Infamy does not defer griefers

YourOwnFear Profile Options #51

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p0llyp0cket on 04/24/2012, 07:17 AM - view
YourOwnFear on 04/24/2012, 07:11 AM
I think infamy gains should be the same but they should make it so if you have infamy you can be attacked in town but to make it fair they should be spawned out in the world somewhere random in the zone they die in if they die.


That's a surefire way to kill this game.


Care to elaborate?
YourOwnFear Profile Options #52

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Samzius on 04/24/2012, 07:19 AM - view
YourOwnFear on 04/24/2012, 07:11 AM
I think infamy gains should be the same but they should make it so if you have infamy you can be attacked in town but to make it fair they should be spawned out in the world somewhere random in the zone they die in if they die. There should be no safe place for a person who has infamy but at the same time I dont think they should gain infamy when a person attacks them first and they defend themselves (this is only for initial infamy gain). There should also be a bounty for killing a person with infamy. When you kill them you should get a quest complete added to your log. You can then go to any town with a bounty board and turn it in for rewards. You gain better rewards from the person having more infamy. If you have infamy it should be a negative thing where you feel like your hunted all the time and not just something people dont really care about when sitting in low level areas. On the flip side there should be rewards for people with infamy who defend themselves against someone of equal or greater level but the kicker is they have to go to a town to claim the reward from the bounty board (where they can be attacked). This would add a lot more depth to the infamy system.


The bounty idea is nice, somehow EvE makes it work but all can see is people letting friends kill them and claiming the reward money, therefor making them kill more lowbies to make more money.
And perhaps, also similar to EvE, once your bounty hits a certain level, your not safe in small camps, then larger, and then true infamous people with (OVER 9000!!) infamy should not be safe anywhere. Would add more to the mechanics of being infamous, and perhaps make them think twice about doing absolutly nothing but killing lvl 12s f24hours a day, as a certain few people ive run across do, from the safety of there safezone.

This would also give more for the outlaws to do, as they carefully manage how much infamy they have based on what they want to do


If someone intentionally gets infamy to gain rewards they are still flagging themselves infamous and then cant enter a town or take part in any kind action where people would be around since they would be hunted for the reward. Also to further elaborate I was thinking maybe the rewards be something like tokens that can be saved and turned in to pay down your infamy. For the bounty hunters they could get cosmetic stuff or maybe tokens for mounts or other things that wont be translated to ingame currency.
Edited by: YourOwnFear about 1 year ago
p0llyp0cket Profile Options #53

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In Velika, there's hundreds of people just standing around. Allowing 0 repercussions to take pot shots at those with some infamy, and then adding injury to insult, re-spawning them out in the world with 0 stam to die again will generate canceled subs in droves.
Edited by: p0llyp0cket about 1 year ago
YourOwnFear Profile Options #54

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p0llyp0cket on 04/24/2012, 07:35 AM - view
In Velika, there's hundreds of people just standing around. Allowing 0 repercussions to take pot shots at those with some infamy, and then adding injury to insult, re-spawning them out in the world with 0 stam to die again will generate canceled subs in droves.


I think your missing the point of infamy. Its a penalty for doing wrong and as of right now its not much of a penalty since you can sit in a safe zone and gank someone trying to enter that safe zone to turn in quests. At lvl cap there will be even less downside to having capped infamy since you can que for your dungeons and gvg pvp sitiuations you would have backup. There is also almost no depth to infamy as it stands now so this would give something extra to the game. People who like to grief can continue to do so but would now get an actual penalty. If you reread what i said this setup would actually give griefers rewards at the same time. It would just be a harder life being a griefer with this system.
Edited by: YourOwnFear about 1 year ago
p0llyp0cket Profile Options #55

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YourOwnFear on 04/24/2012, 07:41 AM - view

I think your missing the point of infamy. Its a penalty for doing wrong and as of right now its not much of a penalty...


Player killing is wrong? HA. Says who?

This is why I want a perma flagged server. The concept of infamy has muddied the waters of anti's and rpk's it's hard for people to see clearly.

You want a penalty for ganking noobs? Call your guild to kill them back. If that's not enough, play on a PvE server.
Edited by: p0llyp0cket about 1 year ago
YourOwnFear Profile Options #56

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p0llyp0cket on 04/24/2012, 07:45 AM - view
YourOwnFear on 04/24/2012, 07:41 AM

I think your missing the point of infamy. Its a penalty for doing wrong and as of right now its not much of a penalty...


Player killing is wrong? HA. Says who?


You once again miss the point and dont understand at all what you are promoting. Griefing is not pvp. Running around one shotting lowbies trying to lvl is not pvp and will lead to those people dropping subs because when there are mass people at lvl cap there will be almost no way for a new person to get into the game and start lvling. Infamy is in place to stop griefing and what you want is to grief with impunity. If you want to "pvp" like the average person that joined a pvp server, go to a zone with people your lvl and flag yourself outlaw. Go to town on some people that can actually protect themselves. That takes skill and that is pvp. One shotting lowbies and controlling lvling hubs is called griefing and you get penalized for doing that to help those people who dont have the tools to defend themselves.
Edited by: YourOwnFear about 1 year ago
Psyborg Profile Options #57

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Okay help me understand this.


You can still attack someone without outlawing yourself? how.
YourOwnFear Profile Options #58

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Psyborg on 04/24/2012, 07:55 AM - view
Okay help me understand this.


You can still attack someone without outlawing yourself? how.


Im not sure what your asking. Are you asking how someone who isnt flagged outlaw can be attacked?
p0llyp0cket Profile Options #59

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What point am I missing? I understand exactly what you are saying, I simply completely disagree with it.

What is PvP? Player vs. Player. It has nothing to do with equality. Killing a low level is PvP.

Subs will not drop due to ganking low levels because they can either A. change channels and avoid the gankers or B. reroll on a PvE server and enjoy gank free game time.

Infamy is in place because Koreans are anti random pk entirely. You actually get degraded stats for killing those 6 levels under you. The devs understood that the majority of the NA pvp gaming market would hate this, and removed the penalty. Now it's just pointless system which encourages terrible ideas like the ones you're proposing to 'fix it.'

You are putting the cart before the horse. It's entirely backwards to say that "only attacking those who are equal level takes skill, which is pvp." Skill != PvP.

Simply put, there should be zero penalties for ganking low levels. In a few months when guilds are using alts to purposely generate infamy due to 'splash damage' against the enemy, the QQ threads will be plentiful.
Edited by: p0llyp0cket about 1 year ago
Jayrock Profile Options #60

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hey how bout i own all you little babies in lumbertown more. I enjoy owning lowbies and watchin them cry like little babies just as much as i love owning someone two levels higher. And when I go to quest and get ganked by 10 people it jus makes me wanna gank lumbertown even more and it tastes even better to gank. so QQ more . 9999 infamy for life