Pharazon
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I am not the kind of person who looks at any problem and automatically assumes that their will be one correct answer or that any answer will satisfy everyone. I am the kind of person who looks at problems as puzzles in need of solving with many possible solutions. So when I see the community divided by the Ganking of Lowbies rather than take a side I tried to solve the puzzle (I would like to solve the puzzle, please, Pat). And so for your constructive feedback or trolling pleasure I present:
THE LOWBIE EMPOWERMENT PROGRAM
The idea of the program is simple, create a way for lowbies to fight back when there is a Griefer (note Griefing and ganking are not the same. Griefing is the continued Ganking of players particularly those of insufficient level to fight back effectively). It's not fair to say that the Griefer is not entitled to be such, however, I do believe that they should be subject to realistic consequences rather than arbitrary ones. If there is someone like a dictator (our Griefer) who is oppressing (griefing) his people (lowbies) then they will rise up to smite him. What this system does is allow for that eventuality.
When you kill a lowbie you will get a debuff that when attacked by a player more than 3 levels lower than you, you will receive 50% more damage. Once the debuff is on you and you continue to kill lowbies the debuff will continue to move up by 5% for each level lower than 3 they are. So here is an example scenario:
Griefer level 30 kills Lowbie level 11 -> Griefer gains Debuff of 50% more incoming damage from Lowbies
Griefer level 30 kills Lowbie #2 level 20 -> Griefers debuff moves up to 85% increased damage from Lowbies
Griefer level 30 kills Lowbie level 11 again -> Griefer's debuff moves up to 165% increased damage from Lowbies.
And so on...
Now you may say that this doesn't help the lowbie not be one shot by the Griefer and you would be correct. The system is not to hand a the lowbie victory. This system is to empower the lowbie to put together a posse and hunt down and GUT the Griefer and REVEL IN THE CARNAGE THAT WAS ONCE THEIR ADVESARY!!!! (*takes a breath)
The fact is that the system should allow a skilled Griefer to defend himself for a decent amount of time but that if they become to noticeable in their Griefing that they will have to be concerned about getting themselves Griefed by a vigilante group of Lowbies. On the reverse the debuff is not to give players 3 levels below and up an advantage over the Griefer only the lowbies.
The system would employee a way to degenerate your debuff through equal or higher level PVP kills or time in addition to degenerating as you're killed by players to account for getting your just deserts as it were. The system should be simple enough to not be hard to implement or for the player base to understand. It lets players kill lowbies if they choose but builds in a true Risk vs Reward feel that should make for some interesting OWPvP.
Side note:
Achievements -
Bow before me! - Increase your "Rise Up" Debuff (my personal choice for debuff name) to 500% damage taken.
Gang Bang! - Kill a player with a "Rise Up" Debuff of over 200% while in party.
Let me know what you think about this program. Write a congressman (EME Employee) today!
THE LOWBIE EMPOWERMENT PROGRAM
The idea of the program is simple, create a way for lowbies to fight back when there is a Griefer (note Griefing and ganking are not the same. Griefing is the continued Ganking of players particularly those of insufficient level to fight back effectively). It's not fair to say that the Griefer is not entitled to be such, however, I do believe that they should be subject to realistic consequences rather than arbitrary ones. If there is someone like a dictator (our Griefer) who is oppressing (griefing) his people (lowbies) then they will rise up to smite him. What this system does is allow for that eventuality.
When you kill a lowbie you will get a debuff that when attacked by a player more than 3 levels lower than you, you will receive 50% more damage. Once the debuff is on you and you continue to kill lowbies the debuff will continue to move up by 5% for each level lower than 3 they are. So here is an example scenario:
Griefer level 30 kills Lowbie level 11 -> Griefer gains Debuff of 50% more incoming damage from Lowbies
Griefer level 30 kills Lowbie #2 level 20 -> Griefers debuff moves up to 85% increased damage from Lowbies
Griefer level 30 kills Lowbie level 11 again -> Griefer's debuff moves up to 165% increased damage from Lowbies.
And so on...
Now you may say that this doesn't help the lowbie not be one shot by the Griefer and you would be correct. The system is not to hand a the lowbie victory. This system is to empower the lowbie to put together a posse and hunt down and GUT the Griefer and REVEL IN THE CARNAGE THAT WAS ONCE THEIR ADVESARY!!!! (*takes a breath)
The fact is that the system should allow a skilled Griefer to defend himself for a decent amount of time but that if they become to noticeable in their Griefing that they will have to be concerned about getting themselves Griefed by a vigilante group of Lowbies. On the reverse the debuff is not to give players 3 levels below and up an advantage over the Griefer only the lowbies.
The system would employee a way to degenerate your debuff through equal or higher level PVP kills or time in addition to degenerating as you're killed by players to account for getting your just deserts as it were. The system should be simple enough to not be hard to implement or for the player base to understand. It lets players kill lowbies if they choose but builds in a true Risk vs Reward feel that should make for some interesting OWPvP.
Side note:
Achievements -
Bow before me! - Increase your "Rise Up" Debuff (my personal choice for debuff name) to 500% damage taken.
Gang Bang! - Kill a player with a "Rise Up" Debuff of over 200% while in party.
Let me know what you think about this program. Write a congressman (EME Employee) today!