This game could be the next great game that everybody is looking to move towards to. It move's forward in the next stage of mmo developement, how is that? You already know, because its FPS style targeting combat. FPS Style combat is important because it encourages competition, specifically among players. Yes people, I'm talking about Player versus Player. Western gamers love player versus player. And its why we will gravitate towards this game.
But more specifically what is the point of a player versus player game without RISK? Risk is important. It absolutely thrills the player looking behind their back while leveling. And I'll tell you what the feeling is exactly. Its not the engagement of PVP. Its about the unknown of what can happen next, its about the freedom to solve problems just one extra way, and mostly its about the random human factor. That guy walking up next to you, may kill you, he may not. But yes, you should be wary. Mystery is exciting, and movies bank on this, so should games. You can make an exciting PVP Server, and still have your cake too.
What I'm talking about is RISK/REWARD/PENALTY (RRP). And they don't have to be drastic, but they need to be there, and RISK is the most important part. There are several categories you can change for RRP, whether it is walking back to your corpse, losing/gaining gold, experience, a pvp reward system (wow battlegrounds, a reputation system (like infamy).
But overall, I feel like murderers should be unplentiful, and looked down upon in the world, and it seems like the infamy system will work out quite nicely depending on how fast you can get rid of it. The best system I've seen to deter murdering, is murderers receiving increased RISK and PENALTIES for dying. As they should, they are costing several people their time, and so they should add that time they cost someone else to their own, and eye for an eye, it is fair and it is just.
But more specifically what is the point of a player versus player game without RISK? Risk is important. It absolutely thrills the player looking behind their back while leveling. And I'll tell you what the feeling is exactly. Its not the engagement of PVP. Its about the unknown of what can happen next, its about the freedom to solve problems just one extra way, and mostly its about the random human factor. That guy walking up next to you, may kill you, he may not. But yes, you should be wary. Mystery is exciting, and movies bank on this, so should games. You can make an exciting PVP Server, and still have your cake too.
What I'm talking about is RISK/REWARD/PENALTY (RRP). And they don't have to be drastic, but they need to be there, and RISK is the most important part. There are several categories you can change for RRP, whether it is walking back to your corpse, losing/gaining gold, experience, a pvp reward system (wow battlegrounds, a reputation system (like infamy).
But overall, I feel like murderers should be unplentiful, and looked down upon in the world, and it seems like the infamy system will work out quite nicely depending on how fast you can get rid of it. The best system I've seen to deter murdering, is murderers receiving increased RISK and PENALTIES for dying. As they should, they are costing several people their time, and so they should add that time they cost someone else to their own, and eye for an eye, it is fair and it is just.
Edited by: JeanPhilippe
about 1 year ago