Mnemosyne
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Just wanted to see how many people really tried it out this Beta. I did a good bit at the end of this last closed Beta and I noticed two important things while engaging various groups and winning or losing battles:
1.) We would always go straight for their Priest.
2.) They would always go straight for me.
I ran around with my brother (a Warrior) fighting groups of 2-5 and generally winning the encounters we engaged in. However, in most of those fights I felt useless without him babysitting me and peeling any melee that was on me off. Don't get me wrong: I'm thrilled that melee have enough gap-closers to get to a ranged/healer when needed, but my main concern was that if I was hit one time, without his help I was near useless for the rest of the fight.
A great example is a Lancer, Berserker, Archer, and Priest group we fought. I was running around at combat speed due to their Archer's perpetual auto-attacks, and for a while I was fine. We killed their Priest while I took some hits and nearly died twice, but when the Lancer (finally) landed a leash on me I was dead. In the rain of blows that happened right after that, I couldn't cast a spell. I tested it in a duel with my brother many times: if I am under attack by any melee, I'm perpetually interrupted and "knocked back" unable to cast. I can't even Fiery Escape if I'm spamming the keybind. Basically I was leashed, stunned, and not even close to dead after. I was maybe half health. But the Lancer kept using Combo Attack, the Berserker just spun around, and the Archer use his spammable level 1 skill like the Lancer.
The above situation happened to me and happened to Priests we fought numerous times. Mystics seem to be in a better place to avoid such situations with Teleport Jaunt, Glacial Retreat, and Backstep. But with only Fiery Escape, after I was caught once it was basically the end for me. My PvP this CBT relied on me using my one escape spell to avoid ever being hit once while keeping my ally up.
So anyway, long story short: The constant interrupt mechanic that accompanies melee hits had be a bit disgruntled; either that, or simply the extremely limited resources I have to escape them. Just looking for thoughts from other Priests or people who may have more insight to offer.
-Mnem
1.) We would always go straight for their Priest.
2.) They would always go straight for me.
I ran around with my brother (a Warrior) fighting groups of 2-5 and generally winning the encounters we engaged in. However, in most of those fights I felt useless without him babysitting me and peeling any melee that was on me off. Don't get me wrong: I'm thrilled that melee have enough gap-closers to get to a ranged/healer when needed, but my main concern was that if I was hit one time, without his help I was near useless for the rest of the fight.
A great example is a Lancer, Berserker, Archer, and Priest group we fought. I was running around at combat speed due to their Archer's perpetual auto-attacks, and for a while I was fine. We killed their Priest while I took some hits and nearly died twice, but when the Lancer (finally) landed a leash on me I was dead. In the rain of blows that happened right after that, I couldn't cast a spell. I tested it in a duel with my brother many times: if I am under attack by any melee, I'm perpetually interrupted and "knocked back" unable to cast. I can't even Fiery Escape if I'm spamming the keybind. Basically I was leashed, stunned, and not even close to dead after. I was maybe half health. But the Lancer kept using Combo Attack, the Berserker just spun around, and the Archer use his spammable level 1 skill like the Lancer.
The above situation happened to me and happened to Priests we fought numerous times. Mystics seem to be in a better place to avoid such situations with Teleport Jaunt, Glacial Retreat, and Backstep. But with only Fiery Escape, after I was caught once it was basically the end for me. My PvP this CBT relied on me using my one escape spell to avoid ever being hit once while keeping my ally up.
So anyway, long story short: The constant interrupt mechanic that accompanies melee hits had be a bit disgruntled; either that, or simply the extremely limited resources I have to escape them. Just looking for thoughts from other Priests or people who may have more insight to offer.
-Mnem
Edited by: Mnemosyne
about 1 year ago