Can Splayer beat a Sorcerer in PvP?

Deftwork Profile Options #11

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I'm a lvl 58 slayer and i've dueled a lot of sorcerers.
If they don't know what they're doing, you can kill them

but even with backstab, headlong rush, dash and distant blade, they can kite you, slow you, bind you and sleep you

basically, if you time your dodge right you can avoid their bind which has a 40 sec cooldown. you might be able to do the same with sleep if you're lucky and can rush before the sorc can cast it on you. Both skills are lock on (not aoe circle casting) so you'll usually get one or the other from a sorc who knows what he's doing

If you survive their fireblast (which you wont unless you have good gear at higher levels) and they will likely glyph that skill because it is deadly in pvp then you may have a chance. But most times you'll be below 50% hp when the sorc is at full hp.

A good sorc can cast ice spells to slow you from rushing him/her and can kite far enough for you not to reach them with backstab. Even if you hit them with backstab, it takes all your skills to do enough damage to bring their health low, meaning if you dont have mana regen crystals you're scrweed because you wont have enough mp to do any real damage (auto attacking may interrupt them but wont let you survive when they blink)

I'm still waiting on my lvl 60 skill which is chained after overhand strike but from my experience dueling sorcerers you cant beat them if they know how to pvp. Maybe you'll jump one in world, but in 1vs1 or group pvp if you get caught you're done. I personally think its OP. if sorcerers had a circle cast for bind or a circle cast for sleep it would make it a lot easier to deal with. But i find if i dont stun and rack damage in the first 5 seconds of a fight then i'm toast

Other classes I've had no problem against. Combat seems fairly balanced
Reflexion7 Profile Options #12

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don't worry, you rape them, but good sorc won't lose 100% of the time though
Ashanor Profile Options #13

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Zdzisiu on 05/18/2012, 03:31 PM - view
Only ridiculous thing what I see is class what have: teleport, 2 jump out skills, mana shield, stone skin, lock on root, lock on mana burn and block basic attacks, instant AoE slow and can one shot from 2 skills while one is AoE.

And You call slayer too mobile? LOL


Yes, I can tell by all these Sorcerers running around WTFBBQing things left and right. Oh wait, there may be 1 Sorcerer for every 20 Slayers. lol

If Sorcerer was such a powerful class, they would be much more common.
Edited by: Ashanor 12 months ago
spykexx Profile Options #14

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@deft.

Sleep is a circle cast. You just may not see it due to the ground, or after thy have all their casting and attack speed.
BalmungOfTheSky Profile Options #15

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Ashanor on 05/19/2012, 06:32 AM - view
Zdzisiu on 05/18/2012, 03:31 PM
Only ridiculous thing what I see is class what have: teleport, 2 jump out skills, mana shield, stone skin, lock on root, lock on mana burn and block basic attacks, instant AoE slow and can one shot from 2 skills while one is AoE.

And You call slayer too mobile? LOL


Yes, I can tell by all these Sorcerers running around WTFBBQing things left and right. Oh wait, there may be 1 Sorcerer for every 20 Slayers. lol

If Sorcerer was such a powerful class, they would be much more common.


^ Very true.
Edited by: BalmungOfTheSky 12 months ago
SteamRolan Profile Options #16

0

0
Neutral
Steamrolan Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
I have a +7 enigmatic weapon as a sorc. My fireblast does 15k damage non crit on leather armor. A slayer with 120 endurance should have 60k hp if gemmed for health regeneration. A fireblast crit only takes off half health, even less if you're wearing plate. And if you are wearing plate you honestly shouldn't be getting hit with a fireblast let alone being put to sleep in the first place.

Some of you guys don't know what you are talking about.

A slayer has a counter for everything a sorcerer does if they utilize their move set correctly. And if they choose to, they can decide to disengage the sorc by running away until backstab comes back up, which is only a 15 second cooldown.

By the way, the so called instant spell that's a lock on (and supposedly a sorcs IWIN button), time gyre, is actually not instant and it can be dodged after the spell has been cast. You are even notified of the lock on; that spell must be baited. And anyhow you get time gyre'ed within 10m of the caster, you can still backstab and continue to do damage.

Please go.
Kaban Profile Options #17

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IMHO, there's no OP or UP classes in this game...well..maybe except zerkers, and even they aren't really UP, their controls just weren't thought through very well. I've seen people that whine about OP Slayers, OP Warriors(too quick), OP sorcs, OP priests and OP mystics because of all their heals and CC and teleports and god knows what else. Again, IMHO, people that cry about classes being OP'd just don't know how to deal with those classes. As a warrior, i've not lost to a sorc or archer, but have problem with lancers. I've rerolled slayer (less hotkeys to bind), yet still I have a problem with same classes even though mechanics are very different except some. This simply means that I need to duel more lancers, not that they need to be nerfed, nor that my class needs to be given more power.
Honestly, people that complain here, don't really understand, "Be careful what u asked for". I've seen MANY mmo's that got all f.d up after players whined about certain classes being OP'd, and devs listened, and nerfed them, then another class was concidered OP'd, they nerfed them too and so on and so forth, untill whole game mechanics were redone, and it wasn't the same game anymore. I think instead of enjoying what we have, we sit on forums and cry too much.
Aldirn Profile Options #18

0

Kaban on 05/19/2012, 11:47 PM - view
IMHO, there's no OP or UP classes in this game...well..maybe except zerkers, and even they aren't really UP, their controls just weren't thought through very well. I've seen people that whine about OP Slayers, OP Warriors(too quick), OP sorcs, OP priests and OP mystics because of all their heals and CC and teleports and god knows what else. Again, IMHO, people that cry about classes being OP'd just don't know how to deal with those classes. As a warrior, i've not lost to a sorc or archer, but have problem with lancers. I've rerolled slayer (less hotkeys to bind), yet still I have a problem with same classes even though mechanics are very different except some. This simply means that I need to duel more lancers, not that they need to be nerfed, nor that my class needs to be given more power.
Honestly, people that complain here, don't really understand, "Be careful what u asked for". I've seen MANY mmo's that got all f.d up after players whined about certain classes being OP'd, and devs listened, and nerfed them, then another class was concidered OP'd, they nerfed them too and so on and so forth, untill whole game mechanics were redone, and it wasn't the same game anymore. I think instead of enjoying what we have, we sit on forums and cry too much.


^ this guy has it right.

I will try to keep it short with overall experiences against other classes/group combat.

Other classes with competent players behind them, surely can and do win.

Ex, Warriors have immunity, great stuns, - a back stab with back biting crystal and a warrior will drop me 30% health in 2 seconds alone. They have an aerial move that gives complete immunity to damage. (Atleast from a melee standpoint) As it stands this is a support class and a powerful one at that, its right beside beserker survivability when played propery. I seen bad ones and I seen GOOD ones.

Sorcerers have a retarded CC-nuke setup. As well as very tactical group aoes that can force players to take powerful debuffs/damage or to stand somewhere they may not want to.(This is organized group PvP im talking about) Gotta love when a sorcerer a gets a sleep off on a grouped bunch of enemies. (not really)

Archers hide in the back behind the melee and beside the healers, keeping a trap up for the second a confident melee thinks they can start going to town on them. These archers just sit in the back Pen Shotting for more than comptent burst damage and thats a fact.

Beserkers , powerful stuns/KD's and of course if your not paying attention he will put a axe so far up your [filtered] you wont know what happened when your not babysitting him. And they are so good in group PvP because they are the most sturdy DPS class in heavy armor with block capabilities, making them one of the last targets to consider scoring a kill on. Ignorance isnt bliss if you know what I mean.
Have a beserker catch a group within 15m , drop a Inescapable doom bomb. You suddenly have a AoE setup for all DPS classes to completely turn the battle into a slaughter-fest.

Now , the absolute most QQ'd about
Slayers
Hit and run tactical fighters, thier only defense alone is good offense and mobility. There are no damage immunity skills, blocking and/or damage reductions for them outside of gear.. The wide arcs , hurt more than they help in group combat when your trying to focus a target because damage is split (1 target -100% 2 targets is atleast low as 60% if not a flat cut to 50%)
While you can admit this class is very forgiving from a offensive standpoint, its not from a defensive standpoint. It is a selfish class, and provides only itself with good power/kills. It doesnt bring anything else to the table outside of KD's and stuns.. (But lets not pretend its the only class with these)


As far as heals go, they need no ex, they simply do. They heal 50% of health with one non crit heal endgame. Ill let them have it because I beleive comptent dps groups will just combo out a focus target irregardless. (As it should be)

This is the story of group PvP which the game is intended around. I been there and do that. I love my slayer if a incompetent ganker comes at me, but I dont love him so much when I see the tactical advantages other classes can bring that I cannot. To me this is balance, just not for those who are blind and scream OP 1v1, because thier class doesnt have a 1v1 tool setup.
For those who say slayers do to much damage and have to much mobility, honestly answer this question- what do you expect a 2handed melee class in leather armor to do?????
Malystryx Profile Options #19

0

Aldirn on 05/21/2012, 03:41 AM - view
Kaban on 05/19/2012, 11:47 PM
IMHO, there's no OP or UP classes in this game...well..maybe except zerkers, and even they aren't really UP, their controls just weren't thought through very well. I've seen people that whine about OP Slayers, OP Warriors(too quick), OP sorcs, OP priests and OP mystics because of all their heals and CC and teleports and god knows what else. Again, IMHO, people that cry about classes being OP'd just don't know how to deal with those classes. As a warrior, i've not lost to a sorc or archer, but have problem with lancers. I've rerolled slayer (less hotkeys to bind), yet still I have a problem with same classes even though mechanics are very different except some. This simply means that I need to duel more lancers, not that they need to be nerfed, nor that my class needs to be given more power.
Honestly, people that complain here, don't really understand, "Be careful what u asked for". I've seen MANY mmo's that got all f.d up after players whined about certain classes being OP'd, and devs listened, and nerfed them, then another class was concidered OP'd, they nerfed them too and so on and so forth, untill whole game mechanics were redone, and it wasn't the same game anymore. I think instead of enjoying what we have, we sit on forums and cry too much.


^ this guy has it right.

I will try to keep it short with overall experiences against other classes/group combat.

Other classes with competent players behind them, surely can and do win.

Ex, Warriors have immunity, great stuns, - a back stab with back biting crystal and a warrior will drop me 30% health in 2 seconds alone. They have an aerial move that gives complete immunity to damage. (Atleast from a melee standpoint) As it stands this is a support class and a powerful one at that, its right beside beserker survivability when played propery. I seen bad ones and I seen GOOD ones.

Sorcerers have a retarded CC-nuke setup. As well as very tactical group aoes that can force players to take powerful debuffs/damage or to stand somewhere they may not want to.(This is organized group PvP im talking about) Gotta love when a sorcerer a gets a sleep off on a grouped bunch of enemies. (not really)

Archers hide in the back behind the melee and beside the healers, keeping a trap up for the second a confident melee thinks they can start going to town on them. These archers just sit in the back Pen Shotting for more than comptent burst damage and thats a fact.

Beserkers , powerful stuns/KD's and of course if your not paying attention he will put a axe so far up your [filtered] you wont know what happened when your not babysitting him. And they are so good in group PvP because they are the most sturdy DPS class in heavy armor with block capabilities, making them one of the last targets to consider scoring a kill on. Ignorance isnt bliss if you know what I mean.
Have a beserker catch a group within 15m , drop a Inescapable doom bomb. You suddenly have a AoE setup for all DPS classes to completely turn the battle into a slaughter-fest.

Now , the absolute most QQ'd about
Slayers
Hit and run tactical fighters, thier only defense alone is good offense and mobility. There are no damage immunity skills, blocking and/or damage reductions for them outside of gear.. The wide arcs , hurt more than they help in group combat when your trying to focus a target because damage is split (1 target -100% 2 targets is atleast low as 60% if not a flat cut to 50%)
While you can admit this class is very forgiving from a offensive standpoint, its not from a defensive standpoint. It is a selfish class, and provides only itself with good power/kills. It doesnt bring anything else to the table outside of KD's and stuns.. (But lets not pretend its the only class with these)


As far as heals go, they need no ex, they simply do. They heal 50% of health with one non crit heal endgame. Ill let them have it because I beleive comptent dps groups will just combo out a focus target irregardless. (As it should be)

This is the story of group PvP which the game is intended around. I been there and do that. I love my slayer if a incompetent ganker comes at me, but I dont love him so much when I see the tactical advantages other classes can bring that I cannot. To me this is balance, just not for those who are blind and scream OP 1v1, because thier class doesnt have a 1v1 tool setup.
For those who say slayers do to much damage and have to much mobility, honestly answer this question- what do you expect a 2handed melee class in leather armor to do?????


I agree with both those quotes. To be honest, there is not enough 60s running around to determine what class is "OP". And the way I see it, no class is OP. People complain about how good Slayers are 1v1, but this game is not about 1v1 it is about group PvP, that is how it was designed. Each class brings something to the table. Instead of complaining in the forums all the time, better yourself. The combat systems is so different, that you need to figure out how to use your mechanics.
Adrenalynne Profile Options #20

0

Good posts, I agree, it all seems reasonably balanced later on.

And people really have to remember: no game can "perfectly" balance pvp, it is too dynamic/situational...let alone balance every level on the way up. As you level up there will be different brackets where different classes have advantages. It just can't be helped.