Is this really a skill based game? My analysis on why it's not and how to fix it.

r0achunit Profile Options #1

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Intro
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To start off with, I'm a long time MMORPG PvP player. I had high hopes for this game when I saw the whole "forced to aim your spells and melee like an FPS" thing. After playing a while, it seems like a big illusion.

In games like Everquest, on the PvP servers, one good melee player could literally kill 10 horrible people at the same time with jousting, even if all their gear was equal. This was due to the fact that as soon as you hit the attack button, you immediately swung at whatever's in front of you. It was a "twitch" gameplay mechanic that was highly accurate and precise. Accurate and precise controls are what defines who is good and who sucks.

I've PvP'd with every class in this game and noticed a lot of things that bother me. The various things cited below bother me because they're a step backwards in precision, even from primitive games like Everquest PvP. Without precision in controls, there's no such thing as skill.


Spell Casting
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When playing a spell caster, the inaccuracy of your standard spell attack is so high, and not FPS like whatsoever, that we might as well be using standard MMORPG mechanics since it doesn't actually reward twitch-FPS skills.

If two casters were fighting with traditional MMORPG, PvP mechanics, in a game like DAoC or Everquest, the battle was mostly centered around reflexes, who could get in range and get their spell off the quickest. Even though you're not physically aiming the spell, it's still a "twitch gameplay" mechanic.

In this game, half the time when you fire off your standard attack spell, the fireball will just fly off in some random direction and not where your cursor is. Spells like the sorcerer magma bomb and ice needle seem to work fine, so it seems like just an issue with continuous fire, standard attacks. Other times, I notice my cursor won't even be on the person I'm shooting at, and my standard attack tracks him down like a heat sinking missile and hits him. Standard range attacks are just horrid and need to be overhauled because there's no skill to it right now.


Melee Mechanics
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Next we have melee fighting. I've killed two people at the same time easily while playing a caster in this game just kiting them around. While playing a melee on the other hand, it feels like if you go 1vs2, no matter how horrible the other 2 melee are, you're going to end up dying to some 1 button, 50% of your hp, death skill. It's not a problem of high damage numbers, it's how little skill is required to do huge damage while doing something like a slayer special attack.

When I play a lancer, I feel like my arc of attack on standard attack is small enough that it requires a decent amount of precision and timing to hit people. Same thing with zerker, you swing slow and with a small arc (until I think the last attack in the standard chain gets a wider arc). Then warrior and slayer comes into the picture. The arc of attack on their standard swings is so absurdly large, it requires NO SKILL WHATSOEVER to hit people with them. It also makes blocking a joke because the block arc is ridiculously minuscule in comparison to their constant 360 attacks.

That's just standard attacks we're talking about so far. Once you get into special attacks, it gets even worse. The bottom line is, the enormous angle of attack for warrior and slayer needs to come way down, as well as the wide angles of attack for most classes special attacks if there is to be any skill whatsoever to this game. It doesn't matter if it "sounded" like a good idea in some boardroom to give classes diversity. It removes skill from PvP and turns it into a joke. If these issues aren't addressed, it will cost the game far more money in subscriptions than the small amount of developer power needed to change it.


Collision and hit boxes
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Last two things that need to change. The collision boxes either need to prevent people from getting so close to each other, or something needs to be fixed with melee when people are close together because it just doesn't feel right how it is now. Non-wide arc attacks just don't feel reliable at all when two people are at minimum distance. It definitely feels off to how it should be.


Remaining Issues
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Last thing is of course "Lock-on" attacks. I'm not Ice Man, and this isn't Top Gun. Having these things in PvP is a complete joke. Get rid of them and introduce actual, aiming mechanics. Nobody likes dumbed down mechanics that completely remove skill from the game.

Ok, I lied, one more issue. Nobody likes instancing whatsoever on PvP servers. You should not be able to change channels on them. A new channel should only open after the first one is entirely full.
Edited by: r0achunit about 1 year ago
Myxx Profile Options #2

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Freud Lvl.60
Mount Tyrannas (PVP)
Elin Berserker
So from what I gauged from this, one of the biggest thing that bothers you, is that it's not twitch gameplay, really in any aspect. Why do you equate twitch and accuracy with skill? It is a form of skill, sure, but by no means the end-all be-all of skill.
neo_bpm Profile Options #3

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TERA skill based game? LOL

TERA is a gear based game for noobs PvErs, very very very dissapointed.
Tman229 Profile Options #4

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neo_bpm on 05/20/2012, 03:01 PM - view
TERA skill based game? LOL

TERA is a gear based game for noobs PvErs, very very very dissapointed.


For PvP, i'd say otherwise. However for PvE... after hitting 60 and being kicked from instances because I don't have the sufficient item level, I find it hard to argue with you...
fhoeng Profile Options #5

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I don't know man... jet fighters got lock-on and sizzles as well, their air plane is also based on gear, but it still take a good amount of skills.

For me, how to tell if a game require skill.
Good player will have higher victory percentage, while bad players have lower percentage. Simple enough? (given same gear)
Edited by: fhoeng about 1 year ago
Zdzisiu Profile Options #6

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Elz Lvl.60
Mount Tyrannas (PVP)
High Elf Berserker
This game was skill based in FGT.

Right now it is destroyed by:
- lock on
- auto aim
- RNG
- Insane amount of CC
- OP PvE items (why we PvP-ers are forced to do PvE instances?)
And new sad joke - reflect DMG.
Uchikoma Profile Options #7

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Zdzisiu on 05/20/2012, 04:07 PM - view

And new sad joke - reflect DMG.


Elaborate.
Sollith Profile Options #8

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Tearra Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
Zdzisiu on 05/20/2012, 04:07 PM - view
This game was skill based in FGT.

Right now it is destroyed by:
- lock on
- auto aim
- RNG
- Insane amount of CC
- OP PvE items (why we PvP-ers are forced to do PvE instances?)
And new sad joke - reflect DMG.


lol My thoughts exactly. This games PvP is more of a bar room brawl than fights between skilled warriors (don't mean the class lol). It's still fun and all, but isn't anywhere near where it could be.

Personally, I also don't think that gear should have too much of an impact in PvP (well at least for more formal organized PvP like battlegrounds/arena/etc.). Leave the gear grind out of it and let players compete based on how well they can play their character. A match should not be decided based on who has better gear, but by how well they can play.

Uchikoma on 05/20/2012, 06:39 PM
Zdzisiu on 05/20/2012, 04:07 PM - view

And new sad joke - reflect DMG.


Elaborate.


There is an enchant ability to reflect 15% damage back to the attacker. While it's not over powered at the moment (until people find a way to exploit it anyways) it is something that shouldn't really have a place in a game like TERA.
KiwiBananners Profile Options #9

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if you guys dont want a gear based mmo then go play gw2, as far as I'm concerned this game is no where near as gear based as aion was and I for one would rather be rewarded by gaining more powerful gear then just being able to potentially look better. as far as skill is concerned, there is only so many variables that go into an MMO's combat system, as far as Tera is concerned there is certain risk/reward for hitting/missing a skill. i am very pleased with pvp and skill is a circumstantial factor as long as im enjoying the game.


oh btw the only skill based mmo i have come across is darkfall and i fking hated it.
Sollith Profile Options #10

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Tearra Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
KiwiBananners on 05/20/2012, 08:10 PM - view
if you guys dont want a gear based mmo then go play gw2, as far as I'm concerned this game is no where near as gear based as aion was and I for one would rather be rewarded by gaining more powerful gear then just being able to potentially look better. as far as skill is concerned, there is only so many variables that go into an MMO's combat system, as far as Tera is concerned there is certain risk/reward for hitting/missing a skill. i am very pleased with pvp and skill is a circumstantial factor as long as im enjoying the game.


oh btw the only skill based mmo i have come across is darkfall and i fking hated it.



lol but GW2 has crappy combat.

Gearing and grinding for gear is fine for PvE and in fact its fun to come across that rare drop every once in a while.

PvP shouldn't have anything to do with grinding for gear/stats. It should be Player vs. Player; not Gear vs Gear.