after a while. One single issue eventually becomes the one thing that really ruins the fun of the game because it's a major issue of balance. Once you learn the game, you notice the flaws, and something like level scaling is a pretty damn big one for a game supposedly skill based and marketed as such. I really tarnishes the experience.


It is not hard to level in this game, if being 58 in a GvG full of 60s is ruining the experience, there should be bells and whistles going off in your head to stop it and go level to 60.

Why is this so complicated? The solution is to GO LEVEL UP.
Cogbyrn Profile Options #137

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Dannicus on 04/13/2012, 06:33 AM - view
GvG shouldn't become a matter of who has the fewest lowbies, though, either. With level scaling, GvG isn't going to be nearly as competitive as it should be because not everyone is level 60 for every GvG. Some clear and obvious problems of countless video games have gone unaddressed and these issues are enough to make players not want to play after a while. One single issue eventually becomes the one thing that really ruins the fun of the game because it's a major issue of balance. Once you learn the game, you notice the flaws, and something like level scaling is a pretty damn big one for a game supposedly skill based and marketed as such. I really tarnishes the experience.


The thing is, if they remove this whimsical level scaling modifier from the damage equation, gear tiers are still going to ruin OWPvP, especially from a GvG perspective. If one guild tries to be "competitive GvG", people will say "Well our guild has tons of lowbies and GvG is hardly competitive, meet me in deathmatches/arenas." Then other people will say "Lol, deathmatches, GvG happens in a dynamic OW environment and is a true test of skill."

Those who simply can't deal with it without going diva-mode will leave, and that's the next step I'm looking forward to at this point. To ignore all the other mechanics in the game and say that a simple level scaling modifier (without even recognizing that gear ruins it anyway) is breaking the skill-based aspect of the game is incomprehensible to me. They can't go back and rework all of the gear at this point, because their damage equations and health pools are precariously balanced on it.

All I ask is to look just one step beyond them removing a level scaling modifier, and consider the ripple effect from the perspective of the development company in trying to deal with a level 24 being 1-2 shot by a 32. It might be a lot to ask of many, but it's worth considering. If the answer is unappealing, feel free to leave quietly.
Remiri Profile Options #138

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I can understand the point being made in this thread, removing the modifiers on dmg/crit/defense would not break the game, but imo keeping it in there is not breaking it.

Why fix what is not broken? You should feel utterly helpless against someone of a higher level, it is an incredible motivating factor to stop messing around and level up your toon.

It gives you something to look forward to when leveling, which is an incredible tool for any MMO.
TwoFatNuts Profile Options #139

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Remiri on 04/13/2012, 07:08 AM - view

It is not hard to level in this game, if being 58 in a GvG full of 60s is ruining the experience, there should be bells and whistles going off in your head to stop it and go level to 60.

Why is this so complicated? The solution is to GO LEVEL UP.


Probably because not everyone can set life aside and dedicate themselves to 'leveling up' just to be competative. You're idea that 'everythings ok' and if not its the player's fault is mind boggling.

If I'm only 2 levels below another player and even with vastly superior skills I cannot come close to beating them, the bells and whistles are telling me there's something very wrong with the game itself. Its absurd to tell your playerbase "grind up til level cap, then you can enjoy pvp"
Remiri Profile Options #140

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I think your style of gameplay is more suited to FPS or RTS. If you can't handle leveling up a toon, then you should and will get your face pushed in by those who do.