Mirakk
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Hey guys,
Long time pvper here, and I'm noticing some really annoying tendencies about Tera pvp and pvp players that I just wanted to vent a moment. Feel free to share your experiences or rebuttals.
1. Safe Zones!
God there's one of these every 50 yards it seems. It's very difficult to jump someone at times without them jumping into invulnerability land and trash talking you.
I only ever PVP people that are within 1-2 levels of me, and yet I get called a ganker and some white knight pvper comes up and 1 shots me for "Griefing". In a pvp server? Really? I play on Jagged Coast, and the White Knights guild is horrible for this.
2. Chickens!
4 people can easily get 8 or more people hiding in town without any reprisal attack. Really? My friends and I would love a nice battle, but instead everyone hides in town and trash talks while they call their friend to 1 shot you from behind. Didn't you roll on a pvp server to fight people your level? Come out from behind the fence! We love a good challenge!
Sadly, sometimes they do come out from behind the fence... and the healers don't. They just heal the others from behind the fence and trash talk you some more. This is clearly an oversight that should be looked at somehow. In the meantime, I'll stick to corralling everyone in the zone behind the fence, and riding off with a snicker.
Of all my gripes, chickens is the worst I think. I can understand not wanting to engage someone if they're higher than you and there's no challenge involved, but an overwhelming majority of players I encounter my own level get extremely hostile when you attempt to attack them in pvp on a pvp server, which just boggles my mind. I imagine these people won't last long as the game progresses though, and that's some small comfort.
3. Level disparity.
In this game, level disparity is insane! Someone 5 levels higher than you can combo you to death before you even register what's going on. I'm looking forward to reaching cap to alleviate this problem entirely. Just have to grit your teeth and bear it in the meantime.
4. Outlaw System
Wow, where to begin? I understand its necessity and how you don't want to attack one another all the time, but there's got to be a way to at least toggle this. Having to flag before I kill someone is pretty bad as it is, but half the time they take off galloping on their mount when they hear the shout and see my name go red. Can we at least lose the animation? It wastes precious time. Failing that, let the flag stay on you for a longer period of time. I hate having to re-flag myself every minute. I'd like to be all pvp all the time, even if it means my party has to be careful to avoid killing me. I group with others who flag all the time too, and we never seem to have a problem.
Anyway, that's about it. So far I'm enjoying myself greatly in Tera. Don't let the griping fool you. I just posted this as some feedback that hopefully makes its way back to the devs as one of many voices. Looking at other threads, I see I'm not alone on many of these points.
Long time pvper here, and I'm noticing some really annoying tendencies about Tera pvp and pvp players that I just wanted to vent a moment. Feel free to share your experiences or rebuttals.
1. Safe Zones!
God there's one of these every 50 yards it seems. It's very difficult to jump someone at times without them jumping into invulnerability land and trash talking you.
I only ever PVP people that are within 1-2 levels of me, and yet I get called a ganker and some white knight pvper comes up and 1 shots me for "Griefing". In a pvp server? Really? I play on Jagged Coast, and the White Knights guild is horrible for this.
2. Chickens!
4 people can easily get 8 or more people hiding in town without any reprisal attack. Really? My friends and I would love a nice battle, but instead everyone hides in town and trash talks while they call their friend to 1 shot you from behind. Didn't you roll on a pvp server to fight people your level? Come out from behind the fence! We love a good challenge!
Sadly, sometimes they do come out from behind the fence... and the healers don't. They just heal the others from behind the fence and trash talk you some more. This is clearly an oversight that should be looked at somehow. In the meantime, I'll stick to corralling everyone in the zone behind the fence, and riding off with a snicker.
Of all my gripes, chickens is the worst I think. I can understand not wanting to engage someone if they're higher than you and there's no challenge involved, but an overwhelming majority of players I encounter my own level get extremely hostile when you attempt to attack them in pvp on a pvp server, which just boggles my mind. I imagine these people won't last long as the game progresses though, and that's some small comfort.
3. Level disparity.
In this game, level disparity is insane! Someone 5 levels higher than you can combo you to death before you even register what's going on. I'm looking forward to reaching cap to alleviate this problem entirely. Just have to grit your teeth and bear it in the meantime.
4. Outlaw System
Wow, where to begin? I understand its necessity and how you don't want to attack one another all the time, but there's got to be a way to at least toggle this. Having to flag before I kill someone is pretty bad as it is, but half the time they take off galloping on their mount when they hear the shout and see my name go red. Can we at least lose the animation? It wastes precious time. Failing that, let the flag stay on you for a longer period of time. I hate having to re-flag myself every minute. I'd like to be all pvp all the time, even if it means my party has to be careful to avoid killing me. I group with others who flag all the time too, and we never seem to have a problem.
Anyway, that's about it. So far I'm enjoying myself greatly in Tera. Don't let the griping fool you. I just posted this as some feedback that hopefully makes its way back to the devs as one of many voices. Looking at other threads, I see I'm not alone on many of these points.