Spuff
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Everyone is coming up with great ideas about incentives for OWPvP. People are even giving good reasons to bring back the jails system which could actually be done if implemented properly.
Before we all jump to conclusions and just flat out say that "OWPvP is fine the way it is because it's on a PvP server!" Well... it is, but let's be realistic here; we need an incentive. It's almost like going to work without getting paid.
We know that there is a penalty for death and that's the lose of your hard earned crystals. What if we were to add Valkyon points almost like Realm or Abyss points, like most games, for each person you kill. Instead of creating PvP armor and PvP weapons ( or add them ) they should impliment PvP crystals. Crystals that enhance player damage, player crit damage, player defense, player crit resist.
If we think about it these crystals will be most likely easy to lose the more we participate in PvP but it will give us that much more of a reason to keep buying these PvP crystals.
I shoundt have to go into great detail on how this should work but EME and you guys get the general idea.
I'm just saying that there has to be SOME sort of incentive to OWPvP. They need to add something... anything other than this "infamy" Killing low level players will create this infamy but if you want them PvP points then kill someone of your level or higher for more.
Before we all jump to conclusions and just flat out say that "OWPvP is fine the way it is because it's on a PvP server!" Well... it is, but let's be realistic here; we need an incentive. It's almost like going to work without getting paid.
We know that there is a penalty for death and that's the lose of your hard earned crystals. What if we were to add Valkyon points almost like Realm or Abyss points, like most games, for each person you kill. Instead of creating PvP armor and PvP weapons ( or add them ) they should impliment PvP crystals. Crystals that enhance player damage, player crit damage, player defense, player crit resist.
If we think about it these crystals will be most likely easy to lose the more we participate in PvP but it will give us that much more of a reason to keep buying these PvP crystals.
I shoundt have to go into great detail on how this should work but EME and you guys get the general idea.
I'm just saying that there has to be SOME sort of incentive to OWPvP. They need to add something... anything other than this "infamy" Killing low level players will create this infamy but if you want them PvP points then kill someone of your level or higher for more.