So, does anyone else think objective based instanced PvP would be great in this game? Capture the flag, hold a location, hold an item etc...
I think a healthy combination of objective PvP and Arenas (what battlegrounds curently are as far as we know without the changes they are making) would do wonders for the PvP community. Adding just arenas would be a welcome addition, but not quite enough.
Current battlegrounds, were only 5v5 if I remember correctly. Seeing 3v3 and 5v5 with 3-4 objective battlegrounds would be like a dream come true.
OWPvP is pretty nice as is and has a healthy set up for it. The simple fact you can attack anyone at anytime (not, oh im in my factions zone and I can't find anyone of the other faction to kill) open world bosses, BAMs and GvG creates a great environment for OWPvP.
Anyway, anyone else agree? Do you think objective based instanced pvp would work in tera? If you think it's a bad idea, why?
I think a healthy combination of objective PvP and Arenas (what battlegrounds curently are as far as we know without the changes they are making) would do wonders for the PvP community. Adding just arenas would be a welcome addition, but not quite enough.
Current battlegrounds, were only 5v5 if I remember correctly. Seeing 3v3 and 5v5 with 3-4 objective battlegrounds would be like a dream come true.
OWPvP is pretty nice as is and has a healthy set up for it. The simple fact you can attack anyone at anytime (not, oh im in my factions zone and I can't find anyone of the other faction to kill) open world bosses, BAMs and GvG creates a great environment for OWPvP.
Anyway, anyone else agree? Do you think objective based instanced pvp would work in tera? If you think it's a bad idea, why?