Infamy does not defer griefers

p0llyp0cket Profile Options #31

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Slight0 on 04/24/2012, 12:58 AM - view

This is to you and all the other dim wits who share this very tired and narrow mindset.

People. Like. Open. World. PvP. Got it? Now get this: People. Don't. Like. Getting. Ganked. Constantly.



Woah woah woah. Hold on a minute here. What in the world do you think open world pvp is? Fair fights 24/7? Where someone walks up to you and waits patiently for you to kill your BAM? Where you pass that guy on the road 6 levels under you because you're a kind person?

Of course people don't like getting ganked. People don't like losing. Thanks for the obvious captian, but inequality is inherent in an open world pvp system, which is what you seem to dislike. Well tough. Go roll on a PvE server and wait for a dedicated pvp zone instead of moaning and groaning about actual PvP servers.
Edited by: p0llyp0cket about 1 year ago
Jagore Profile Options #32

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Slight0 on 04/24/2012, 12:58 AM - view
p0llyp0cket on 04/24/2012, 12:48 AM
This reasoning really irks me to no end. I mean really? You are complaining about dying to higher levels when you have the option to roll on a PvE server? This has nothing to do with people "too scared to fight those their own level." People kill lower level players for a plethora of reasons, from actual griefing to protecting guild mates to something as simple as a single road kill while traveling through the zone. However, it really doesn't matter what the reason is, this is a PvP server.

PvP stands for Player vs Player, not A player of equal level vs. Another player of equal level.

The reason why I personally prefer PvP servers over PvE is that there is always an extra chance of dying. You always have to be looking over your shoulder, because you might get ganked. There's a twinge of extra fear that lingers when you're on a BAM. Don't like that? Great, roll PvE, but for the love of god people really need to stop complaining about it.

Regarding Infamy, it's incredibly easy to get rid of in dungeons. However, I viewed the 9999 infamy cap as a challenge, not a deterant. The whole 'flagging system' is dumb. Just make everyone perma red and call it a day. AC Darktide represent.


This is to you and all the other dim wits who share this very tired and narrow mindset.

People. Like. Open. World. PvP. Got it? Now get this: People. Don't. Like. Getting. Ganked. Constantly. Wait! There's more! They. Don't. Have. To. Go. Together.

Having the added threat of competing for leveling areas, quests, or just random fights is fun thats why people role PvP.

No one likes ganking. People who gank, I know being one of them, are just bored and looking to troll people and get people pissed because they know they can cause there's nothing stopping them. What if you had to think twice before 1 shotting a lowbie?

Bottom line: Lowbie ganking is a problem, its not fun for anyone and dilutes the PvP experience.

Solution: I propose Age of Conan's style of infamy. After a certain amount of infamy you gain a 'Criminal' debuff that makes guards attack you and you spawn in criminal spawn camps. You must do the criminal NPC's grind quests to lower your infamy. This way gankers can still douche it up, but most of them will stop because of the hassle and time pot.

People will make guilds (I know I absolutly will if there is no penalty) of high level people who prowl low-level fields just wrecking everything. Low levels can't fight back at all, even in huge numbers (10 level 15s rarely beat a single level 32), gankers can just run into the safe zone if they're losing, its hopeless and pointless to let this happen.


Age of conan tried to bale out the sinking ship with this eh? Age of Griefing is a great example as to how blatent griefing can kill off a game. AoC was custom tailed for people who like making other players miserable with its easily campable spawn points.

But no one likes to grind. Why not make being an outlaw a way of life? Give them little outlaw towns that are FFA, hell give them crimes to commit for rewards.
p0llyp0cket Profile Options #33

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I like the idea of outlaw towns.
SpooN04 Profile Options #34

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I'd like to start my rant by saying I am lvl 32 and never jumped anyone.

I was ganked afew times really early and afew times Sunday night (after I hit 32)

I think it is shameful that I was jumped alot when I was below 26 because players could see my level, and the only time I got jumped after 32 was in fact because 2 players jumped my girlfriend, level 26 priest not knowing I was around the corner.

I agree that players should be fighting players their own level in owpvp.
HOWEVER
I also understand that players like to show off their "strength" and bully lowbies simply because they can. All the times I got ganked I never once got mad or complained because I willingly joined a PvP server, I knew this would happen and I still think it adds more to the game experience.
All the times I was jumped were worth it for the 1 time a berserker jumped me and I killed him (in self defence) That was one of my fave OBT moments.

I have a dual sided opinion that I'd like to share because I'm bored now with no TERA to play, so typing opinions on a forum is the next best thing.

1. Gankers should really "pick on someone their own size"
2. Thank you gankers, jumping lowbies motivates them to join guilds for protection which enriches the game experience.

Final thoughts.
[filtered] happens, either get stronger or ride with more friends... or go PvE.

REMINDER: I have never PK'd anyone and these are still my opinions about open world ganking.




that was fun to type, I feel lke I may have changed lives.
DemonFenix Profile Options #35

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I approve of the outlaw town only if the outlaws can get pk'd in every other town for being red.

That way the pk'ers can kill lowbies outside of the towns and the pkk'ers can kill the outlaws in the non-outlaw towns.
It only makes sense that an OUTLAW should not have safe haven in most of the towns.
Which in turn would make people think twice about getting a red name because they will be picked on in towns the same way they pick on lowbies; and the PvP circle continues.
Edited by: DemonFenix about 1 year ago
p0llyp0cket Profile Options #36

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DemonFenix on 04/24/2012, 01:35 AM - view
I approve of the outlaw town only if the outlaws can get pk'd in every other town for being red.

That way the pk'ers can kill lowbies outside of the towns and the pkk'ers can kill the outlaws in the non-outlaw towns.
It only makes sense that an OUTLAW should not have safe haven in most of the towns.
Which in turn would make people think twice about going outlaw because they will be picked on in towns the same way they pick on lowbies; and the PvP circle continues.


I find it ironic you have no qualms griefing outlaws in town, but take issue with people killing lower levels in the open world.
Edited by: p0llyp0cket about 1 year ago
DemonFenix Profile Options #37

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what? I have no issues doing either.

I think it would be incredibly fun [filtered] up a bunch of lowbies and then actually have to dash through towns fighting for my life just to do simple things.

It would make the PvP all the more epic.

When did I say that i favored either side?

I am just saying that if the wolves are hunting the sheep (the pker's killing the lowbies) then they should also be put in a position where the wolves can hunt the sheep (the pkk'ers killing the pk'ers)
and that only the lowbies should be allowed safe haven in the towns.
and that only the red names should be allowed in an outlaw town.
Edited by: DemonFenix about 1 year ago
Lojo Profile Options #38

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I disagree with this. I think the issue with infamy is the hopelessness of it. It accrues too quickly and decays too slowly. Every time I log on, I think "I'm going to lower my infamy today!" and go into an obscure channel to quest.

After a few 5v1 ganks because I have a giant target painted on my face, I realize it's way more fun to kill people outside lumbertown. In the end, isn't it about what makes the game fun? Every lowbie dies... why care about my infamy when it will never be 0?
p0llyp0cket Profile Options #39

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You can hunt the 'wolves' out in the open world. They're red and easy to see.

Allowing 0 infamy players to attack 1+ infamy players in citys with no consequences just wouldn't work. There are too many quest turn in's, not to mention access to bank, mail, and the AH. However, if they're were outlaw towns, that allowed you to complete quests and access all the above, then I wouldn't see an issue.

After a few 5v1 ganks because I have a giant target painted on my face, I realize it's way more fun to kill people outside lumbertown. In the end, isn't it about what makes the game fun? Every lowbie dies... why care about my infamy when it will never be 0?


I agree that once you have a lot, there's little reason to care about accruing more infamy. However, you can just as easily get 5v1 ganked with 0 infamy as with 9999 infamy. That's the whole point. That's open world pvp. If you don't enjoy that, you should reroll PvE.
Edited by: p0llyp0cket about 1 year ago
VoidDragoon Profile Options #40

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DemonFenix on 04/24/2012, 01:35 AM - view
I approve of the outlaw town only if the outlaws can get pk'd in every other town for being red.

That way the pk'ers can kill lowbies outside of the towns and the pkk'ers can kill the outlaws in the non-outlaw towns.
It only makes sense that an OUTLAW should not have safe haven in most of the towns.
Which in turn would make people think twice about getting a red name because they will be picked on in towns the same way they pick on lowbies; and the PvP circle continues.


That just sounds so unfair though. lol. Letting people attack you, but not letting the outlaw's fight back.. Nothing saying outlaws would follow the rules about not attacking people in town either... So we'd have to give them that.. Then at this point we have entire outlaw guilds just taking over the entire town, instead of noobs being ganked outside Lumbertown, we'd have the entire Lumbertown under siege by outlaws.. So much more fun.. Okay it kinda is.