New Rules are Horrible!!!

Inda Profile Options #91

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Kyndigg on 03/08/2012, 02:59 AM - view


Actually it does affect people. Say I flag and kill someone= level then some scrub lowbies run up and attack me because I'm in outlaw and I kill them. Now I'm red for 600+ minutes. Not cool.

Let people grief people, grow to hate them and get revenge, police your own game. Now with the system I'll probably just point and laugh as the carebears get culled.

I don't see how perma-flagging wouldn't work. Don't run through their AoE and you won't be hit. Unless you are saying this towards something else?


With the way levels work in this game even a group of people 6 levels below couldn't touch you. Just walk away since you don't like killing lowbies.

Nobody that would have helped before suddenly is going to stop helping unless they are some kind of 12yo 'rebelling' against a ruleset that hurts nobody but actual griefers.

Permaflagging doesn't work because imagine somebody attacks a player around me. I can't go help him because then I also start hitting him because every attack in the game outside of lock-ons is technically aoe and things get messy really fast. I'd have to invite him to my group first which means he has to leave crosshairs mode, accept, and go back into crosshairs mode all while somehow fighting another player until I can help him. You'd basically be forced to perma-group with everyone in your direct vicinity which is way more detrimental to most people's game than having to hit outlaw every now and then.
Kyndigg Profile Options #92

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Neutral
Kyndig Lvl.60
Mount Tyrannas (PVP)
Castanic Warrior
Actually Lock-On sleep spells and other stuns land quite frequently. Imagine having two people casting it on you over and over. Plus like you said they can teleport/mount/teleport to catch you as the rest of their group bangs on your face. Good luck getting very far. Which I actually mentioned this in my Bugs and Suggestions post. Easy fix: add in a mount cast time like channel switching. So running away isn't an option unless safe zone is very close...and that is still a very flawed system if you're not allowed to defend yourself. Failure to admit this just makes you look like a fool.

Rebelling yes. 12yo..umm no. Once more it hurts more than just griefers but you fail to look at the big picture.

Whats perma-flagging got to do with you not being able to assist someone near you? Perma-flagging just means someone in outlaw at all times. I was never referring to Valks version of the entire server being red.
KillSlash Profile Options #93

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ValkyrieLaw on 03/08/2012, 01:41 AM - view
TL;DR version: No u.

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Sorry, you're out of your mind. This new change encourages the killing of lowbies, because tons of players want to be perma-red.

And no, it doesn't encourage helpfulness. In games where the game itself sets the rules and restrictions, the playerbase as a whole becomes apathetic. There will still be some people helping, as always...but there'll be less. When a game forces its playerbase to fend for itself, they band together and do just that. People stop what they're doing and go out of their way to help. When a game puts its own arbitrary hand-holding systems in place, a big chunk of those players just go "meh" and continue crafting, or only help if they see it actually happening near them.


Tl;DR: This system in fact, does encourage players to band together and police themsevers. You're wrong. Also, bashing players, and concepts you previously said were great things make you look bad.

Tl;DR for the Tl;DR: You're nuts.

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Apparently we have different definition of true griefers. I consider true griefers who only want to be red until someone closer in level shows up, then bails. That type of player doesn't want perma-red.

This is not some arbitrary limiting system that discourages self-policing. This is hardly a cruel or regulation, it simply allows people to kill griefers while blue. There is literally nothing about this system that really helps the lowbie directly, it merely FACILITATES self policing. It encourages people to come help lowbies now because now they don't have to worry about hitting everyone if the griefer decides to go blue first.

Also, you are really the one that is out of your mind. You could be virtually perma red in the past, just PRESS THE OUTLAW BUTTON AGAIN. How is that hard to grasp? Being perma red means you can do nothing around other people or safely quest anymore.

The rest of your post is just mindless ranting and bashing of other players who like different things than you. Perma red for everyone wouldn't work in tera because of friendly fire.

I also how you bashed on self-police squads when all this time you have been proclaiming that's how it should be done on PvP servers.

Really, I had thought you were better than that. A raging posts that clearly does not include the definition of arbitrary, and flips back on previously state opinion.

The delusional one is you. Enjoy your PvE server with the same kind of players who you just put down in your post.

Edited by: KillSlash about 1 year ago
msoltyspl Profile Options #94

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Amene Lvl.60
Tempest Reach (PVE)
Elin Warrior
The changes are a bit of a smokescreen. They might help a bit at lower levels - but once population matures (at/near level cap - and leveling IS blazing fast here), that system solves nothing. Essentially back to square one. People asking for scrubbing and control will cry rivers on forums, the rest will respond with usual "go back to wow".

Furthermore - due to omnipresent aoe and kinda of combat system we have here, it's a pandora box of tagging tricks.

I'd really, really suggest yet again, EnM 3 types of servers:

- hardcore PvP (no hub protection, no artificial level difference penalties (which have no place in such PvP context)),
- KTera-ish PvP (PvP at level cap only, outlaw with penalties, perhaps minor adjustments)
- PvE (with GvG)

You cover pretty much all bases here, instead of yet again following single thing not really suiting anyone.
Inda Profile Options #95

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Kyndigg on 03/08/2012, 03:50 AM - view
Actually Lock-On sleep spells and other stuns land quite frequently. Imagine having two people casting it on you over and over. Plus like you said they can teleport/mount/teleport to catch you as the rest of their group bangs on your face. Good luck getting very far. Which I actually mentioned this in my Bugs and Suggestions post. Easy fix: add in a mount cast time like channel switching. So running away isn't an option unless safe zone is very close...and that is still a very flawed system if you're not allowed to defend yourself. Failure to admit this just makes you look like a fool.

Rebelling yes. 12yo..umm no. Once more it hurts more than just griefers but you fail to look at the big picture.

Whats perma-flagging got to do with you not being able to assist someone near you? Perma-flagging just means someone in outlaw at all times. I was never referring to Valks version of the entire server being red.


Can you explain why somebody would suddenly not help a lowbie just because the person ganking gets a longer outlaw timer?

If you meant that kind of perma-flagging then I agree there should be an option for that. You had said you'd agreed with Valk's post so I took it to mean you agreed with his entire server red idea as well.

I personally had trouble landing things on higher level players so I'd disagree on that point but kind of hard to prove one way or the other till friday.
Huxer Profile Options #96

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ValkyrieLaw on 03/07/2012, 08:08 PM - view
Arbitrary restrictions we didn't need. Sorry, I don't need a game-mechanic telling me not to kill lowbies to not want to. Hand-holding and invisible barriers are not for me.

Enjoy your watered-down ruleset.

On the flip-side, this just makes the real griefers happier. Perma-red status is what they're after, and the best way to do that is farm some lowbies. Lowbies that won't get protection from high levels anymore, because arbitrary rules were put in place so they don't have to help.

I was annoyed that I wouldn't be playing on the ffa faction-less no-holds-barred owpvp server. I no longer care. *shrug*


Your opinion is almost completely flawed. There is no 'restriction' at all. People who would do this want to be red, now they will be. People who want to kill people who do this can recognize them. here are extra rules being put into play. On the flip[ side, I'm glad you are happy to go to a PVE server, I can't stand people who talk like they have insight when they are pulling their ideas out of their [filtered].

Btw how punny is it that the game designers used the word [filtered]s in the patch notes?
ghost69 Profile Options #97

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I have edited my first post since it seems like no one is reading all 7 pages..from last night. Hopefully this will clear some confusion up.
Keyral Profile Options #98

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Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
I for one do not want anymore changes to PVP...

I want a challenging environment where we have fun but are not limited by our actions...

if you honestly want to be on a PVP server but do not want to be killed then be on a PVE server and challenge people to duel.

That way you can be as lame as you all sound but never need to die..... There should be no penalties to PVP. What is the FING Point of being on PVP server when you cannot PVP...

Everyone here screaming for changes please do everyone a favor and play on a PVE server.
ghost69 Profile Options #99

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i agree, the new rule's are fine since it doesn't hinder pvp. But if they should implament k-tera's rules, would be stupid. I can understand it works for k-tera since they don't have actual pvp servers. But for us it would just destory pvp all together.
rileydog11 Profile Options #100

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i realy think pvp will need 3 kinds of server rules 4 the NA game anyway good hunting guys