I'd like to see 2 things
1. A jail system that CAN be abused.
2. An easy/painless way to get out of it.
What this would do is create a way for people in power to make mistakes, and a big one. If someone gets real loose with throwing people in jail when they are put in power, its likely the community would rally together and make damn well sure they can't do it again. On the flip side, people who don't abuse it would gain trust from the people.
But so this isn't some sort of 'trolling' tool for the one in power even with community backlash there should be a way to make it an annoyance at worst. Something like a 'jail immunity' so someone can't just be put in jail over and over again within the same day/week.
Getting out should have many options, some basic examples:
1. Bribe (pay to avoid going there at all)
2. Stealth (sneak out)
3. Force (kill a bunch of guards on the way out, along with any 'witnesses' so you just aren't racking up more convictions, for RP purposes)
4. Puzzles (on its own or part of stealth)
5. Or even a way for someone else to bust you out, like one of the other options but a friend doing it in a kind of 'reverse' and its easier/cheaper
In general I don't think it should be treated like a 'huge deal' if implemented. The whole idea of jail has a lot of inherent basics that are counter to having a fun in a video game. It should be little more than say having to repair or doing a simple corpse run like Saieno hinted towards. The difference being this was being enacted by a person rather than a faceless mechanic.
I'm not terribly attached or excited about the idea of it being put in, but i think it could be interesting if put in and if it were this is what I would like to see.
I agree this system will be fun, maybe if the jail environments change all the time. However, generally speaking, we can't trust "players" to decide who gets jailed. I also disagree with the majority choice because many of this played decided councils can form certain fallacies and cultures to get the majority to believe them, it works with real life politics as well. Take it as the Shirley Jackson lottery scheme, this system can and will be abusable to an extent that it becomes troll material and we want to avoid that as much as possible.
We can also judge this system's performance just by observing the various behaviors of the forums, we've got many different types of people with various morals, some keep their integrity, while others choose that they can do whatever they want on an online game. So far the political system in Tera online has only allowed player politics to change certain aspects of the game that will affect the general gameplay. As far as I've concern, the political system never takes on any aspect of having power to decide what happens to an individual player or customer, and neither should it be able to.
One of the major reasons why i'd disagree on "player choice" being assimilated into this system is because I believe for one, that player choice will vary on the different situations. Take PVP servers in general, in competitive environments, many will form alliances while others will form enemies. As much as I'm concerned judging by other games, players do tend to gank on the weaker players or the scape goat of each community. Once again, as observed from games with "vote kicking" systems majority tends to follow the band wagon even if there isn't much of a valid reason for him/her to be removed from the current game.
Finally do note that there will be at most a few minorities or larger groups of players that may choose to exert themselves from the majority, You have to take note of the large customer base that is made of different people with different beliefs and goals, this isn't going to stop small inferior complexes that can exist in this game ( for example, Elins and Carebears ) just like it does with other game communities.
I personally am one of those few people who often question the majority's choices and especially the authority, and having the thought of getting throne to jail based on a player's decision that can be based on many fair or unfair factors isn't quit pleasing. Democracies are based on the majority, sure, but majorities can be morally deceased as well. However, if this system is under the hands of our very own moderators and game masters, I'd more or less support it.
Yea, I do not want to be in jail either, from what I can add to the thread though besides I would hate this idea is that:
You are not automatically put into jail, and must be killed by someone who is actively trying to put you there after having a bounty etc placed on your head.
And you are not forced to be in an area during the duration but you are forced to spawn at certain spawn points that are really in inconvenient places and away from towns/sparse compared to regular spawn points.
Really dislike being forced someone for however longer (longer than 5 minutes is idiotic) because not everyone has an hour of time to waste on useless [filtered].
JAIL System, ah how about F-NO....Moveing On Now.
just have the jail system work like skyrims. u cause trouble in cities and u get caught by guards u go to jail. if u dont get caught u have a bounty put on ur head and players/npc can kill u or capture u alive and put u in jail. there should also be some way of breaking out if u are in jail.
Wow, there are a lot of people in here who apparently don't know how to read.
The jail system would be a means for the Vanarch to implement his power over the people.
Power comes from authority. If you have no Authority, you have no Power. Your will means nothing to others.
Where does Authority come from, though? Popular consensus.
How does Popular Consensus fit into government? Derp, is that actually a question? The only way you'll get Authority is if the Popular Consensus (your realm) votes for you. The majority vote must be for you, if you are to be elected into office. The majority vote will usually not be for a total prick, seeing as the majority of people in every MMO I've played have had normal IQ levels. People have this misconception that there are always more trolls than intelligent lifeforms with valuable opinions, like all of ours, when really it's just that trolls and idiots stand out more.
If you get put into jail, it's because the majority of the people on the server wanted your actions to be a means for such incarceration. Blue Hole won't put in a system that if abused will continue to be abused for an incredibly long amount of time. If somehow (and this theory is ludicrous) a troll is elected Vanarch, and he abuses the system, then people will be more careful with their votes next time, won't they?
The system needs to be something which enforces an idea, but can also be a fun experience for players with many options to escape or earn their freedom depending on their preferred style of play. I also liked the idea about a council of players to keep the power being held in one spot. Blue Hole won't implement some overpowering Monarchy if there are capabilities available to the Monarch which include abusive possibilities (putting people in prison). They'll have to share power with a handful of other people, all elected by the remaining players.
Honestly, does anyone disagreeing with this system know anything about separation of power and the basics of power and authority?
Furthermore (I just now learned this), being a Vanarch only gives you power over a REGION. If you look at the world map at the bottom of this post, you'll see the world has a couple dozen regions. So let's say some jerk is elected for the Vanarch of Allemantheia. Fine then, just don't hang out in Allemantheia.
This promotes an insanely high level of separation of power. The US government has the Judicial, Executive, and Legislative branches. This also goes without saying the separation of State, Federal, and National power. That's only about 6 separations of power. TERA will have over 20 main divisions of power.
People shouldn't fear the jailing system. If you don't like the policy of one region or fear being incarcerated (whether it would be a just act or otherwise), then don't go there! Don't eliminate the system altogether for people who want to create PvP realm Mafias of outlaws and criminals, on the run from the law. Don't eliminate iron-fisted implementation of policies which people voted to have.
If you now think that the jailing system should be taken of the entire game, even though there is an enormous separation of power, variation of world-wide policy, a multitude of creative and epic paths to gain your freedom, and above it all, direct consensus of the people which determines the entire outcome of the region the first place, I have nothing more to say to you.