Classes in PvP

Nathrul Profile Options #1

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So, I just got Tera and am trying to figure out what class to play. I mostly intend on PvPing and was wondering what the order now is of the viability of the classes in PvP.
As far as I gathered Slayer is the best and is OP, which makes me not really want to play them since they are easy and there are so many running around. I was going to make an Archer but everyone is saying that they are bad right now because you need to be within 6 meters to do max damage.

So... What exactly is the status of the Classes in PvP. Which classes are viable and which aren't.
Atomnium Profile Options #2

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Tier 1 :

Mystic, Priest, Slayer

Tier 2 :

Sorcerer, Warrior, Lancer

Tier 3 :

Archer, Berzerker


That's what it looks like in my opinion right now.
Edited by: Atomnium about 1 year ago
Folia Profile Options #3

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Atomnium on 05/05/2012, 05:33 PM - view
Tier 1 :

Mystic, Priest, Slayer

Tier 2 :

Sorcerer, Warrior, Lancer

Tier 3 :

Archer, Berzerker


That's what it looks like in my opinion right now.


WTF? No.

There are no set tiers, since each class does better in certain situations vs others. Whereas a lancer is godly 1v1, this changes in group PVP. Similarly, a Berserk is a hard play in 1v1 but very good for group vs group.

Seriously, just wtf @ those made-up tiers.
Atomnium Profile Options #4

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Considering the battlegrounds will be the main focus for pvp (because of the fact it'll be the only rewarding pvp feature), my list is pretty accurate I think.

But to answer the op question :

The archer does not have to remain in 6m range in order to do max damage, it's 13m-, and yes the archer is not great for pvp as of now because :

-You need to charge-up skills, which means you can be interrupted very very easily.
-You are not very mobile.
-You are very squishy.

The slayer is considered op for a simple reason, it is.

The berzerker is VERY bad at small group pvp and VERY good at large scale pvp because of his reliance on charge-up hits easily avoidable.

The mystic and priest are just mandatory in any form of pvp.

The warrior can be good, i just feel he doesn't fill a particular role in PvP.

The lancer is the king of 1v1, and great in very very very large scale pvp, in small group i feel it's just a stunlocker that doesnt stun as much as a slayer / warrior so i would consider it sub-par in small group. His hook makes him incredibly great in large scale.

The sorcerer is the most powerful burster in the game after the zerk, the only difference is that this burst is really harder to escape than the berzerk one, and the sorcerer is greatly mobile, he also is so squishy that he can be one shotted by archer, berzerk and even slayer.
Edited by: Atomnium about 1 year ago
eguzzz Profile Options #5

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Atomnium on 05/05/2012, 05:53 PM - view
Considering the battlegrounds will be the main focus for pvp (because of the fact it'll be the only rewarding pvp feature), my list is pretty accurate I think.

But to answer the op question :

The archer does not have to remain in 6m range in order to do max damage, it's 13m-, and yes the archer is not great for pvp as of now because :

-You need to charge-up skills, which means you can be interrupted very very easily.
-You are not very mobile.
-You are very squishy.

The slayer is considered op for a simple reason, it is.

The berzerker is VERY bad at small group pvp and VERY good at large scale pvp because of his reliance on charge-up hits easily avoidable.

The mystic and priest are just mandatory in any form of pvp.

The warrior can be good, i just feel he doesn't fill a particular role in PvP.

The lancer is the king of 1v1, and great in very very very large scale pvp, in small group i feel it's just a stunlocker that doesnt stun as much as a slayer / warrior so i would consider it sub-par in small group. His hook makes him incredibly great in large scale.

The sorcerer is the most powerful burster in the game after the zerk, the only difference is that this burst is really harder to escape than the berzerk one, and the sorcerer is greatly mobile, he also is so squishy that he can be one shotted by archer, berzerk and even slayer.


cool story bro , why dont you start doing pvp and stop talking forum [filtered]
Electroflux Profile Options #6

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He's right, though.

That's the way the game is atm regardless of skill.
Sleaze Profile Options #7

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^this guy
Crucifer Profile Options #8

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Mystic / Lancer are easily the most rewarding PVP classes....as they are both insanely stupidly hard to kill.

Warriors are the most effective and will as expansions come become the Rogue class that WoW has always had making them arguably the best PvPers down the line / however the hardest of the classes to play.


Lancers and Mystics just dominate 1v1 or even ratio fights like 3v3 4v4...but a Lancer can not fight groups alone nothing like 1v3....in a 1v3 the Lancer gets streamrolled.

Mystics work very similar...1v1 they are nearly impossible to kill without a perfect execution of chain stuns/knockdowns. Fairy 2 Strong. But if you group gank them just like a Lancer its a steamroll.

Warriors / Slayers are the exception here...they are HIGHLY mobile and with the help of BS Latency issues for melee combat they have great survivability to just LAG thru animations. This gives them great fighting ability 1v3+ ...but in a 1v1 vs either the 2 above classes they will die...they get out sustained. But they really shine when the odds are stacked against them.

Sorcs are intriguing their kind of strong but kind of easy as well...if you let them freecast you are going to die...but if you get ontop of them and or land 1 leash after a blink....it's over. They really can't recover once they get stunned. They are great in GvG battles where they can shine from the background...but in 3v3/4v4/5v5's they get focused and stomped on. Sadly they are just super super squishy. 1v1...it's all skill based...the better the sorc the more likely he's going to win.

Archers / Priests are ok...they have some limitations and some hindrances...neither is as good or better than the listed classes above. Mystics > Priests always...and Archers...ehh until they can actually shoot while moving the moment they stop to shoot anything their dead which is sad.

Zerkers are just trash in pretty much every aspect of this game....horrible PvE DPS (The worst of all classes) and really terrible PvP capabilities...the only time they matter is if they manage to land a full charged hit on a healer but again Melee latency issues really hurt them in this area and when they miss they get brutally punished in counter attacks for it not to mention if your charging an attack its blatantly obvious with the animation and glow which means you are not blocking and if you are not blocking you are taking damage repeatedly. They need a lot of help...
Edited by: Crucifer about 1 year ago - Reason: Forgot Sorcs :P
Nathrul Profile Options #9

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Well I've been doing some more reading and checkout the different classes. I was thinking of making either a Lancer or a Mystic. But I hope that the Mystic fighting style isn't just kitting in a circle until the DoTs kill someone because that would be pretty boring.

Anyone who has played both in high end can tell me which is more fun to play? or whether my idea of Mystic in high end PvP is wrong?
BeachBum Profile Options #10

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I haven't started playing yet, but from what I can tell archer / warrior will be my favorite 2 to play and it seems like they will be squishy :D. However that's what makes pvp on this game interesting, on one hand I have a warrior who is fast but can get hit really hard so I'll have to constantly dodge a barrage of attacks while trying to land my own. On the other, an archer needs to charge its best skill it seems while trying to get away from attackers so it isn't disrupted.

AS for the other classes they all seem fun and I'm sure I will try them but in all MMOs the magic class always seems to be squishy but can deal a huge amount of damage before being hit itself. The Sorcerer class appears to be no different.

Lancers can tank well and can switch from attack to defense very easily and that's what makes them "OP". They just switch modes, if you can get behind them their defense seems to be pointless. and their lance can't touch you unless ofc they use their aoe.

~Then again I'm just going off what I've seen on youtube mainly and have yet to actually play it for myself. I look forward too seeing most of you!