1) Priests and mystics currently have no "fast" attacks. Define fast... fast attacks are attacks that have the same speed deliverance as warriors and sorcerors.
Why would this be an issue in pvp?
dodging and evasion by melee classes (as they will always be up close).
2) Healing is NOT overcapping critical damage.
With all the improvement to criticals via scrolls and cruxes and crystals, melee classes crit way more and much more frequently. if you were to remove reflect, better damn well give priests and mystics 30 % increased damage REDUCTION and CRIT REDUCTION baseline to melee attacks period.
MANY of you trolls will say
"Priests and mystics are a support class...hurr durr...."
Well, support class first of all is EXTREMELY DEROGATORY.
It assumes we cannot hold our own... we can only aid in the betterment of those who can hold their own in a battle.
Therefore, it is not really a complete class.
In WoW, the priest is deadly...strong, powerful heals, strong, powerful damage... now THAT priest can hold their own.
However, in TERA, our damage is mediocre AT BEST, with emphasis in healing - which is nowhere near as strong as a critical damage taken.
I urge the developers to rethink this, if you don't, I will prevent myself from paying you further and will go to GW 2.
Why would this be an issue in pvp?
dodging and evasion by melee classes (as they will always be up close).
2) Healing is NOT overcapping critical damage.
With all the improvement to criticals via scrolls and cruxes and crystals, melee classes crit way more and much more frequently. if you were to remove reflect, better damn well give priests and mystics 30 % increased damage REDUCTION and CRIT REDUCTION baseline to melee attacks period.
MANY of you trolls will say
"Priests and mystics are a support class...hurr durr...."
Well, support class first of all is EXTREMELY DEROGATORY.
It assumes we cannot hold our own... we can only aid in the betterment of those who can hold their own in a battle.
Therefore, it is not really a complete class.
In WoW, the priest is deadly...strong, powerful heals, strong, powerful damage... now THAT priest can hold their own.
However, in TERA, our damage is mediocre AT BEST, with emphasis in healing - which is nowhere near as strong as a critical damage taken.
I urge the developers to rethink this, if you don't, I will prevent myself from paying you further and will go to GW 2.