Pruberry
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#11
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Friendly fire is a terrible idea, unless you have no friends or only group with lancers and are still extremely careful.
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gankerstatus on 03/30/2012, 01:21 PMhttp://www.youtube.com/watch?v=kPZ2E9o6pRQ&feature=youtube_gdata
200 people per second were buying this game when it released. It was released with none of the little (edited) rules blazew needs to survive. There was also next to none (let me correct) NO advertising on this game, only word of mouth from players that wanted a hardcore game.
Player Loot
Friendly Fire
No safe zones
it has these things.
AT EXACTLY 9:21 U WILL SEE THE MESSAGE U NEED TO SEE
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Wow 70 people count as a lot of people...Please don't be dumb. There is NO market for this server...NONE...NATTA...ZERO!!! The server would have 200 people on it at max, if this was the gold mine you talk of, people would have done it already. Companies do market research on stuff like this and if it was viable, NCsoft would of done it or someone else. For those that won't play this game otherwise, see ya.
Also, Vunak made a list of games that have the ruleset you love:
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Did you seriously just call Deathwish one of AoC's busiest servers? Did something change in the past few months? If there were 10 80s on at once, it was considered a miracle when I stopped playing.
Deathwish was active, then died. AoC has a ridiculous end-game grind, so most people just jumped into instances for Mastery and gear before even doing any PvP. One or two actual sieges happened. One guild tried to absorb all of those who were serious about PvP, then had no real competition. People spouted on forever about wanting competitive PvP, but with worsening gear and AA problems, no one seemed to want to commit until they were ready.
Then everyone left before anyone was really ready.
If the kind of population that you are referencing was represented by those on Deathwish, companies would do well to avoid catering to them. They're fickle, abrasive, ignorant, and at the end of the day will leave at the drop of a hat, or earlier if things don't go their way.
AoC has its own set of issues which contributed to Deathwish becoming a ghost town, but unless it totally reversed in the past few months, do not try to use it as an example of a success, because it was the complete opposite.
And as to your little jab at the end, yes, there are other people out there, and when they try to force their ideals for enjoyment on a game that is most clearly not built for such a thing, it gives me the impression that they're the ones are spoiled.
Tell me, when you were young, playing with games where you pushed blocks into holes with the corresponding shape, if the square peg didn't fit in the round hole, did you cry to your mommy dearest to cut the round hole bigger so the square peg would fit?
Because that's kind of what's happening in this thread.
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Darkfall, UO, Shadowbane, Mortal Online, Fallen Earth, Xyson, Dawntide, EVE most everyone waiting for ArcheAge etc..... You really have no idea how many fans of rulesets like these are actually out there. My guild alone had over 70 people from Mortal and over 100 in Dawntide.
Lets not forget most the people from the Lineage series.
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common on 04/01/2012, 10:15 AMWow 70 people count as a lot of people...Please don't be dumb. There is NO market for this server...NONE...NATTA...ZERO!!! The server would have 200 people on it at max, if this was the gold mine you talk of, people would have done it already. Companies do market research on stuff like this and if it was viable, NCsoft would of done it or someone else. For those that won't play this game otherwise, see ya.
Your telling me not to be dumb. Yet your entire post is full of stupidity. Seriously. That was a focus group of people thats why the keywords were used "my guild alone". I suppose I could have mentioned it was in a game that had over 100,000 people waiting to play it.
Companies are scared to experiment. How can you research a community that hasn't existed in a decade? The statistics aren't there. That is why it has been called a gamble in the past. Now with games like Darkfall and Mortal showing that there is an audience out there for it still. You have games like ArcheAge and recently SOE putting faith back into Vanguard. Why? Because there is a huge demographic there that hasn't been catered to. AoC even created a "Hardcore" server (Death Wish). Hey guess what? Its one of the busiest servers they have.