want to expand on what I just said about rewards..
If they add some pvp dailies like Aion, then the pvp will go to [filtered] like Aion.
Where you give people rewards for being in a group and trying to kill people in a zone that are pvping. It is deters it rather than encourages it.
want hardcore? go slam into a slim jim. Want entertainment play MMOs
Hardcore PvP because you lose exp for dying, if you PK someone not fighting back there is risk/reward. You cant tell if you're going to lose a fight or not without engaging in the fight where healers are targeted first and rarely able to party recall.
This pvp system doesnt promote ganking, its doesnt promote 1v1 pvp. Thats what im saying. It promotes groups going around and completely dominating everything. It promotes that solo player to not risk dying in same level areas, and to go grief lowbies.
I never said ow PvP is supposed to be fair. Because i gank and do what ever i can to gain advantages to kill my enemies. But if i want to do some PvP and someone else wants to engage in PvP with me, they should also flag so we can start a huge random world spontaneous PvP FFA until everyone is dead.
So you want a 'purple'
So when someone hits you, they will also be able to be killed by everyone else. And then you will be punished for just killing the white.
Aka l2's system.
Doesn't that just encourage what happens on L2 too often?
Ganker: Haha hit me back you scared?
carebear: Haha you scared to go red
Ganker: no hit me
Carebear: haha kill me you scared?
yawn. It just isnt worth it in those risk/rewards games to be a constant ganker, you have to wait for someone who is willing to pvp.
EXP doesn't matter in this game, so losing that for a death is meh.
it didn't matter in L2 as long as you get your healer friend to walk over and res you.
I think for the release outlaw system there will be debuffs and what not and if you die you lose your crystals...
But yeah, with or without penalties, PvP is going to be fun only if the community wants to pvp.
LMFAO actually i want the exact opposite. I know this is a far leap of logic for you to come across, but ill explain it for you.
L2's system is out dated and could also be improved.
I dont want to be punished for killing a white like in this current system. I want them to be forced to PvP because its a PvP server. Which in return will start a big FFA if others are around. With everyone being flagged.
yawn... Thats why its called a Hardcore PvP game. You take risk to gank and kill everyone you want, which if you were a real PvPer and good you would be able to do.
It was an example i didnt even relate the exp loss to TERA it wouldnt work in this game design. Healers never had 100% res and couldnt always res you. At high levels losing the 2% was like losing 3 hours of grinding.
I dont care what the PvP system is, but i wont sit and do nothing when it could be better. That system didnt work in K-Tera it needs to be balanced. Risk/Reward.
For me current system means pure fun. It does not need any changes.
Want add more risk to PK? Effect of this will be obvious - nobody will flag = no PvP on PvP servers.
Cogbyrn seems to be the only one looking at the big picture.
We are playing in a small cage with these betas, everyone is packed into a tiny space with only so much content available to us right now. I would hate to see random knee-jerk reactions (before the majority of us have played with it, I might add) ruin the system before it's truly tested. Let's see where it goes first and then we can give feedback that would benefit the majority over the course of several months, rather than the week of low level content you'll be dealing with.
My two cents for the pvp / pk system: I am all for pvping for the sake of pvp, but I also want people to play with. So I believe there does, in fact, need to be a system to penalize constant pking. There are ways around it, but it still may be a turnoff to some people. The "hardcore" pvpers are a very vocal minority, but they aren't necessarily the ones that should decide what's best for the pvp server as a whole.
My pvp rule suggestion:
-Make outlaw a toggle system rather than a timer system or get rid of it all together.
(Toggle system, push the ability and you are perma-flagged until you decide to turn it off)
-Name turning RED should be taken out all together. This only shows people you are out for blood and kills the element of surprise. (If there are no rednames, you will wonder, will he attack or just running, by, attack or running by?). Leaves the fun of element of surprise.
-Penalties cannot be to harsh or people will not want to do OWPvP, so keep it simple.
-Suggestions: If you accumulate too many Outlaw points, you will get attacked by guards if you go to town. This would force you to work off the points or chill on attacking for a little time. Shouldn't take TOO long to remove the points either, or it will be rediculous. Need to find a fair balance.
-Experience loss when dying, crystal breaking has a higher percentage.
-Gain enough outlaw experience that will unlock PvP skills/armor/weapons.
Just ideas, what do you think? Stupid, decent, good, bad.. we need to come up with something and suggest it so that we can have an awsome system.
/wish there was an edit button. Is it that hard to do EnMasse! Come on, implement the EDIT FUNCTION ON THE FORUMS!