Real world PvP server

Pruberry Profile Options #11

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Friendly fire is a terrible idea, unless you have no friends or only group with lancers and are still extremely careful.
common Profile Options #12

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Wow 70 people count as a lot of people...Please don't be dumb. There is NO market for this server...NONE...NATTA...ZERO!!! The server would have 200 people on it at max, if this was the gold mine you talk of, people would have done it already. Companies do market research on stuff like this and if it was viable, NCsoft would of done it or someone else. For those that won't play this game otherwise, see ya.
tbox Profile Options #13

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I think 100% loot would be too much because this game is so lvl dependent currently. A hardcore pvp server should not mean a hardcore grief server. I don't think the loot issue would be a problem if this game was more skill based. No safe zones and Friendly fire would be cool. I think if they had FFA you would need stronger AOES so that when you do time them right its awesome.
Kedwyn Profile Options #14

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The problem with these servers is bottom feeding. Eventually after the start and everyone is maxed the bottom feeding prevents new players from joining unless they are already backed by existing players (very rare). The server gets top heavy and with no new players it slowly dies.

No one wants to play these servers starting as a noob after the server has been live for some time. That is the fundamental problem and why they are not viable except as a niche.
Edited by: Kedwyn about 1 year ago
Cogbyrn Profile Options #15

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gankerstatus on 03/30/2012, 05:50 PM - view
gankerstatus on 03/30/2012, 01:21 PM
http://www.youtube.com/watch?v=kPZ2E9o6pRQ&feature=youtube_gdata

200 people per second were buying this game when it released. It was released with none of the little (edited) rules blazew needs to survive. There was also next to none (let me correct) NO advertising on this game, only word of mouth from players that wanted a hardcore game.

Player Loot
Friendly Fire
No safe zones

it has these things.



AT EXACTLY 9:21 U WILL SEE THE MESSAGE U NEED TO SEE


I actually won't see anything, because the video was apparently removed.

Also, Vunak made a list of games that have the ruleset you love:

Darkfall, UO, Shadowbane, Mortal Online, Fallen Earth, Xyson, Dawntide, EVE.

Go play one of those. I'm sure that, since there are so many players willing to enjoy this type of ruleset, at least one of them will be flourishing.

I actually hope EME creates a server with a hardcore ruleset, just so I can plot the graph of its population 6 months later. I'd like to be able to have that on-hand for threads in future games that look like this one.
Vunak Profile Options #16

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common on 04/01/2012, 10:15 AM - view
Wow 70 people count as a lot of people...Please don't be dumb. There is NO market for this server...NONE...NATTA...ZERO!!! The server would have 200 people on it at max, if this was the gold mine you talk of, people would have done it already. Companies do market research on stuff like this and if it was viable, NCsoft would of done it or someone else. For those that won't play this game otherwise, see ya.


Your telling me not to be dumb. Yet your entire post is full of stupidity. Seriously. That was a focus group of people thats why the keywords were used "my guild alone". I suppose I could have mentioned it was in a game that had over 100,000 people waiting to play it.

Companies are scared to experiment. How can you research a community that hasn't existed in a decade? The statistics aren't there. That is why it has been called a gamble in the past. Now with games like Darkfall and Mortal showing that there is an audience out there for it still. You have games like ArcheAge and recently SOE putting faith back into Vanguard. Why? Because there is a huge demographic there that hasn't been catered to. AoC even created a "Hardcore" server (Death Wish). Hey guess what? Its one of the busiest servers they have.

While we are calling on examples as to why this server would work...you aren't contributing anything.

Cogbyrn on 04/01/2012, 05:09 PM

Also, Vunak made a list of games that have the ruleset you love:


Don't twist my words or meaning. All those games are old/dead/or buggy beyond playability. Dead because of bugs. Fortunately for your crowd you have AAA developers catering to your needs, we have to sit in the background and hope an Indie Developer gets it right. Its not even like we are asking to take anything away from your game...just for them to throw us a bone..

Only people against this are spoiled [filtered] kids that are too caught up in there own little world to realize there are other people out there aside from themselves..
Edited by: Vunak about 1 year ago
Cogbyrn Profile Options #17

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Did you seriously just call Deathwish one of AoC's busiest servers? Did something change in the past few months? If there were 10 80s on at once, it was considered a miracle when I stopped playing.

Deathwish was active, then died. AoC has a ridiculous end-game grind, so most people just jumped into instances for Mastery and gear before even doing any PvP. One or two actual sieges happened. One guild tried to absorb all of those who were serious about PvP, then had no real competition. People spouted on forever about wanting competitive PvP, but with worsening gear and AA problems, no one seemed to want to commit until they were ready.

Then everyone left before anyone was really ready.

If the kind of population that you are referencing was represented by those on Deathwish, companies would do well to avoid catering to them. They're fickle, abrasive, ignorant, and at the end of the day will leave at the drop of a hat, or earlier if things don't go their way.

AoC has its own set of issues which contributed to Deathwish becoming a ghost town, but unless it totally reversed in the past few months, do not try to use it as an example of a success, because it was the complete opposite.

And as to your little jab at the end, yes, there are other people out there, and when they try to force their ideals for enjoyment on a game that is most clearly not built for such a thing, it gives me the impression that they're the ones are spoiled.

Tell me, when you were young, playing with games where you pushed blocks into holes with the corresponding shape, if the square peg didn't fit in the round hole, did you cry to your mommy dearest to cut the round hole bigger so the square peg would fit?

Because that's kind of what's happening in this thread.
Vunak Profile Options #18

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Cogbyrn on 04/01/2012, 06:49 PM - view
Did you seriously just call Deathwish one of AoC's busiest servers? Did something change in the past few months? If there were 10 80s on at once, it was considered a miracle when I stopped playing.

Deathwish was active, then died. AoC has a ridiculous end-game grind, so most people just jumped into instances for Mastery and gear before even doing any PvP. One or two actual sieges happened. One guild tried to absorb all of those who were serious about PvP, then had no real competition. People spouted on forever about wanting competitive PvP, but with worsening gear and AA problems, no one seemed to want to commit until they were ready.

Then everyone left before anyone was really ready.

If the kind of population that you are referencing was represented by those on Deathwish, companies would do well to avoid catering to them. They're fickle, abrasive, ignorant, and at the end of the day will leave at the drop of a hat, or earlier if things don't go their way.

AoC has its own set of issues which contributed to Deathwish becoming a ghost town, but unless it totally reversed in the past few months, do not try to use it as an example of a success, because it was the complete opposite.

And as to your little jab at the end, yes, there are other people out there, and when they try to force their ideals for enjoyment on a game that is most clearly not built for such a thing, it gives me the impression that they're the ones are spoiled.

Tell me, when you were young, playing with games where you pushed blocks into holes with the corresponding shape, if the square peg didn't fit in the round hole, did you cry to your mommy dearest to cut the round hole bigger so the square peg would fit?

Because that's kind of what's happening in this thread.


Death Wish was busy when I played it last, is the only reason I used the example. I admit I should have probably mentioned that or grabbed server statistics (when I looked couldn't find any), so I had to go off my own personal experience.

As for your metaphor at the end. Take that same scenario: Now take that square peg...your trying to force it down the round hole. But when you look to see..hmm well maybe it doesn't fit here let me see... Wait where is the square hole? We have no where to go. So we try to force the square hole down the round hole.... In the end the round block still fits down its round hole and allowed the square..that originally had no where to go, to fit as well.
HTakara82 Profile Options #19

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Vunak on 03/29/2012, 03:55 PM - view
Darkfall, UO, Shadowbane, Mortal Online, Fallen Earth, Xyson, Dawntide, EVE most everyone waiting for ArcheAge etc..... You really have no idea how many fans of rulesets like these are actually out there. My guild alone had over 70 people from Mortal and over 100 in Dawntide.

Lets not forget most the people from the Lineage series.


I'm a long time player of L2 (for a good 6-7ish years), and I hate the fact that this game has no risks in PKing. Simply not exciting enough, and doesn't separate the truly "hardcore" from the "douches."
common Profile Options #20

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Vunak on 04/01/2012, 06:26 PM - view
common on 04/01/2012, 10:15 AM
Wow 70 people count as a lot of people...Please don't be dumb. There is NO market for this server...NONE...NATTA...ZERO!!! The server would have 200 people on it at max, if this was the gold mine you talk of, people would have done it already. Companies do market research on stuff like this and if it was viable, NCsoft would of done it or someone else. For those that won't play this game otherwise, see ya.


Your telling me not to be dumb. Yet your entire post is full of stupidity. Seriously. That was a focus group of people thats why the keywords were used "my guild alone". I suppose I could have mentioned it was in a game that had over 100,000 people waiting to play it.

Companies are scared to experiment. How can you research a community that hasn't existed in a decade? The statistics aren't there. That is why it has been called a gamble in the past. Now with games like Darkfall and Mortal showing that there is an audience out there for it still. You have games like ArcheAge and recently SOE putting faith back into Vanguard. Why? Because there is a huge demographic there that hasn't been catered to. AoC even created a "Hardcore" server (Death Wish). Hey guess what? Its one of the busiest servers they have.

Scared to experiment?? Yeah because they might have something to lose..like lets say a couple million dollars. You on the other hand have nothing to lose. "over 100,00" people waiting to play it, i call B.S. That is a number pulled completely out of your butt. Prove it. Show me where there is this massive amount of "hardcore pvpers". They don't exist. Once again if there was that many ppl just waiting on the sideline to play a pvp game, someone would of made it. The bottom line is you see what Tera is, you've played what Tera is and you say you don't like it. Move on, delete your account, cancel your preorder and go to the next "great white of a hope game you think will be awesome but in the end you will just [filtered] about". Better yet, go raise a couple million dollars (like about 30+) and put your experiment to the test. I won't hold my breath for you.