PvP Lowbie Empowerment Program

Pharazon Profile Options #1

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I am not the kind of person who looks at any problem and automatically assumes that their will be one correct answer or that any answer will satisfy everyone. I am the kind of person who looks at problems as puzzles in need of solving with many possible solutions. So when I see the community divided by the Ganking of Lowbies rather than take a side I tried to solve the puzzle (I would like to solve the puzzle, please, Pat). And so for your constructive feedback or trolling pleasure I present:


THE LOWBIE EMPOWERMENT PROGRAM

The idea of the program is simple, create a way for lowbies to fight back when there is a Griefer (note Griefing and ganking are not the same. Griefing is the continued Ganking of players particularly those of insufficient level to fight back effectively). It's not fair to say that the Griefer is not entitled to be such, however, I do believe that they should be subject to realistic consequences rather than arbitrary ones. If there is someone like a dictator (our Griefer) who is oppressing (griefing) his people (lowbies) then they will rise up to smite him. What this system does is allow for that eventuality.

When you kill a lowbie you will get a debuff that when attacked by a player more than 3 levels lower than you, you will receive 50% more damage. Once the debuff is on you and you continue to kill lowbies the debuff will continue to move up by 5% for each level lower than 3 they are. So here is an example scenario:

Griefer level 30 kills Lowbie level 11 -> Griefer gains Debuff of 50% more incoming damage from Lowbies

Griefer level 30 kills Lowbie #2 level 20 -> Griefers debuff moves up to 85% increased damage from Lowbies

Griefer level 30 kills Lowbie level 11 again -> Griefer's debuff moves up to 165% increased damage from Lowbies.

And so on...

Now you may say that this doesn't help the lowbie not be one shot by the Griefer and you would be correct. The system is not to hand a the lowbie victory. This system is to empower the lowbie to put together a posse and hunt down and GUT the Griefer and REVEL IN THE CARNAGE THAT WAS ONCE THEIR ADVESARY!!!! (*takes a breath)

The fact is that the system should allow a skilled Griefer to defend himself for a decent amount of time but that if they become to noticeable in their Griefing that they will have to be concerned about getting themselves Griefed by a vigilante group of Lowbies. On the reverse the debuff is not to give players 3 levels below and up an advantage over the Griefer only the lowbies.

The system would employee a way to degenerate your debuff through equal or higher level PVP kills or time in addition to degenerating as you're killed by players to account for getting your just deserts as it were. The system should be simple enough to not be hard to implement or for the player base to understand. It lets players kill lowbies if they choose but builds in a true Risk vs Reward feel that should make for some interesting OWPvP.

Side note:
Achievements -
Bow before me! - Increase your "Rise Up" Debuff (my personal choice for debuff name) to 500% damage taken.
Gang Bang! - Kill a player with a "Rise Up" Debuff of over 200% while in party.


Let me know what you think about this program. Write a congressman (EME Employee) today!
Savagemidget Profile Options #2

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Personally I like the idea id love too see everyone in an area go after the reds even if their lower level, might say turn down the percentages abit but the idea is great, now if only they would make it so only major towns and cities are safe for reds in pvp and not camps or outposts
Edited by: Savagemidget about 1 year ago
Alytheia Profile Options #3

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Finally a good suggestion instead of just QQ or rage thread. Though i think the debuff should also decrease the damage gankers do to lowbies since their main priority is staying alive and not killing the ganker. If nothing else a lowbie should get an "invincibility buff" against a ganker after they killed them 5 times. Though that could be abused i guess.
Pharazon Profile Options #4

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You have to think of the Lowbies more like Bee's. You kill one and maybe none of the others care. You kill a dozen and the swarm may come after you. Each bee's defense isn't better other than maybe the more of them their are the harder it is to single one out to focus down. But their effectiveness goes up greatly in being able to bring down a bigger target.

You don't really want a system where one lowbie could always deal with his ganker. I feel it should emphasis strength in numbers for the lowbies rather than protecting or coddling them.

Also in regards to the percentage Savage maybe a 3% stack would be better but you still have to take into account the vast difference in damage at 11 vs 30. 200% addtional damage on 1000 is only 3000 so its not as huge as it appears at first.

Maybe the system should have a split from 4 -11 levels lower and 11 and down in terms of how much bonus damage they do.

edit: the idea is just an initial though experiment and the numbers would of course be defined through testing.
Edited by: Pharazon about 1 year ago
thedudeprt2 Profile Options #5

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Debuffs could be based on number of infamy.

If this was the case PvP deaths should remove infamy.
Pharazon Profile Options #6

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The system could easily be added in such a way that the debuff and infamy worked together. I do agree that Infamy would have to be reduced when killed via PVP to keep in line with my initial ideas. It makes sense as well. How infamous can you be if your getting your [filtered] handed to you?
Spleak Profile Options #7

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I like the system as long as you bump it down to 5 levels lower and reduce penalty a little bit. 50% is way to harsh, 25-30 seems fair, with it rasing depending on infamy.

You'd also have to think how to protect higher levels in areas where a lowbie decides to hit someone and the higher level rolls them then has to live with a debuff for simply protecting himself or a guildie.

But in all honestest the system is fine the way it is. It might bottleneck a bit around lumbertown but after that it drops so much and the self-smart system of adding channels as needed keeps the populations and options to a regular level.
Edited by: Spleak about 1 year ago - Reason: derp
Dezz Profile Options #8

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Not trying to be a jerk off or anything but this game is already way to carebear. You dont lose a thing when you die....try a pve server, or find some friends to play with, its an mmo! theres already 20 different channels to hide in, isnt that enough? This game takes like 2 weeks to get to cap...lol the time it took to think out this post and write it you could have cought up in lvls to the guy thats griefing you!
Every new game that comes out seems to cater to the WoW generation. Step your game up!
How come there is 5 different post on the front page of this section with people crying about how some one killed them?

no beef or nething : D just sayin,... STEP YO GAME UP SON!
Soulbreak Profile Options #9

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Pharazon on 04/09/2012, 10:43 AM - view
I am not the kind of person who looks at any problem and automatically assumes that their will be one correct answer or that any answer will satisfy everyone. I am the kind of person who looks at problems as puzzles in need of solving with many possible solutions. So when I see the community divided by the Ganking of Lowbies rather than take a side I tried to solve the puzzle (I would like to solve the puzzle, please, Pat). And so for your constructive feedback or trolling pleasure I present:


THE LOWBIE EMPOWERMENT PROGRAM

The idea of the program is simple, create a way for lowbies to fight back when there is a Griefer (note Griefing and ganking are not the same. Griefing is the continued Ganking of players particularly those of insufficient level to fight back effectively). It's not fair to say that the Griefer is not entitled to be such, however, I do believe that they should be subject to realistic consequences rather than arbitrary ones. If there is someone like a dictator (our Griefer) who is oppressing (griefing) his people (lowbies) then they will rise up to smite him. What this system does is allow for that eventuality.

When you kill a lowbie you will get a debuff that when attacked by a player more than 3 levels lower than you, you will receive 50% more damage. Once the debuff is on you and you continue to kill lowbies the debuff will continue to move up by 5% for each level lower than 3 they are. So here is an example scenario:

Griefer level 30 kills Lowbie level 11 -> Griefer gains Debuff of 50% more incoming damage from Lowbies

Griefer level 30 kills Lowbie #2 level 20 -> Griefers debuff moves up to 85% increased damage from Lowbies

Griefer level 30 kills Lowbie level 11 again -> Griefer's debuff moves up to 165% increased damage from Lowbies.

And so on...

Now you may say that this doesn't help the lowbie not be one shot by the Griefer and you would be correct. The system is not to hand a the lowbie victory. This system is to empower the lowbie to put together a posse and hunt down and GUT the Griefer and REVEL IN THE CARNAGE THAT WAS ONCE THEIR ADVESARY!!!! (*takes a breath)

The fact is that the system should allow a skilled Griefer to defend himself for a decent amount of time but that if they become to noticeable in their Griefing that they will have to be concerned about getting themselves Griefed by a vigilante group of Lowbies. On the reverse the debuff is not to give players 3 levels below and up an advantage over the Griefer only the lowbies.

The system would employee a way to degenerate your debuff through equal or higher level PVP kills or time in addition to degenerating as you're killed by players to account for getting your just deserts as it were. The system should be simple enough to not be hard to implement or for the player base to understand. It lets players kill lowbies if they choose but builds in a true Risk vs Reward feel that should make for some interesting OWPvP.

Side note:
Achievements -
Bow before me! - Increase your "Rise Up" Debuff (my personal choice for debuff name) to 500% damage taken.
Gang Bang! - Kill a player with a "Rise Up" Debuff of over 200% while in party.


Let me know what you think about this program. Write a congressman (EME Employee) today!


This should be posted in the PvE section.
Dezz Profile Options #10

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+1