Jail System - Ideas for bringing it back

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jkkennedy on 03/21/2012, 03:16 PM - view
Psychopathy on 03/21/2012, 02:35 PM
Then talk about Sieges being implemented. Talk about the whole SRO style Thief/Trader/Merchant system ( http://tera-forums.enmasse.com/forums/player-vs-player/topics/Best-Open-PvP-Concept-Ive-ever-enjoyed-in-a-game ) that I made a post about a month ago. Talk about any system that doesn't PREVENT GAMEPLAY and DISCOURAGE PvP, instead of talking about a jail system?


To be honest I do want sieges or essentially open world warfare and conquest in the game. I would personally like to have so much more. I want the conquest, I want the loot drop, I want the jail system. I want the open world PvP system done to the extreme and so many options be there available. I do not want the bland joke we are given. The jail system allows the open world PvP to change and evolve.

So again jail = preventing gameplay = bad idea since abusable AND it prevents gameplay....I mean, how is that not a bad idea?


Once again, your reasoning is quite wrong. You only look at it as a sole individual. The singular person who gets arrested...which would not happen crazy amounts unless they are letting it happen, and you are screaming that it takes your game time away.

Instead...what the jail system does is create a dynamic event that players can jump in and participate in whenever it starts to occur. A guild can help stop the arrest of their member, a guild or other enemies of the state can free the imprisoned player from their shackles. Players can defend the jailers and guard them on the trip opposing enemies. Players can create raids that have a multi-tier process of breaking into an actual jail and freeing any prisoner inside...heck this can be done anytime for the fun of it. People can guard the prison and experience the other side of this raid and the political system can have a larger meaning.

You are looking at the small picture, we are trying to look at the larger picture. We see what evolves from this, you only see what you as an individual might be limited by for a very short period of time.

You are largely ignoring all the features that enable PvP and harp on the one feature that provides some sort of consequence...albeit a short consequence. This is not a ban, it is not a keep your from PvP, it is a PvP enabler. It helps create this PvP excitement. The minute amount of time you might have spent in shackles is something that can be discussed as well on how to make it interesting.

I have already made tons of ideas on how being in the jail could become interesting, from smuggling weapons to gladiator fights (though this of course brings you away from Open World I guess).

Too many game developers are afraid to expand to anything, because players are afraid to try anything new. Most people who argue against this idea has never participated in a system fleshed out for this. Most people here have very little experience beyond WoW, Rift, or SWTOR PvP...and that is not true Open World PvP. Also..be aware I was not indicating anyone specific about who has no experience as I am not sure who does.


No, i see what evolves from it... ABUSE, you just choose to ignore the fact that there are many more PvEers and it won't be a raid per say, but rather a zerg of people guarding a guy against a small group of people. Then people stop giving a [filtered], and nobody comes to these events and you have a guy just sitting logged off for the jail time, playing a different character (what I would do as a PvPer because sitting around is no fun at all). It will turn into a way to get rid of someone's character for however long, because the effort or gold or w/e it takes to get them out would be too high and a fight is out of the question because...guess what if you got jailed through some reporting system, you have a bunch of enemies and other whites will just join in because of zerg mentality.

Slippery slope argument, look it up it's a real thing.

Saying some bs like "I want players to drop gear" shows you are one of those guys who just want to have no consequences but get massive rewards from hunting reds in mass because they will give you fat loot or justify your zerg mentality. You see it from the white zerg side, thinking "I really wish I could get rid of this [filtered]" and "it would be fun to show him what it feels like to get hunted down", but for you having people patrol leveling areas is hard somehow? Policing already happens in beta, reds get zerged already, the system that adds a major punishment is not necessary to spark a two sided conflict between whites and reds. No ganker will continue to gank if he is getting completely shut down by a patrolling group. And no PvPer will continue to PvP if they constantly get zerged without a chance to do anything. They will keep going until they start dying over and over, especially since crystals break and that's a prety major risk of PvP.

From my perspective as a PvPer whose name will probably eventually become known by anyone involved in any sort of PvP, I can tell you my fame will make me quit b/c venerachs will try to jail me all the time. From a gnaker's perspective, it will be much the same their infamy will make them quit the game because they will get jailed a lot.

Can a jail system work? Yes, and with minimal jail time it might be less abusable, but a thread titled BRINGING BACK the jail system (making us thing of KTera jail system) will get a lot of hate, and the jailing concept really adds nothing but an RP element to the game, since we already have the means to prevent ganking and with the karma system, finding griefers is quite easy. Maybe if the thread was titled "PvP incentive system" (and didn't mention jail time), you would be getting different responses.
Edited by: Psychopathy about 1 year ago
Stabbie Profile Options #212

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Despite your massive walls of text, full of red herrings that don't ever address the main issue(s)... A Jail system is a bad idea.

We've read it. We understand it. We still think it's dumb. Clearly, so do the developers.

You have not made a single, intelligent counter-argument against the many posts that have explained how overly-simple this system would be to abuse.

Simply stating your opinion that "other systems can be abused too", is irrelevant, doesn't address the issue(s) and isn't helping your cause.

Your idea, as presented, fails to hold up against even the most cursory scrutiny.

Back to the drawing board with you. Only this time, please draw something up for the RP Server Forums and leave us alone. ;)
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Stabbie on 03/21/2012, 04:35 PM - view

Despite your massive walls of text, full of red herrings that don't ever address the main issue(s)... I can't think of a way to make the jail system fun, and relatively protected from abuse.


Alright. First, please learn the difference between "red herrings" and rhetorical speech. Anything that you think of as "off topic" is being said to make you stop and think about how it relates to the big picture. Secondly, I fixed that for you. Just because you can't think of a way to come up with a functioning jail system, doesn't mean no one else can.

Stabbie on 03/21/2012, 04:35 PM - view

We've read it. We understand it. We still think it's dumb. Clearly, so do the developers.


No, not clearly. They just don't want to bring it up again because they don't want the flood of QQ from the people who can't grasp the concept of dynamic, goal oriented OWPvP.

Stabbie on 03/21/2012, 04:35 PM - view
You have not made a single, intelligent counter-argument against the many posts that have explained how overly-simple this system would be to abuse.

And you have not made a single intelligent count-argument as to why every other system in the game is free from the possibility of abuse. OR have said how you, personally, would abuse it. If I could get some kind of feedback I could work out some of those kinks.

Stabbie on 03/21/2012, 04:35 PM - view

Simply stating your opinion that "other systems can be abused too", is irrelevant, doesn't address the issue(s) and isn't helping your cause.

Simply stating your "opinion" that "this system can be abused," is unhelpful, and doesn't address the fact that you're not pointing out any flaws in the system that could easily be fixed by a professional game developer.

Stabbie on 03/21/2012, 04:35 PM - view
Your idea, as presented, fails to hold up against even the most cursory scrutiny.

Your "scrutiny" is laughable at best. You still haven't given any kind of feedback as to how you would abuse this system.

Stabbie on 03/21/2012, 04:35 PM - view

Back to the drawing board with you. Only this time, please draw something up for the RP Server Forums and leave us alone. ;)

My dear, we never left the drawing board.
Edited by: Roda about 1 year ago
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Roda on 03/21/2012, 05:17 PM - view

My dear, we never left the drawing board.


I wish game devs had more say in how their game is run. They could then try out ideas until they polish them out based on feedback and experience from hired testers or focus groups and truly build an MMO from the ground up.

We said countless times the other system aren't abuse free and there's topics all over the place regarding safe zone humping and 100% 30 sec hp pots and level difference bonuses and etc...

Dunno about him, but I have said multiple times if there is a jailing system that will actually jail people for a long period of time (and anything longer than the time it takes to take a break, watch an episode of Big Bang Theory or eat per day is too long...so 30 min max) it will be abused by the masses because most people are on the side of justice and if they lose a fight they start cheating and trying to get some other advantage and overall....abuse a system.
Edited by: Psychopathy about 1 year ago
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Ok, so to you, it makes more sense that the developers didn't implement a system/policy because of QQing, rather than because they thought it was a bad idea? I'd like to direct you to any of the 9797979798 posts about Elin armor that debunk that theory.

Nice try though. They didn't implement it, because it's a bad idea.

*Edit in case you miss the relevance.
En Masse have shown, quite clearly, that they are perfectly capable of ignoring QQing on the forums when they decide they want to implement something.


I'm not going to argue with you about any systems in the game other than the one we're talking about here. And yes, those are red herring arguments.

I've given examples of how your jail system can be abused. You're just seeing red and ignoring them. I even wrote one up in your RP-speak hoping to get through to you that way. Go back through my posts in this thread.

Also, you're the one trying to push something new and unwanted onto an open PvP server. Is it not common sense that you should, at the very least, provide a plan that doesn't have obvious, gaping holes in it before Devs spend even 5 minutes on implementing it?

Even if you make it air-tight on paper, there will still be flaws found once something like that went live. So far, you can't even get it right on paper.

Don't blame your failure to formulate a solid system on people who are criticizing the obvious flaws in it.

Edited by: Stabbie about 1 year ago
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Psychopathy on 03/21/2012, 05:28 PM - view

I wish game devs had more say in how their game is run. They could then try out ideas until they polish them out based on feedback and experience from hired testers or focus groups and truly build an MMO from the ground up.

That's 100% why I think announcing a "jailing" system, before they had time to work out all the kinks, was a bad idea. Negative Nancys jumped to the worst conclusion and denied all possibility of them liking one. That scared En Masse out if it. :/ This system really needed some hard-core development with lots of tender love and care, testing and retesting, to really shine in the public's eye. The developers lacked confidence when they announced it, and like a little-trained horse, the community sensed this and made a fuss, kicking and screaming.

Psychopathy on 03/21/2012, 05:28 PM - view
We said countless times the other system aren't abuse free and there's topics all over the place regarding safe zone humping and 100% 30 sec hp pots and level difference bonuses and etc...

That is why I'm using that as an argument, though. These are problems with systems that should, and are probably going to get worked out. The same goes for any kinks in the jailing system. If they're is room for abuse, the paid professionals will do their job and be able to work it out with testing.

Psychopathy on 03/21/2012, 05:28 PM - view

Dunno about him, but I have said multiple times if there is a jailing system that will actually jail people for a long period of time (and anything longer than the time it takes to take a break, watch an episode of Big Bang Theory or eat per day is too long...so 30 min max) it will be abused by the masses because most people are on the side of justice and if they lose a fight they start cheating and trying to get some other advantage and overall....abuse a system.

Yeah anything over 30 minutes is WWAAAYYYY too long. I still think 30-20 minutes is a very harsh effect and should only be used for *special* cases (bots and gold spammers). If you also look in my proposal I do mention buffs that are proportional to how you spend your "jail time" and how long the "sentence" is. The longer the "sentence" the stronger your buff.

I'm trying to work around discouraging false accusation (suggestions welcome).
I've been playing around with the idea of betting infamy points for the accusers. Like, if I want to accuse Bob of being a complete jerkface, I would go though the accusation process, and in that process I would gain X infamy points, and for each accusation Bob acquires, my infamy gained from that accusation goes down. So if I just blind spam people who aren't really causing trouble, I would wind up with a ton of infamy points and be a flashing red "KILL ME" sign.

Another idea is a billboard in town of the accused people, and the people who accused them (the info in my proposal is the info that would be displayed if it was sent anonymously). That way if you feel like people are falsely accusing you, you could go to that board and hand out your own justice.

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Stabbie on 03/21/2012, 05:44 PM
Ok, so to you, it makes more sense that the developers didn't implement a system/policy because of QQing, rather than because they thought it was a bad idea? I'd like to direct you to any of the 9797979798 posts about Elin armor that debunk that theory.

Nice try though. They didn't implement it, because it's a bad idea.

*Edit in case you miss the relevance.
En Masse have shown, quite clearly, that they are perfectly capable of ignoring QQing on the forums when they decide they want to implement something.

Now my times may be a bit fuzzy, but I do believe that that the jail system QQSTORM happened before the Elin Pantsu withdrawls, during the time when EME was still making edits to the game, and in all honesty, was a bit green...

Unless you're talking about the current situation, where there's like 4 (+ however many lazy people gave their hardest effort to press the "pantsu" button on a petition) people preaching and spamming threads that have no constructive feedback and are merely complaining how EME is infringing on their rights somehow.. Then yeahh.. It's pretty easy to ignore those goons..

Stabbie on 03/21/2012, 05:44 PM

I'm not going to argue with you about any systems in the game other than the one we're talking about here. And yes, those are red herring arguments.

When you bring up that X system can be abused so X system should not be available, while YZABCDEFG+ systems are currently available and all have bright and shining opportunities to be abused, then yes it is a part of the argument. Because if X can't be in the game because of the opportunity to be abused, then all those other systems shouldn't be in the game either.

Stabbie on 03/21/2012, 05:44 PM

I've given examples of how your jail system can be abused. You're just seeing red and ignoring them. I even wrote one up in your RP-speak hoping to get through to you that way. Go back through my posts in this thread.

I only saw red when I was talking to the nihilist. Although, I will admit that [filtered]mode has been activated several times in this thread.

And I have given several options as to how to avoid abuse. This is why you test systems over and over and over and over and over until you get it right. You can't just magically come up with a good game design on the first go. It's trial and error.

If you like, we can have a back-and-forth discussion on the parts you have trouble with, and can work out what would go wrong. But I can't do anything with "I don't want a jail system."

Stabbie on 03/21/2012, 05:44 PM

Also, you're the one trying to push something new and unwanted onto an open PvP server.

And you're the one trying to stagnate the genre with a 10 year old system, which is unwanted to the true MMORPG player.

Stabbie on 03/21/2012, 05:44 PM

Is it not common sense that you should, at the very least, provide a plan that doesn't have obvious, gaping holes in it before Devs spend even 5 minutes on implementing it? Even if you make it air-tight on paper, there will still be flaws found once something like that went live. So far, you can't even get it right on paper.

Don't blame your failure to formulate a solid system on people who are criticizing the obvious flaws in it.


This plan is not a finished plan.
This plan is not a finished plan.
This plan is not a finished plan.
This plan is not a finished plan.

If they implemented my system as it is now, I would have to go to Seattle, and personally slap every last one of them.

I am a student, I don't have time to work out ONE HUNDRED PERCENT of the kinks. If I was an employee of BHS/EME, and this was my job, then yes, I would spend night and day working on this, working out every last kink I could find, but I'm not. I have homework and other distractions. That is why I ask for feedback, and ways to fix some of the pressing issues.
Edited by: Roda about 1 year ago - Reason: This IS the "Jail System - Ideas for bringing it back" thread and not the "Jail System - QQ Because You Can't Come Up With A Way to Make it Fun" thread, after all.
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Soooooo... because I think your jail system is a bad idea that's full of potential for abuse, that means that I'm "trying to stagnate the genre with a 10 year old system"? Gotcha.

Do you realize how retarded that sounds?

I'm not anti-innovation. I'm not anti-change. I'm anti-bad-idea.

Your jail system, as it stands, is a bad idea.

By your own admission, your plan isn't "finished". How much sense does it make to get angry with people who are speaking out against a half-assed plan?
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Stabbie on 03/21/2012, 06:44 PM - view
Soooooo... because I think your jail system is a bad idea that's full of potential for abuse, that means that I'm "trying to stagnate the genre with a 10 year old system"? Gotcha.

Do you realize how retarded that sounds?

I'm not anti-innovation. I'm not anti-change. I'm anti-bad-idea.

Your jail system, as it stands, is a bad idea.

By your own admission, your plan isn't "finished". How much sense does it make to get angry with people who are speaking out against a half-assed plan?


Why not instead of continuously saying the idea is terrible, you explain why the idea is terrible...."It will be abused" is not constructive in anyway. As its been pointed out that every system in game just about is capable of being abused.

If you have no further input on the system and think its just a bad idea all around, its been noted many times over, and you have nothing else to contribute to this thread. Allow us to actually continue to improve our idea to the point of being non abuse able. Instead of constantly going back and forth with you, that obviously isn't leading anywhere.
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(EDIT: Thank you, Vunak.)

Stabbie on 03/21/2012, 06:44 PM - view
Soooooo... because I think your jail system is a bad idea that's full of potential for abuse, that means that I'm "trying to stagnate the genre with a 10 year old system"? Gotcha.

Do you realize how retarded that sounds?

I'm not anti-innovation. I'm not anti-change. I'm anti-bad-idea.

Your jail system, as it stands, is a bad idea.

By your own admission, your plan isn't "finished". How much sense does it make to get angry with people who are speaking out against a half-assed plan?


Roda on 03/21/2012, 05:51 PM

I am a student, I don't have time to work out ONE HUNDRED PERCENT of the kinks. If I was an employee of BHS/EME, and this was my job, then yes, I would spend night and day working on this, working out every last kink I could find, but I'm not. I have homework and other distractions. That is why I ask for feedback, and ways to fix some of the pressing issues.


Roda on 03/21/2012, 05:51 PM
This is why you test systems over and over and over and over and over until you get it right. You can't just magically come up with a good game design on the first go. It's trial and error.

If you like, we can have a back-and-forth discussion on the parts you have trouble with, and can work out what would go wrong. But I can't do anything with "I don't want a jail system."



I expect people to be mature enough to understand that this system can be improved if worked on it enough. Stop looking at what it is, but what it could be, and how it could be improved. (I even made a bullet point in my post that noted that I knew it needed improvement, and everything should be taken with a grain of salt.)

I don't get "angry" when someone points out how something is wrong with my idea. I welcome it! I get angry when someone says "this is bad" and never provides any constructive feedback for me to work off of. I WANT this to work. I have an attachment to the opportunity for a new type of PvP, not the way it's carried out.

About the ancient OWPvP system comment. That's the feeling I get with your posts. It seems like you want the same, tired, old OWPvP system and if any new kind of OWPvP comes around, you want it to be 100% consensual, which says (to me) that you just don't want it.
Edited by: Roda about 1 year ago