New Rules are Horrible!!!

ghost69 Profile Options #31

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Khaios on 03/07/2012, 06:45 PM - view
Nice, i'm happy. This system is really cool then, i would like it even more if outlaw couldn't benefit of safe zone xD


I agree, and IMHO I still think it would be awesome if I'm a outlaw and someone else engages me they become a outlaw. I know not that many people like this idea but personally I think it would be awesome, I see huge battles forming from this type of system.
Khaios Profile Options #32

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ghost69 on 03/07/2012, 06:47 PM - view
Khaios on 03/07/2012, 06:45 PM
Nice, i'm happy. This system is really cool then, i would like it even more if outlaw couldn't benefit of safe zone xD


I agree, and IMHO I still think it would be awesome if I'm a outlaw and someone else engages me they become a outlaw. I know not that many people like this idea but personally I think it would be awesome, I see huge battles forming from this type of system.


Yea I kinda agree with you, but i don't mind the current system too thought. In some way it is a kind of risk for going outlaw now, if you engage someone and he defend himself and he have no choice to go outlaw too, it can be a little unfair. However i still like your idea. As you say it can lead to bigger battles xD
kaikitsu05 Profile Options #33

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I disagree. Making both the defender and the aggressor the outlaw makes for a boring server. I attack you, you defend, we're both outlaws. Someone else decides to join in, they're outlaw. Pretty soon everyone who decides to engage is an outlaw. Kind of loses its meaning after a while and just turns into a cluster [filtered].

When you have that defined line between people who are outlaws and the people who hunt down the outlaws, that's where you get all the entertaining drama and epic battles.
Lrebel Profile Options #34

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kaikitsu05 on 03/07/2012, 06:59 PM - view
I disagree. Making both the defender and the aggressor the outlaw makes for a boring server. I attack you, you defend, we're both outlaws. Someone else decides to join in, they're outlaw. Pretty soon everyone who decides to engage is an outlaw. Kind of loses its meaning after a while and just turns into a cluster [filtered].

When you have that defined line between people who are outlaws and the people who hunt down the outlaws, that's where you get all the entertaining drama and epic battles.


If having a massive battle where everyone is an outlaw sounds boring to you, I don't know what to say.
Studybreak Profile Options #35

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LOVE the new rule. Want to let everyone know you're a PKer? Think you can back up your forum bull****ing? Go pop a few noobs and you'll be outlaw all weekend. No more having to hit a silly outlaw button - just go whack someone! Reminds me more of UO pvp!

+1 En Masse!!!
Edited by: Studybreak over 1 year ago - Reason: Props to en masse.
ghost69 Profile Options #36

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Lrebel on 03/07/2012, 07:00 PM - view
kaikitsu05 on 03/07/2012, 06:59 PM
I disagree. Making both the defender and the aggressor the outlaw makes for a boring server. I attack you, you defend, we're both outlaws. Someone else decides to join in, they're outlaw. Pretty soon everyone who decides to engage is an outlaw. Kind of loses its meaning after a while and just turns into a cluster [filtered].

When you have that defined line between people who are outlaws and the people who hunt down the outlaws, that's where you get all the entertaining drama and epic battles.


If having a massive battle where everyone is an outlaw sounds boring to you, I don't know what to say.


Took the words right out of my mouth...yea you may see it as a huge cluster %@$@ i see it as a huge epic battle where everyone (unless in a party) is your enemy and you fight to be the last one(s) standing.
kaikitsu05 Profile Options #37

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Lrebel on 03/07/2012, 07:00 PM - view


If having a massive battle where everyone is an outlaw sounds boring to you, I don't know what to say.

ghost69 on 03/07/2012, 07:03 PM


Took the words right out of my mouth...yea you may see it as a huge cluster %@$@ i see it as a huge epic battle where everyone (unless in a party) is your enemy and you fight to be the last one(s) standing.


Why not just do guild wars or battle grounds if you want everyone to just fight each other? It's basically what you're suggesting.
protomon Profile Options #38

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Reading all these sweet tears is just so satisfying. When I'm right, I'm right. I called it long time ago and knew they were going to put in these kinds of rules to safeguard the majority of the playerbase while still allowing for free PVP for those who want it - at a cost. GJ EME!
Lrebel Profile Options #39

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kaikitsu05 on 03/07/2012, 07:10 PM - view
Lrebel on 03/07/2012, 07:00 PM


If having a massive battle where everyone is an outlaw sounds boring to you, I don't know what to say.

ghost69 on 03/07/2012, 07:03 PM


Took the words right out of my mouth...yea you may see it as a huge cluster %@$@ i see it as a huge epic battle where everyone (unless in a party) is your enemy and you fight to be the last one(s) standing.



Why not just do guild wars or battle grounds if you want everyone to just fight each other? It's basically what you're suggesting.


Yeah, that is what I'm suggesting.
Edited by: Lrebel over 1 year ago
kaikitsu05 Profile Options #40

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Lrebel on 03/07/2012, 07:11 PM - view
kaikitsu05 on 03/07/2012, 07:10 PM
Lrebel on 03/07/2012, 07:00 PM


If having a massive battle where everyone is an outlaw sounds boring to you, I don't know what to say.

ghost69 on 03/07/2012, 07:03 PM


Took the words right out of my mouth...yea you may see it as a huge cluster %@$@ i see it as a huge epic battle where everyone (unless in a party) is your enemy and you fight to be the last one(s) standing.



Why not just do guild wars or battle grounds if you want everyone to just fight each other? It's basically what you're suggesting.


Yeah, that is what I'm suggesting.


Then what would the be the point to even having the outlaw system in place? You already have the options available for your basic free for all PvP. The outlaw system, as it is, allows for another dynamic, this one more centered on the push/pull relationship between PKers, their targets, and the PKKers.