Please do not add in battlegrounds !~

wormed Profile Options #51

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Wormed Lvl.60
Mount Tyrannas (PVP)
Human Lancer
daays on 04/13/2012, 07:44 AM - view
People play BG's for the ability to get into combat quickly.

OWPvP is fun, but it requires you to run around looking for players, more so than actually fighting. And when you do find them, they might not want to fight. They might just run away.

It's why BG's were created in the first place.

Not because of rewards.

OWPvP is a relic of the past. Something people remember from DAoC and UO, but don't remember all the horrible things that come with the game.

It's nostalgia, not actuality.


That's not even true. You can't just blanket statement that the only reason people play BG's is because of some instant satisfaction for (crappy) PvP. I know I played BG's because I wanted the gear. The moment I finished AFKing my way through the monotony, I never visited them again.

I'm sure there are LOTS of people just like me.

Funny how you claim it's nostalgia, except the other big MMO that's coming out (GW2), their main selling point is their WvWvW, which could be likened to OWPvP. Yup, definite relic.
Blackster Profile Options #52

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I don't mind pvp rewards. If people don't want to pve, don't want to work together with a group of other people towards gear/gains for the group, that's cool. It's only an MMO. If you want to limit your social interaction with the rest of the server to whining and rudely blaming other members of your team when you lose, and trolling chat while waiting for ques to pop, that's cool.

But honestly, please don't put in some kind of stat that you only get from pvp gear that is required to be competitive. It pretty much destroys pvp for me at max level in any game I play. I spend much too much time grinding pve gear to spend double that grinding pvp gear.

Almost without exception you gain pvp gear from just showing up, usually someone seems to find a way to circumvent even that requirement and farm/macro pvp gear. Is the same true for raid gear? You actually have to organize a fairly decent amount of people and perform different difficulty levels of tasks. So why does pvp gear usually work great in pve but the reverse is not the same for pve gear?
Edited by: Blackster about 1 year ago - Reason: unfinished sentiment
wabbitseason Profile Options #53

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PvP should be for the sake of domination. i.e. "Let's kill those guys and take their mob/stuff/zone". PvP should not be for the sake of gear, i.e. "Let's get this over with so I can get my points".
evevale Profile Options #54

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wormed on 04/13/2012, 02:11 PM - view
daays on 04/13/2012, 07:44 AM
People play BG's for the ability to get into combat quickly.

OWPvP is fun, but it requires you to run around looking for players, more so than actually fighting. And when you do find them, they might not want to fight. They might just run away.

It's why BG's were created in the first place.

Not because of rewards.

OWPvP is a relic of the past. Something people remember from DAoC and UO, but don't remember all the horrible things that come with the game.

It's nostalgia, not actuality.


That's not even true. You can't just blanket statement that the only reason people play BG's is because of some instant satisfaction for (crappy) PvP. I know I played BG's because I wanted the gear. The moment I finished AFKing my way through the monotony, I never visited them again.

I'm sure there are LOTS of people just like me.

Funny how you claim it's nostalgia, except the other big MMO that's coming out (GW2), their main selling point is their WvWvW, which could be likened to OWPvP. Yup, definite relic.

Planetside 2 and Archeage are also both focused on OWPvP through sieges and large-scale PvP. I'm not sure about PS2 but I'm fairly sure Archeage won't have instanced PvP at all.

@ OP, if there are tons of world bosses that drop significant loot and have frequent respawn rates, I'd be okay with no BGs. As a realist though, I'm fine with them being in the game too. Would be nice if loot from BGs was for vanity purposes only. I agree with others that getting PvP gear from grinding all day is a tired and overused system.

BHS still hasn't said anything about their highly touted serverVSserver PvP either. For a lot of people, myself included, that is a MAJOR selling point. I really hope the game does well enough in US/EU so that continued development of the game can make it possible.... and playable :B
Shakez Profile Options #55

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wormed on 04/13/2012, 02:11 PM - view
daays on 04/13/2012, 07:44 AM
People play BG's for the ability to get into combat quickly.

OWPvP is fun, but it requires you to run around looking for players, more so than actually fighting. And when you do find them, they might not want to fight. They might just run away.

It's why BG's were created in the first place.

Not because of rewards.

OWPvP is a relic of the past. Something people remember from DAoC and UO, but don't remember all the horrible things that come with the game.

It's nostalgia, not actuality.


That's not even true. You can't just blanket statement that the only reason people play BG's is because of some instant satisfaction for (crappy) PvP. I know I played BG's because I wanted the gear. The moment I finished AFKing my way through the monotony, I never visited them again.

I'm sure there are LOTS of people just like me.

Funny how you claim it's nostalgia, except the other big MMO that's coming out (GW2), their main selling point is their WvWvW, which could be likened to OWPvP. Yup, definite relic.


Sorry, I'm with Daays on this one. OWPvP is something that can be fun but takes entirely too much social organiziation to be fun for the masses. IMO, this is the fault of game designers. They don't properly incentivize the different kinds of PvP. I am all for OWPvP that is easily accessible for the casuals, since the more people that are into it, the better it will be for everyone... even the hardcore OWPvP'rs.

BG's offer the best bang for the buck in regards to PvP. As long as you don't destroy your PvP (like SWTOR or Rift), they will always be the better option.
Edited by: Shakez about 1 year ago - Reason: Typo
Lowbei Profile Options #56

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real pvpers want bgs, they bring competition

it will not hurt owpvp at all, as owpvp is for leveling (stealing someones spot), or gvg zergs

if you want to get pvp gear, you better be able to compete in the arenas, pvp gear isnt supposed to be easy so all the scrubs can get it

thus, zerg pvpers will not get pvp gear, this game is about group v group, 5v5 or 10v10

glad i could shed some light on this subject

/thread
Dahkeus Profile Options #57

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bhzdpro on 04/11/2012, 07:48 PM - view
Wisewolf on 04/11/2012, 06:44 PM
Why follow the same route as all these other games, don't let open world PVP die. Instead of battlegrounds give us castles ! I really hope there are many people who agree with me and that these forums are actually looked at.




Pretty much.

I cannot disagree enough with the OP.

Battlegrounds are awesome when done right. For all it's flaws, Arathi Basin and Warsong Gulch in WoW were amazing.
Edited by: Dahkeus about 1 year ago
IDCAA Profile Options #58

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I'll chime in here: I am a PvPer. Though, from a slightly altered standpoint from the usual. I'm not a mindless pvper. Like one person said some pages ago, the pvp that has you going against a team 3v3, 4v4 or 5v5..etc, is far more exciting than simply being lucky you meet up on someone much less abled than yourself, whether that be by gears, "skill" or some other variable. Mindless pvpers are the ones you find wanting to go around and grief others. Those are saddistic griefers, not pvpers. There's a huge difference; and the line between the two can be quite thin for those looking for the game(note: not "server") to only facilitate PVP endeavours.

On the gears part, as ive seen in most games, PvP gear usually meant theres something that either increases dmg vs players, or lessens dmg by them. In a game like TERA, besides the weapons that do decent dmg, why would you use PvP armorment over PvE? PvE gear will have perhaps the most armor and life sustaining stats overall, no? And if you can 'avoid' your enemies blows in the game, why bother having PvP armor that might not be as life preserving or dmg increasing as the PvE's? Just how I think of it at times, I could be wrong. Never really saw PvP armors, Ive seen the weapons though.
Edited by: IDCAA about 1 year ago
tssuki Profile Options #59

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If you give out pvp rewards the best way to do it is through BG's. If you came from aion you should know giving pvp rewards through owpvp just caused to many problems. In the beginning you had people that would just rift and kill lowbies all day. They ended up nerfing rifting because of that and ruined that aspect of the game. At lvl cap people would just form zerg groups and run around the high lvl areas and gank all day. To me thats not pvp. You will still get people doing this whether or not you give rewards for oppvp but there will be far less. I not saying you should get rewards through BG's but if you will give pvp rewards its the best place to do so just to avoid the grievers.
Dannicus Profile Options #60

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Morgan.Manjaw Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Lowbei on 04/14/2012, 01:26 AM - view
real pvpers want bgs, they bring competition

it will not hurt owpvp at all, as owpvp is for leveling (stealing someones spot), or gvg zergs

if you want to get pvp gear, you better be able to compete in the arenas, pvp gear isnt supposed to be easy so all the scrubs can get it

thus, zerg pvpers will not get pvp gear, this game is about group v group, 5v5 or 10v10

glad i could shed some light on this subject

/thread


People need to stop saying what real PVPers want. It's as inane and self-harming an argument as "The American people want" spouted by every self serving politician trying to convince us to vote against our own best interests. What "real" pvpers want is simply fun, accessible, competitive, and engaging PVP.

Battlegrounds are inherently individualistic. They usually amount to which team decides to work together the most and which side would rather get more kills than objectives done. Only an arena-style is going to provide real competition when it comes to instanced, localized PVP. Open World, however, provides the dynamic nature of the world itself and can lead to the most rewarding and most engaging kind of PVP because of that dynamic aspect. BGs of all types are inherently static. Open world needs to be supported and supported well, and BGs and arenas tend to be a bane to open world. There's also the fact that open world is inherently community based, as well, than the individualized static nature of BGs, because if some people are being dicks you can rally against them. It makes things matter more because it's not just "Attack people for 10 minutes and get gold/xp/gear", it becomes "These [filtered]s are cutting off the ability for people to level" or "Those jerks got the mob before us. Let's take it from them". Objectives become whatever you want them to be.

If open world PVP is supported, and well, it will not be dead. BGs risk killing open world unless implemented in a very particular way such that they supplement OWPVP rather than act as an alternative. If they become the reward alternative, OWPVP will die out faster than a New York driver's use of his car horn on the guy in front of him when the light turns green.