Disparity of Battlefield Control Between Classes

Dannicus Profile Options #211

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Morgan.Manjaw Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Dazlin on 06/20/2012, 08:41 PM - view
Dannicus on 06/20/2012, 07:16 PM
Dazlin on 06/20/2012, 06:37 PM

and lancers still have three leashes


Kinda getting tired of hearing this. We don't have 3 leashes. We have 1 leash with a follow up leash. The second is only used as a chain skill after the first, most often used after a miss or resist.

The "3rd" leash does not bring people to you, it brings other enemies to the guy you hit with it. It is not an effective way to counter "gap makers" like people in here keep trying to say. It is good for a half second stun though.


So, what you're saying is... that lancers have three leashes... The first leash, a fallback leash, and a setup leash.

... k...


He is using them in the context of 3 separate leashes which would act as counters to gap makers. Not the case.

The first "two" is really just one with a second chance if you miss or fail. If you land the first, the "second" is not needed and cant be used on it's own in the first place. The third like I already said, does not bring the target to the Lancer.


And in practice, that's still three leashes, even if one's not a legitimate pull. Even if we want to be as literal as possible, it's a leash with a fallback for miss/fail and a ranged stun that also works as a great setup tool. That's still very powerful. Let's not pretend that just because their function and practice can essentially be generalized as "three leashes" somehow moots the points being made in this thread about class disparities, nor should we let technicalities diminish or distract from said points when such technicalities still support those points.
Dazlin Profile Options #212

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Dannicus on 06/21/2012, 09:05 AM - view
Dazlin on 06/20/2012, 08:41 PM
Dannicus on 06/20/2012, 07:16 PM
Dazlin on 06/20/2012, 06:37 PM

and lancers still have three leashes


Kinda getting tired of hearing this. We don't have 3 leashes. We have 1 leash with a follow up leash. The second is only used as a chain skill after the first, most often used after a miss or resist.

The "3rd" leash does not bring people to you, it brings other enemies to the guy you hit with it. It is not an effective way to counter "gap makers" like people in here keep trying to say. It is good for a half second stun though.


So, what you're saying is... that lancers have three leashes... The first leash, a fallback leash, and a setup leash.

... k...


He is using them in the context of 3 separate leashes which would act as counters to gap makers. Not the case.

The first "two" is really just one with a second chance if you miss or fail. If you land the first, the "second" is not needed and cant be used on it's own in the first place. The third like I already said, does not bring the target to the Lancer.


And in practice, that's still three leashes, even if one's not a legitimate pull. Even if we want to be as literal as possible, it's a leash with a fallback for miss/fail and a ranged stun that also works as a great setup tool. That's still very powerful. Let's not pretend that just because their function and practice can essentially be generalized as "three leashes" somehow moots the points being made in this thread about class disparities, nor should we let technicalities diminish or distract from said points when such technicalities still support those points.


I'm not trying to take away from the effectiveness of the Lancer's tools. I'm just saying if you are going to use them as talking points, refer to them in the right context.

In reality, all 3 leashes = 1 gap closing ability. In very rare cases the first 2 can work as 2 separate gap closers. ie I leash, the stun doesn't last long enough to shield bash, they immediately backstep and I follow up with the chained leash(small timeframe allowed to do so). This is possible but rarely happens.

The chained leash never closes a gap, but like I already said, it is not without it's benefits.
Edited by: Dazlin 11 months ago
Vunak Profile Options #213

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noctred on 06/20/2012, 11:22 PM - view

I personally don't see any use for arcane pulse in PvP. This is my ideal glyph build -

http://www.teraguru.ru/glyphcalc.html#sr60:0000000000000000001010000000000100000001011000100010000000000011100000100000

There's no room for arcane pulse glyphs and there absolutely isn't anything that I would be willing to give up in order to get those glyphs.



You don't have Celerity Glyphed?

And yea after testing DMG on Arcane Pulse (Havn't even used it since 36) it really does terrible dmg. Definitely not worth it.
noctred Profile Options #214

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My fault - swap out the fireblast haste glyph for the celerity glyph.
Dannicus Profile Options #215

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Morgan.Manjaw Lvl.60
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Castanic Priest
Dazlin on 06/21/2012, 11:40 AM - view
I'm not trying to take away from the effectiveness of the Lancer's tools. I'm just saying if you are going to use them as talking points, refer to them in the right context.

In reality, all 3 leashes = 1 gap closing ability. In very rare cases the first 2 can work as 2 separate gap closers. ie I leash, the stun doesn't last long enough to shield bash, they immediately backstep and I follow up with the chained leash(small timeframe allowed to do so). This is possible but rarely happens.

The chained leash never closes a gap, but like I already said, it is not without it's benefits.


I'm certainly not trying to claim any tools are something they aren't, just been easier saying "three leashes". I'd also rather not see any naysayers suddenly feel like everything is fine by calling out a technicality (one that still supports this post).

"Not without its benefits" is really the kicker of your response, too. It still has application. It's still a great in-a-pinch move. It's a fallback. It's also an incredible group PvP tool. In groups, it's still a "pull" move, even if it doesn't work quite like leash and master leash, so for all intents and purposes that's still effectively three leashes unless you want to be technical about it (and 1v1 aside, where it's still a ranged stun).