PvP Titles(outlet for hardcore)

Travail Profile Options #31

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Leiloni on 2012-02-22 06:12:00 UTC - view
I don't think PvPing is grinding for people who play the game to PvP. They can do it in BGs or in OW, but the idea behind titles is to give them a reason to keep playing the game instead of getting bored with it and leaving. There are people out there like that. For most of us though it won't be a grind, it'll just be a fun thing we get eventually from playing the game and having fun.


There are always players who sit AFK in instanced PvP, just so they can complete daily quests to "win x PvP matches." That happens in every single game which offers instanced PvP. And at least in TOR, there was definitely rigged matches in instanced PvP, where one side would simply sit there and allow the other side to kill them and win. Note that it doesn't take the entire team to do this. Even if only a few players on your side decide to sit there and either AFK, or allow their friends on the opposing team to win, that provides enough of a team imbalance to make victory for your side impossible, far more often than not.

I'm not bashing his system. I'm simply asking a question, one that it seems no one has an answer for. "How would you address cheating, exploiting, or otherwise gaming the system?" I really don't think that's an unreasonable question to ask, and relying on faith that other players will choose not to game the system, isn't a satisfactory answer.

-Travail.
ValkyrieLaw Profile Options #32

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Titles, sure.

Titles with stat boosts? lol...let's stop joking around here.
ValkyrieLaw Profile Options #33

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-Titles and a new mount.
-Titles and a new dance.
-Titles and a pack doll. (Pack Centaur, Pack Kumas, Pack Naga, etc.) - that do a little dance when you use them at a fire.

Sure. Give titles away like candy, give the no-lifers something fun and cosmetic to show the world they're cool.

But stats, dmg/def increases, etc.? God no.
Leiloni Profile Options #34

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I dunno, I saw how it worked in Aion and the titles there were fun. The stat boosts were so small you could choose any number of titles and be fine.

Travail on 2012-02-22 06:26:05 UTC


I'm not bashing his system. I'm simply asking a question, one that it seems no one has an answer for. "How would you address cheating, exploiting, or otherwise gaming the system?" I really don't think that's an unreasonable question to ask, and relying on faith that other players will choose not to game the system, isn't a satisfactory answer.

-Travail.


I answered that question on the previous page. Didn't go into detail but you get the idea.

Leiloni on 2012-02-22 06:09:41 UTC
We also don't know what measures EME has in place to catch people kill trading. I'm sure they have thought of the possibility already. I mean to start with I can already think of one - if a group is not doing anything in a battleground that's pretty obvious and the CS people can catch that. Or if a guild is blatantly kill trading in OWPvP, you bet other players and guilds on the server will find out about it and do something about it.
Edited by: Leiloni over 1 year ago
Anthraxsnax Profile Options #35

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0
Neutral
Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Travail on 2012-02-22 06:26:05 UTC - view
Leiloni on 2012-02-22 06:12:00 UTC
I don't think PvPing is grinding for people who play the game to PvP. They can do it in BGs or in OW, but the idea behind titles is to give them a reason to keep playing the game instead of getting bored with it and leaving. There are people out there like that. For most of us though it won't be a grind, it'll just be a fun thing we get eventually from playing the game and having fun.


There are always players who sit AFK in instanced PvP, just so they can complete daily quests to "win x PvP matches." That happens in every single game which offers instanced PvP. And at least in TOR, there was definitely rigged matches in instanced PvP, where one side would simply sit there and allow the other side to kill them and win. Note that it doesn't take the entire team to do this. Even if only a few players on your side decide to sit there and either AFK, or allow their friends on the opposing team to win, that provides enough of a team imbalance to make victory for your side impossible, far more often than not.

I'm not bashing his system. I'm simply asking a question, one that it seems no one has an answer for. "How would you address cheating, exploiting, or otherwise gaming the system?" I really don't think that's an unreasonable question to ask, and relying on faith that other players will choose not to game the system, isn't a satisfactory answer.

-Travail.


?? you get 0 medals for losing. why would you afk? to help people you don't know?
Anthraxsnax Profile Options #36

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Neutral
Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Anthraxsnax on 2012-02-22 06:03:21 UTC


fatwa, I know you're not that stupid... this isn't about min/maxing... it's about retaining hardcore no lifers attention with this game... else it'll be like aion where everyones decked out 2-3 months after release and gets bored with nothing to work towards and quits...


everyone saying "novelty this, novelty that" how many people had fissure armor in guildwars prior to expansions? it was a pointless upgrade for something that simply "looked" different...


Fatwa on 2012-02-22 06:22:47 UTC


Hardcore players who aren't min/maxing won't care about 3 damage (per your example).


what? this isn't about min maxing.... are you stoned or something tonight? you keep saying min max like it has anything to do with the conversation...

what I propose is a slight advantage at the cost of an extremely slow pace to get it, to help hardcore( no lifers ) have something to do in game after they get decked out in no time flat... this has nothing to do with min/maxing, and everything to do with keeping someone interested in the game for a few subs longer before they quit to play something else... alot of people quit aion after 3-4 months because they were completely decked out, then didn't play until 2.0 launched... this hurt the player base alot because some of them didn't feel like coming back due to getting interested in other games...
PemaMendez37 Profile Options #37

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1
Favorable
Kenjji Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Warrior
I really like the idea of titles, I hated titles in Aion tho, because too much f*cking people had them, I obtained a title that I thought it rocked just to see that half the damn server had it already.

make them hard as sh*t to obtain while still being a fun process. for example... "title: _____ the avenger, kill at least fifth/third/half persons from the list that had killed you before and by the time you get the quest, or something like that" (assuming they put in the list thingie mentioned before). maybe your list shows that 500 players have killed you before, so would have to start a vendetta against every single one of them until you kill 100/167/250 of them, no much people will have this patience, but the people who get the title, will be known for hunting the suckers that have messed with them.

dunno, that was just a fun idea, and I gotta go pee

but no PvP stats imo, although still being pvp titles.
PerfectLife Profile Options #38

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We already have achievements w/ titles for PVP. Did none of you even bother to check the list?
Sixteen Profile Options #39

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Sounds good, I think it is likely EME will implement something like this since they have shown that this game actually requires effort and time to get gear. I would like titles to be restricted to higher ranked players and not just based on a grind, but with the way the BG system is set up at the moment this works out fine for now.
Fatwa Profile Options #40

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2
Friendly
Qoute Lvl.1
Valley of Titans (PVP)
Popori Warrior
Anthraxsnax on 2012-02-22 08:07:49 UTC - view


what? this isn't about min maxing.... are you stoned or something tonight? you keep saying min max like it has anything to do with the conversation...

what I propose is a slight advantage at the cost of an extremely slow pace to get it, to help hardcore( no lifers ) have something to do in game after they get decked out in no time flat... this has nothing to do with min/maxing, and everything to do with keeping someone interested in the game for a few subs longer before they quit to play something else... alot of people quit aion after 3-4 months because they were completely decked out, then didn't play until 2.0 launched... this hurt the player base alot because some of them didn't feel like coming back due to getting interested in other games...


You're missing the point. You created a meaningless task with little to no incentive. There is nothing to strive for, and no reason for your designated audience to pursue such a thing on a large scale.

There is more to content design than attaching a large number of repetitions upon a common activity.