Psychopathy
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jkkennedy on 03/21/2012, 03:16 PM - view
No, i see what evolves from it... ABUSE, you just choose to ignore the fact that there are many more PvEers and it won't be a raid per say, but rather a zerg of people guarding a guy against a small group of people. Then people stop giving a [filtered], and nobody comes to these events and you have a guy just sitting logged off for the jail time, playing a different character (what I would do as a PvPer because sitting around is no fun at all). It will turn into a way to get rid of someone's character for however long, because the effort or gold or w/e it takes to get them out would be too high and a fight is out of the question because...guess what if you got jailed through some reporting system, you have a bunch of enemies and other whites will just join in because of zerg mentality.
Slippery slope argument, look it up it's a real thing.
Saying some bs like "I want players to drop gear" shows you are one of those guys who just want to have no consequences but get massive rewards from hunting reds in mass because they will give you fat loot or justify your zerg mentality. You see it from the white zerg side, thinking "I really wish I could get rid of this [filtered]" and "it would be fun to show him what it feels like to get hunted down", but for you having people patrol leveling areas is hard somehow? Policing already happens in beta, reds get zerged already, the system that adds a major punishment is not necessary to spark a two sided conflict between whites and reds. No ganker will continue to gank if he is getting completely shut down by a patrolling group. And no PvPer will continue to PvP if they constantly get zerged without a chance to do anything. They will keep going until they start dying over and over, especially since crystals break and that's a prety major risk of PvP.
From my perspective as a PvPer whose name will probably eventually become known by anyone involved in any sort of PvP, I can tell you my fame will make me quit b/c venerachs will try to jail me all the time. From a gnaker's perspective, it will be much the same their infamy will make them quit the game because they will get jailed a lot.
Can a jail system work? Yes, and with minimal jail time it might be less abusable, but a thread titled BRINGING BACK the jail system (making us thing of KTera jail system) will get a lot of hate, and the jailing concept really adds nothing but an RP element to the game, since we already have the means to prevent ganking and with the karma system, finding griefers is quite easy. Maybe if the thread was titled "PvP incentive system" (and didn't mention jail time), you would be getting different responses.
Psychopathy on 03/21/2012, 02:35 PMThen talk about Sieges being implemented. Talk about the whole SRO style Thief/Trader/Merchant system ( http://tera-forums.enmasse.com/forums/player-vs-player/topics/Best-Open-PvP-Concept-Ive-ever-enjoyed-in-a-game ) that I made a post about a month ago. Talk about any system that doesn't PREVENT GAMEPLAY and DISCOURAGE PvP, instead of talking about a jail system?
To be honest I do want sieges or essentially open world warfare and conquest in the game. I would personally like to have so much more. I want the conquest, I want the loot drop, I want the jail system. I want the open world PvP system done to the extreme and so many options be there available. I do not want the bland joke we are given. The jail system allows the open world PvP to change and evolve.
So again jail = preventing gameplay = bad idea since abusable AND it prevents gameplay....I mean, how is that not a bad idea?
Once again, your reasoning is quite wrong. You only look at it as a sole individual. The singular person who gets arrested...which would not happen crazy amounts unless they are letting it happen, and you are screaming that it takes your game time away.
Instead...what the jail system does is create a dynamic event that players can jump in and participate in whenever it starts to occur. A guild can help stop the arrest of their member, a guild or other enemies of the state can free the imprisoned player from their shackles. Players can defend the jailers and guard them on the trip opposing enemies. Players can create raids that have a multi-tier process of breaking into an actual jail and freeing any prisoner inside...heck this can be done anytime for the fun of it. People can guard the prison and experience the other side of this raid and the political system can have a larger meaning.
You are looking at the small picture, we are trying to look at the larger picture. We see what evolves from this, you only see what you as an individual might be limited by for a very short period of time.
You are largely ignoring all the features that enable PvP and harp on the one feature that provides some sort of consequence...albeit a short consequence. This is not a ban, it is not a keep your from PvP, it is a PvP enabler. It helps create this PvP excitement. The minute amount of time you might have spent in shackles is something that can be discussed as well on how to make it interesting.
I have already made tons of ideas on how being in the jail could become interesting, from smuggling weapons to gladiator fights (though this of course brings you away from Open World I guess).
Too many game developers are afraid to expand to anything, because players are afraid to try anything new. Most people who argue against this idea has never participated in a system fleshed out for this. Most people here have very little experience beyond WoW, Rift, or SWTOR PvP...and that is not true Open World PvP. Also..be aware I was not indicating anyone specific about who has no experience as I am not sure who does.
No, i see what evolves from it... ABUSE, you just choose to ignore the fact that there are many more PvEers and it won't be a raid per say, but rather a zerg of people guarding a guy against a small group of people. Then people stop giving a [filtered], and nobody comes to these events and you have a guy just sitting logged off for the jail time, playing a different character (what I would do as a PvPer because sitting around is no fun at all). It will turn into a way to get rid of someone's character for however long, because the effort or gold or w/e it takes to get them out would be too high and a fight is out of the question because...guess what if you got jailed through some reporting system, you have a bunch of enemies and other whites will just join in because of zerg mentality.
Slippery slope argument, look it up it's a real thing.
Saying some bs like "I want players to drop gear" shows you are one of those guys who just want to have no consequences but get massive rewards from hunting reds in mass because they will give you fat loot or justify your zerg mentality. You see it from the white zerg side, thinking "I really wish I could get rid of this [filtered]" and "it would be fun to show him what it feels like to get hunted down", but for you having people patrol leveling areas is hard somehow? Policing already happens in beta, reds get zerged already, the system that adds a major punishment is not necessary to spark a two sided conflict between whites and reds. No ganker will continue to gank if he is getting completely shut down by a patrolling group. And no PvPer will continue to PvP if they constantly get zerged without a chance to do anything. They will keep going until they start dying over and over, especially since crystals break and that's a prety major risk of PvP.
From my perspective as a PvPer whose name will probably eventually become known by anyone involved in any sort of PvP, I can tell you my fame will make me quit b/c venerachs will try to jail me all the time. From a gnaker's perspective, it will be much the same their infamy will make them quit the game because they will get jailed a lot.
Can a jail system work? Yes, and with minimal jail time it might be less abusable, but a thread titled BRINGING BACK the jail system (making us thing of KTera jail system) will get a lot of hate, and the jailing concept really adds nothing but an RP element to the game, since we already have the means to prevent ganking and with the karma system, finding griefers is quite easy. Maybe if the thread was titled "PvP incentive system" (and didn't mention jail time), you would be getting different responses.
Edited by: Psychopathy
about 1 year ago