Travail
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#151
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Well, I think damage reflect will still have it's place in group PvP. The biggest problem right now with damage reflect is that a single player hitting multiple opponents, all of whom have damage reflect on their gear, will cause the single player to kill themselves. That becomes exponentially more likely to happen in mass group warfare.
Personally, I'm surprised the damage reflect stat is still in the game, and hasn't been removed or tweaked. Battlegrounds are just around the corner, and I bet one of the biggest complaints will be about damage reflect.
The other big complaint will be from level 60's who don't have PvP gear yet, complaining about just how powerful PvP gear makes other players. Which is a valid complaint, that's what ruined SW:ToR for many players. Of course, EME/Bluehole learned nothing about how to properly implement PvP gear from that failed title. Poorly designed and balanced PvP is a huge reason for BioWare's loss of subs.
-Travail.
Personally, I'm surprised the damage reflect stat is still in the game, and hasn't been removed or tweaked. Battlegrounds are just around the corner, and I bet one of the biggest complaints will be about damage reflect.
The other big complaint will be from level 60's who don't have PvP gear yet, complaining about just how powerful PvP gear makes other players. Which is a valid complaint, that's what ruined SW:ToR for many players. Of course, EME/Bluehole learned nothing about how to properly implement PvP gear from that failed title. Poorly designed and balanced PvP is a huge reason for BioWare's loss of subs.
-Travail.