New Rules are Horrible!!!

LordSteel1 Profile Options #71

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I read It as 6 as well.
ChoppaGurl Profile Options #72

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Hehehe do Guard NPC's go aggro if your outlaw i wonder? ;p
TheMenchi Profile Options #73

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ChoppaGurl on 03/07/2012, 11:26 PM - view
Hehehe do Guard NPC's go aggro if your outlaw i wonder? ;p


Nope. Not yet at least, and I'm not certain that I hope they do. Though I did love killing guards and lowbies alike in WoW, while I waited for the Horde cavalry to show up and add to the entertainment.
Can't even do that anymore in WoW. :(
decoyninja Profile Options #74

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no guards that I found. You enter certain towns/outposts and you are safe.
Leiloni Profile Options #75

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Neutral
Leiloni Lvl.60
Lake of Tears (PVP)
Castanic Priest
On the topic of getting flagged as a healer, my experience was that if I healed group members that were flagged I got flagged as well. I can't remember that not happening by using any particular heals. In fact on a few occasions if my flag ran out and I went white again, I just relied on healing people to flag again, didn't bother with my PvP flag hot key since it was a lot easier just to cast a heal. Outside of groups I don't know what happens, there.
Edited by: Leiloni about 1 year ago
Ioci Profile Options #76

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If I get infamy points and a bunch of lowby nubs try and gank me? If its possible, they are going to get PK'ed. I really don't care how infamy it gets me. I'm not a fan of nubclubbing but if they come looking, thats all well and good.
Kyndigg Profile Options #77

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Neutral
Kyndig Lvl.60
Mount Tyrannas (PVP)
Castanic Warrior
Carebears go play a different game. Why do you have to move game to game and ruin them all?

"Oh I'm so happy they are penalizing people for PvPing on a PvP server. Lets all try to gank that red guy, hey even if we lose it just extends his outlaw timer in fact lets just be complete dickholes and follow this guy all over and extend his outlaw timer. I think guards should one shot outlaws" Seriously..so stupid

Love the fact they are trying to fix the game. Hate the fact they make [filtered] even more carebear.

Where is the damn GvG in towns? Remove these stupid safe-zones every two feet. Don't want your lowbies attacked in GvG? Protect them, adding infamy to GvG is one of the dumbest ideas I've heard in this thread in a long list of dumb ideas.

Honestly though there are only two things to this system that I hate other than these two I'm not bothered by it.
1. No quick way of seeing levels.
2. I shouldn't be further penalized for defending myself in outlaw status. If a bunch of lowbies want to try and gank me while I'm red they should do so at their own risk.

If you had problems in last CBT leveling, leaving town or whatever you're a [filtered] player and a moron.
KillSlash Profile Options #78

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ValkyrieLaw on 03/07/2012, 08:08 PM - view
Arbitrary restrictions we didn't need. Sorry, I don't need a game-mechanic telling me not to kill lowbies to not want to. Hand-holding and invisible barriers are not for me.

Enjoy your watered-down ruleset.

On the flip-side, this just makes the real griefers happier. Perma-red status is what they're after, and the best way to do that is farm some lowbies. Lowbies that won't get protection from high levels anymore, because arbitrary rules were put in place so they don't have to help.

I was annoyed that I wouldn't be playing on the ffa faction-less no-holds-barred owpvp server. I no longer care. *shrug*


You really don't understand what you are talking about, do you? Griefers could have had perma red before this change. Just keep pressing the Outlaw button. True griefers actually are NOT looking for perma red. True griefers will turn tail at the sight of someone coming after them near in level, and want to go blue and disappear. This system is AGAINST real griefers.

Also this system ENCOURAGES high levels to come help. Old system? High levels could come help but the griefers could go blue and then the "police" would have to go red to kill them. Then any other unaffiliated "police" would see a red and assume they are the griefer, or they both are, or whatever. Plus, they couldn't team up effectively because unless they group up (not good idea to stop and do that after jumping into pvp) their attacks are hitting eachother. PLUS their attacks will hit any lowbies passing by they were trying to protect, thus once again making them look like the griefer.

This way, the griefers is red, and high level police are blue. Period.
ValkyrieLaw Profile Options #79

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TL;DR version: No u.

________________________

Sorry, you're out of your mind. This new change encourages the killing of lowbies, because tons of players want to be perma-red.

And no, it doesn't encourage helpfulness. In games where the game itself sets the rules and restrictions, the playerbase as a whole becomes apathetic. There will still be some people helping, as always...but there'll be less. When a game forces its playerbase to fend for itself, they band together and do just that. People stop what they're doing and go out of their way to help. When a game puts its own arbitrary hand-holding systems in place, a big chunk of those players just go "meh" and continue crafting, or only help if they see it actually happening near them.

I don't expect someone on the internet to see truth when it's presented to them, but this new system will encourage the true griefers to kill only those who are 11+ levels lower than them until they're as red as red can be. The idea of not having to flag before a fight is so incredibly attractive to anyone who truly enjoys OWPVP even if they're not cowardly gankers.

What changed isn't what bothers me...it's the fact that people cried loudly enough to have them change something.

I do rescind my original sentiment though. As someone who could quite happily spend 12+ hours in a day killing other players in the open world, being able to go so deep in the red that I don't have to re-flag is extremely attractive to me.

Once the game settles down and isn't one big meat-grinder on one bridge or in a congested questing spot - you'll understand that the only thing this did was make lowbies an even more attractive target not only to cowardly gankers who only fight ppl they can't lose to, but also to your average pvp-enthusiast who hates flagging with a passion. Lowbies will not be killed quite as often, but when they are...expect to be camped. It'll be like breakfast. "Kill lowbies until you can pvp all day without flagging, then repeat tomorrow morning."

I hate the fact that they added new invisible barrier, arbitrary restrictions...and the fact that so many so-called "pvpers" need their hands held like this. But the long-term ramifications of not having to flag all day by ganking some lowbies is pretty cool. Get used to it.

The best "fix" EME could do would be to make everyone red at all times, no matter where they are. No flagging, no restrictions on who they can kill, no safe zones, and add guards and NPCs who don't tolerate violence near them/in their towns. Immersive, non-arbitrary, dangerous, and leaves it up to the playerbase to police the entire server. That would be the best possible fix. But before ever trying it to see whether it would work like any old-school MMO vet could tell you it does, the forums would be filled with so many tears from self-proclaimed "pvp gods" needing it torn down in favor of structured invisible barriers and penalties.

You wonder why I'm no longer annoyed that my friends want to go PVE? Because I now can clearly do the only form of pvp Tera finds important on the PVE server anyway. Safe, the way this generation of gamers likes it. With walls, strict rules, a buzzer so everyone's ready...sorry bro, no I don't want to capture your f*cking flag. I want to kill you until you cry and log off. And if I was rolling PVP I would kill every lowbie I came across if it meant I could go longer without having to flag. And to make yourself feel better about it, you'll say it's because I'm weak, a coward, bad in pvp...any number of things meant as a pathetic attempt to get a rise out of me...but in the end, the truth is - I'd be doing it so I can pvp for the rest of the day with less annoyance due to sh*tty pvp mechanics. And I'd be doing it because I don't really care who is on the receiving end. And your weak little police squad would come after me thinking I must be terrible to kill lowbies, and then I'd camp them near the rez spot until they left the zone, taunting me in the general chat I don't read.

The disdain I have for most of you who think you're pvpers could smother a raccoon. So just sit in town and queue up for BG's because it's "real competition" and pretend it's not because you don't want to go out and be vulnerable to the perma-red players hunting for you.

A lot of you are going to learn a lesson real quick that just because people kill a handful of lowbies for infamy doesn't mean they're an easy target. Odds are they're doing it to see how long they can stay red for. And guess what? That's going to make the carebear pretend-PVPers even less likely to go out of their way to help. Say what you like here in the safety of the forums...when it's just you and your pride on the line and no one's watching - my money's on you pretending you didn't see the lowbie asking for help in chat.
Edited by: ValkyrieLaw about 1 year ago
Kuljin Profile Options #80

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I think the infamy points shouldn't be applied to you if you kill an outlaw. period. Also, if you decide to become an outlaw, then it should act like that to where, you are able to be pvp'ed by anyone, of any level, anywhere, except for a few outlaw safe cities. That way there's some actual punishment so people will think twice about farming lowbies.

Sure, if people want to farm lowbies to see how long they can stay outlawed, go for it. To each his own. The way this infamy thing is now though, seems kind of weaksauce.