PvP Incentive - Yet another idea

Roros Profile Options #21

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In Aion you control the abyss fortresses. In Lineage2 you capture castles. In Eve you control space and the economy. in RFO you fight over the mine.

There's no incentive to fight in Tera beyond showing off and getting a kick out of lowbies raging. I'm not saying that's an objectively bad way of doing it, but for me and my friends it just feels a little pointless and is why this game probably isn't for us.
XCeeD Profile Options #22

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I think TERA needs to add greater death penalty, PK penalty and PvP incentive, all together forming a balance that promotes organized PvP with certain purposes but also provides a risk so you can't go around killing everyone as there is a PK penalty and you might be put on a guild's black list if you kill the wrong person. If that is the case, you will focused and killed by that guild... and if there is a decent death penalty, that wouldn't be too pleasant. Players will try to avoid killing random people too often, as there is a risk and they might lose exp/gold/whatever, when they die.
It's all about how to implement all these aspects while also keeping a balance that makes the game enjoyable.
L2 and other successful MMOs did that efficiently and it was one of the main things that kept them going.
Roda Profile Options #23

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
Risi14 on 03/25/2012, 07:20 PM - view
The gear, raids and progression are MMO things thrown in for the PvE people. Because otherwise, why would you play in PvE mode for? Nonsense!

Learning to, and adapting to mechanics.
Experiencing new content
Feeling like you're affecting the world's story.
cooperating with friends and guildmates.

There's more to videogames than numbers and linkable achievements. Why does the PvE side of the game get all this ACTUAL content, when the PvP side just gets minigames like BGs arenas and random open world duels?
SirBalin Profile Options #24

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gibsont8 on 03/22/2012, 07:52 PM - view
Everyone is coming up with great ideas about incentives for OWPvP. People are even giving good reasons to bring back the jails system which could actually be done if implemented properly.

Before we all jump to conclusions and just flat out say that "OWPvP is fine the way it is because it's on a PvP server!" Well... it is, but let's be realistic here; we need an incentive. It's almost like going to work without getting paid.

We know that there is a penalty for death and that's the lose of your hard earned crystals. What if we were to add Valkyon points almost like Realm or Abyss points, like most games, for each person you kill. Instead of creating PvP armor and PvP weapons ( or add them ) they should impliment PvP crystals. Crystals that enhance player damage, player crit damage, player defense, player crit resist.

If we think about it these crystals will be most likely easy to lose the more we participate in PvP but it will give us that much more of a reason to keep buying these PvP crystals.

I shoundt have to go into great detail on how this should work but EME and you guys get the general idea.

I'm just saying that there has to be SOME sort of incentive to OWPvP. They need to add something... anything other than this "infamy" Killing low level players will create this infamy but if you want them PvP points then kill someone of your level or higher for more.



would be nice if we could loot the crystals that break for the person you killed
cH053n Profile Options #25

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What about BAM's?

Are they worth fighting over?

or is the gear crap compared to instanced drops...
jpanside Profile Options #26

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holy crap. INCENTIVES? do you know what pvp is you idiots? it stands for Player KILLING. What other incentives do you need? jesus. some of you need to remove your pussies.
Roda Profile Options #27

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
jpanside on 03/27/2012, 05:47 PM
holy crap. INCENTIVES? do you know what pvp is you idiots? it stands for Player KILLING. What other incentives do you need? jesus. some of you need to remove your pussies.

YEAH!!

Hell, why do the PvE carebears need "INCENTIVES" to do what they do? It's monster KILLING. We should stop wasting time on developing "dungeons" with new "mechanics" and creating new "BAMs" with different "patterns" and just let them go out and do what they signed up to do, KILL monsters. I mean why would anyone play a game for any other reasons but to smash their face on things?

Listen, broheim, you may find doing the same thing over and over and over and over and over fun, but some of us actually want developers to, you know, DEVELOP CONTENT for PvP instead of just letting us do the PvP equivalent of grinding on random players in the OW.
XCeeD Profile Options #28

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Roda on 03/28/2012, 07:12 AM - view
jpanside on 03/27/2012, 05:47 PM
holy crap. INCENTIVES? do you know what pvp is you idiots? it stands for Player KILLING. What other incentives do you need? jesus. some of you need to remove your pussies.

YEAH!!

Hell, why do the PvE carebears need "INCENTIVES" to do what they do? It's monster KILLING. We should stop wasting time on developing "dungeons" with new "mechanics" and creating new "BAMs" with different "patterns" and just let them go out and do what they signed up to do, KILL monsters. I mean why would anyone play a game for any other reasons but to smash their face on things?

Listen, broheim, you may find doing the same thing over and over and over and over and over fun, but some of us actually want developers to, you know, DEVELOP CONTENT for PvP instead of just letting us do the PvP equivalent of grinding on random players in the OW.

+1
Dartanis Profile Options #29

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Bottom line anyone that is against or cant understand the purpose of incentives either has never played an MMO or is always in the first wave of quitters. Anyone can party up and get 100 kills a day when all they do is gank lowbies/solo players. Because of this KD means nothing alone. But when you have to have a certain KD to be able to wear certain gear or use PvP only abilities, now you have the basics for good PvP content.
Bourne Profile Options #30

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Roda on 03/28/2012, 07:12 AM
jpanside on 03/27/2012, 05:47 PM
holy crap. INCENTIVES? do you know what pvp is you idiots? it stands for Player KILLING. What other incentives do you need? jesus. some of you need to remove your pussies.

YEAH!!

Hell, why do the PvE carebears need "INCENTIVES" to do what they do? It's monster KILLING. We should stop wasting time on developing "dungeons" with new "mechanics" and creating new "BAMs" with different "patterns" and just let them go out and do what they signed up to do, KILL monsters. I mean why would anyone play a game for any other reasons but to smash their face on things?

Listen, broheim, you may find doing the same thing over and over and over and over and over fun, but some of us actually want developers to, you know, DEVELOP CONTENT for PvP instead of just letting us do the PvP equivalent of grinding on random players in the OW.


Love it
Edited by: Bourne about 1 year ago