Disparity of Battlefield Control Between Classes

Aielith Profile Options #101

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TotallyNotBroc on 06/12/2012, 11:40 AM - view
Aielith on 06/12/2012, 10:57 AM
my argument is that sorcerer and zerkers can come very close to one shotting someone that is a fact and if you want more control it has to come at a price you are free to disagree with that arument but dont make up things i havent said lets be more honest


That dps potential you speak of ALREADY comes at a steep price. IE - requiring multiple abilities chained together all while being rooted in place while casting long drawn out animations.

Those factors are negligible in PvE combat since the computer enemy AI is dumb and you don't have a slayer or warrior in your face stunlocking and knocking you down nonstop before you can ever get thru that chain of casting and get off that fireblast..

In PvP all that dps potential get thrown out the window. Movement is to chaotic/random and people aren't stupid enough to stand there and let you fire off 5 spells and wait all patiently in the big orange circle for you to nuke them.

It might not be that bad if our CC was actually on par with the CC other classes get. But sadly that's not the case. If it's not outright dodged they can easily use a skill to negate it completely. So either they need to increase the viablity of our CC or increase our mobility or decrease the casting times or the root effect... something... anything.

I didn't roll a sorc so I'd be viable solely in open world zerg situations that only occur at nexus since there's absolutely no incentive for that type of pvp. It'd be nice if the class was viable for BG's and smaller scale pvp too like every other class. I don't think that's asking much.


now that is an argument i can agree this is a much more reasonable proposal, i am all for sorcerers getting more control but it has to be done carefully as they can already pretty much insta gib someone given the right conditions, even if is really hard to pull off the posibility is there so in buffing sorcerers enmasse has to be careful
TotallyNotBroc Profile Options #102

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Aielith on 06/12/2012, 12:06 PM - view
i am all for sorcerers getting more control but it has to be done carefully as they can already pretty much insta gib someone given the right conditions


Well obviously it should be done carefully but unfortunately I don't have much faith in this dev team at this point. Case in point: the incoming Warrior buffs which will surely make them the new FOTM class and OP as hell.

That said, I'm more interested to hear your definition of "insta gib someone"... what exactly does that mean here in regards to a sorc?

Also please define "the right conditions" because I'm pretty sure "the right conditions" only exist in PvE combat.

Like I said, for a sorc the "right conditions" are limited to only open world zerg fests where they can hide behind their friendly line and wait for their teammates to stun/leash someone so they can maybe catch them with a fireball before they evade. And even here given the "right conditions" sorc's are STILL DEPENDENT on their other teammates to setup the possibility of them being able to get off all that DPS to 'gib' someone.

Other classes don't have this limitation and dependency. Do slayers require anyone to protect them and setup opponents for them so they can utilize their DPS? Nope. What are they sacrificing exactly for all their utility? They have the best of everything with none of the drawbacks or limitations.

What kind of game design is this? So what, I have to re-roll a Slayer if I want to be invited to do BG's and be competitive in pvp? Or maybe EME expects me to level up one of every class to 60 that way I can play whichever class is the most OP on a patch to patch basis. I've been down this road to many times to keep wasting time and money. They got until GW2 comes out to keep my attention. If GW2 drops the ball as badly as Tera they won't last long either but at least I won't be paying a sub to play that game.

It's just pathetic to see these developers keep making the same mistakes over and over again. Shouldn't they be learning from other MMO's mistakes instead of repeating them? I feel like I'm taking crazy pills lol.
Edited by: TotallyNotBroc 12 months ago
Vunak Profile Options #103

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TotallyNotBroc on 06/12/2012, 01:04 PM - view
Aielith on 06/12/2012, 12:06 PM
i am all for sorcerers getting more control but it has to be done carefully as they can already pretty much insta gib someone given the right conditions


Well obviously it should be done carefully but unfortunately I don't have much faith in this dev team at this point. Case in point: the incoming Warrior buffs which will surely make them the new FOTM class and OP as hell.

That said, I'm more interested to hear your definition of "insta gib someone"... what exactly does that mean here in regards to a sorc?

Also please define "the right conditions" because I'm pretty sure "the right conditions" only exist in PvE combat.

Like I said, for a sorc the "right conditions" are limited to only open world zerg fests where they can hide behind their friendly line and wait for their teammates to stun/leash someone so they can maybe catch them with a fireball before they evade. And even here given the "right conditions" sorc's are STILL DEPENDENT on their other teammates to setup the possibility of them being able to get off all that DPS to 'gib' someone.

Other classes don't have this limitation and dependency. Do slayers require anyone to protect them and setup opponents for them so they can utilize their DPS? Nope. What are they sacrificing exactly for all their utility? They have the best of everything with none of the drawbacks or limitations.

What kind of game design is this? So what, I have to re-roll a Slayer if I want to be invited to do BG's and be competitive in pvp? Or maybe EME expects me to level up one of every class to 60 that way I can play whichever class is the most OP on a patch to patch basis. I've been down this road to many times to keep wasting time and money. They got until GW2 comes out to keep my attention. If GW2 drops the ball as badly as Tera they won't last long either but at least I won't be paying a sub to play that game.

It's just pathetic to see these developers keep making the same mistakes over and over again. Shouldn't they be learning from other MMO's mistakes instead of repeating them? I feel like I'm taking crazy pills lol.


You aren't alone. Its exactly what I've been saying the last 10 pages of this thread and many other thread as well.

But you are right. The Blue Hole dev's are PvE focused. If it were PvP focused a melee class would never of gotten a ranged attack, definitely with how strong it is and chance of knockdown (o.O)....
Edited by: Vunak 12 months ago
noctred Profile Options #104

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TotallyNotBroc on 06/12/2012, 01:04 PM - view

Like I said, for a sorc the "right conditions" are limited to only open world zerg fests where they can hide behind their friendly line and wait for their teammates to stun/leash someone so they can maybe catch them with a fireball before they evade. And even here given the "right conditions" sorc's are STILL DEPENDENT on their other teammates to setup the possibility of them being able to get off all that DPS to 'gib' someone.

Other classes don't have this limitation and dependency. Do slayers require anyone to protect them and setup opponents for them so they can utilize their DPS? Nope. What are they sacrificing exactly for all their utility? They have the best of everything with none of the drawbacks or limitations.


Feel free to read the last 7 or so pages of this thread for counter-arguments to all that. Not even going to bother getting into it again with a new party.
Dannicus Profile Options #105

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noctred on 06/12/2012, 04:43 PM - view
TotallyNotBroc on 06/12/2012, 01:04 PM

Like I said, for a sorc the "right conditions" are limited to only open world zerg fests where they can hide behind their friendly line and wait for their teammates to stun/leash someone so they can maybe catch them with a fireball before they evade. And even here given the "right conditions" sorc's are STILL DEPENDENT on their other teammates to setup the possibility of them being able to get off all that DPS to 'gib' someone.

Other classes don't have this limitation and dependency. Do slayers require anyone to protect them and setup opponents for them so they can utilize their DPS? Nope. What are they sacrificing exactly for all their utility? They have the best of everything with none of the drawbacks or limitations.


Feel free to read the last 7 or so pages of this thread for counter-arguments to all that. Not even going to bother getting into it again with a new party.

Pointing out what they can do and repeating their underperforming tools to deal with chasers isn't a counter argument when you've still not addressed the need for very particular circumstances and excessive effort to do anything at all =P
Vunak Profile Options #106

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noctred on 06/12/2012, 04:43 PM - view


Feel free to read the last 7 or so pages of this thread for counter-arguments to all that. Not even going to bother getting into it again with a new party.


Or maybe you can realize that all your counter-arguments are invalid because of what has been posted on the previous 7 pages, to counter your counter-arguments. But now you have two level 60 sorcerers in the thread now that have experienced the same thing, where you have no experience or knowledge as one at this level.

You also seem to be forgetting that you, me....nobody else is at the top of PvP right now. Where the disparities are going to be even further then they already are, when all the DR PvP gear is equipped and +12 tier 13. Fireblast will hit for a whopping 12k-20k at that point critical. When everyone gets 40% DR just from gear, more defense and the one resolute crystal sorcerers are going to be gimped even further while not being able to increase there dmg like other classes will, with furious crystals.


Or you can go check the other sorcerer threads that have been created for more evidence.


http://tera-forums.enmasse.com/forums/classes/topics/Lvl-60-Sorc-PvP-assistance-

http://tera-forums.enmasse.com/forums/player-vs-player/topics/Sorceres-how-do-you-feel-your-class-fares-in-1v1-PvP
Edited by: Vunak 12 months ago
Inda Profile Options #107

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You can up your damage with a furious crystal just fine. I have full t12 pvp gear at +8. A sorc just today crit me for 45k with a sped up fireblast that I missed the dodge on. We were both under 50%, so I had 40% reduction and he was using a +8 BT disc. With a pvp weapon, that would have been about 50k. I doubt t13 will make that big a dent when you also get a +12 weapon to go with it.

There are also a number of sorcs in each of those threads saying they can compete equally against most if not all classes.
Vunak Profile Options #108

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Inda on 06/12/2012, 08:27 PM - view
You can up your damage with a furious crystal just fine. I have full t12 pvp gear at +8. A sorc just today crit me for 45k with a sped up fireblast that I missed the dodge on. We were both under 50%, so I had 40% reduction and he was using a +8 BT disc. With a pvp weapon, that would have been about 50k. I doubt t13 will make that big a dent when you also get a +12 weapon to go with it.

There are also a number of sorcs in each of those threads saying they can compete equally against most if not all classes.


And most of those players are also not lvl 60, and admitted as much.

Also sorcerers cant take advantage of Furious crystals to the extent other dmg classes can because of our lesser amount of HP. Ive seen slayers crit for 50k with Fury Strike and Heart Strike a like. I have a HP of about 45k without hp boosting crystals. Even with 40-48.5% DMG reduction that crit is only being reduced to 25k. At 50% HP to take advantage of Furious Crystals I have to be at 22.5k, welcome to being one shot.

Where other classes have higher HP, and a significantly more defense to combat those higher dmg numbers. And in the case of Warriors and Slayers have the abilities such as Fury Strike to take advantage of that smaller HP pool.

Also how in the blue hell did you get hit by a Fireblast even with it sped up. It still has a cast time of about 3 seconds.

Dodge. So your a Slayer or Warrior eh? No wonder.

Edited by: Vunak 12 months ago
Inda Profile Options #109

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MentalRiot, the first poster in the thread is a fully pvp geared 60 sorc on JC who I regularly see outside kanstria/zulfikar pvping. He was saying he only had problems with slayers.

Frye is a sorc from Die for Honor, you've probably heard of them being from BC. I believe they were your server's top guild before they transferred. Frye said that he feels sorcs are on of the best 1v1 classes in the game.

And then we have you, who has a completely reversed idea of high level group pvp and gets 3 shot by warriors (1 of those shots being backstab, an extremely low damage move for wars).

I'll leave it to you to guess who's opinions I'll stick with.

And yes, I'm a warrior. He started casting something after an ice needle, no circle appeared so I assumed it was a quick mindblast and hit dfa since dodge was on cd from a lock on, turns out it was fireblast and I couldn't do anything about it since I'm locked into a landing animation. Such is life in a world of split second decisions.

Warriors have about 53-54k hp without hp crystals, so that is only about a 4-5k difference as far as when 50% crystals start to take over. About as much as one non-crit. Hardly anything to point out.

I'd like to see a 50k heart thrust. I believe the fury strike since once they hit under 20% it starts being pretty nasty.
Vunak Profile Options #110

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Inda on 06/12/2012, 10:32 PM - view
MentalRiot, the first poster in the thread is a fully pvp geared 60 sorc on JC who I regularly see outside kanstria/zulfikar pvping. He was saying he only had problems with slayers.

Frye is a sorc from Die for Honor, you've probably heard of them being from BC. I believe they were your server's top guild before they transferred. Frye said that he feels sorcs are on of the best 1v1 classes in the game.

And then we have you, who has a completely reversed idea of high level group pvp and gets 3 shot by warriors (1 of those shots being backstab, an extremely low damage move for wars).

I'll leave it to you to guess who's opinions I'll stick with.

And yes, I'm a warrior. He started casting something after an ice needle, no circle appeared so I assumed it was a quick mindblast and hit dfa since dodge was on cd from a lock on, turns out it was fireblast and I couldn't do anything about it since I'm locked into a landing animation. Such is life in a world of split second decisions.

Warriors have about 53-54k hp without hp crystals, so that is only about a 4-5k difference as far as when 50% crystals start to take over. About as much as one non-crit. Hardly anything to point out.

I'd like to see a 50k heart thrust. I believe the fury strike since once they hit under 20% it starts being pretty nasty.


Ah well thats understandable then with the Fireblast, I suppose.

As for those two sorc's. I cant speak on the first but as for Fyre. I have seen that little Elin PvP before and can tell you (s)he got destroyed by warriors/lancers/slayers and occasionally priests and mystics of equal and lesser gear. As for his or her skill compared to mine. I have dueled him/her on a few occasions and never dropped below 50% hp so there's that (this is when he/she was in full +7-9 gear and I was still a fresh 60 with lvl 59 gear. No disrespect to Fyre because (s)he is a damn good sorc, there is no dispute there.

As for warriors 3 shotting people I never said anything close to that. I have however seen warriors destroy people (me included at times) all within a few stuns. Said person barely had a chance to move let alone use an ability.

The point about the crystals is it is a hell of a lot safer for a warrior/slayer/zerker/archer to throw those crystals on and use them effectively, because they aren't relying on one ability that takes a whole hell of a lot of time to setup. Where as the warrior/zerker/slayer/archer can spam there attack abilities and take full use of those crystals with every attack they make. Not to mention fury strike and the warriors equivalent Rising Fury (not sure how much this hits for) I think.

I admit I have less experience with Warriors then I do with slayers and lancers. But I have been completely and utterly shutdown by all three classes on multiple occasions with me getting little more then a teleport jaunt off if im lucky.


Also I am talking about good players here, not terribads, as those are easy to kill.

But people like Mortred who know there class and how to shut people pretty much down. Ive dueled Mortred a whole [filtered] ton. Helped him/her when she was having issues against sorcs when she was fresh to warrior and how sorc pvped against people. I was able to kill her a few times in duels even when she wasnt keen on my abilities. Soon as she got her rotation down....yea GG, nothing I could do.

Props to Die For Honor. Lot of people disliked them on our server. But I give it to them...they actually PvPed O.o; something Basilisk Crag needs more of.

I just leave this here to show the warrior im talking about:

http://www.youtube.com/watch?v=MCVYDH1_11E
Edited by: Vunak 12 months ago