Khaios
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#1
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what about an open world ranking system?
Player ranking: If you kill a player higher ranked than you, depending on how much more you gain rank point (or something in the kind), and if he is less ranked than you, you get much less rank point (so at high rank it's way harder to increase your rank but that's fair) When you die to a player you loose point, also depending on his ranking. So if he is lower rank than you you loose much more points than if he is higher rank than you.
Guild ranking: Earn by GvG system, when you win a guild war against a higher ranked guild you get more point, worse ranked give less ranked. If you loose, just like for player your rank decrease depending on the rank on the ennemy guild rank. More ranked you loose less point, less ranked you loose more points.
You could see the rank of players and guild somewhere so everyone could know who are the top pvp guild and pvp player. That alone would be a good incitive to OWPvP and GvG! Also could lead to some "track". Like "Lets go gank the higher ranked player" or something like that, so the higher ranks would have to care more etc.
Well I believe it can lead to a lots of nice things, it's not really hard to implement,
Then if people want there could be some reward that you can buy only with X rank, but I think it's not really necessary, only the ranking system would give me a good reason to fight players of my own lvl.
What do you think about it all?
Player ranking: If you kill a player higher ranked than you, depending on how much more you gain rank point (or something in the kind), and if he is less ranked than you, you get much less rank point (so at high rank it's way harder to increase your rank but that's fair) When you die to a player you loose point, also depending on his ranking. So if he is lower rank than you you loose much more points than if he is higher rank than you.
Guild ranking: Earn by GvG system, when you win a guild war against a higher ranked guild you get more point, worse ranked give less ranked. If you loose, just like for player your rank decrease depending on the rank on the ennemy guild rank. More ranked you loose less point, less ranked you loose more points.
You could see the rank of players and guild somewhere so everyone could know who are the top pvp guild and pvp player. That alone would be a good incitive to OWPvP and GvG! Also could lead to some "track". Like "Lets go gank the higher ranked player" or something like that, so the higher ranks would have to care more etc.
Well I believe it can lead to a lots of nice things, it's not really hard to implement,
Then if people want there could be some reward that you can buy only with X rank, but I think it's not really necessary, only the ranking system would give me a good reason to fight players of my own lvl.
What do you think about it all?