Slayer Dodge

Braker Profile Options #1

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Please take the invulnerability out of slayer dodge, they are not Tanks and there is no reason for it. If you can not then please give invuln to every back jump or teleport ability to make it even. Can anyone even give me a reason why slayers get an invuln every 4 seconds?
GoodKitty Profile Options #2

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dodge
   [doj] Show IPA verb, dodged, dodg·ing, noun
verb (used with object)
1.
to elude or evade by a sudden shift of position or by strategy: to dodge a blow; to dodge a question.
2.
Also, hold back. Photography . (in printing) to shade (an area of a print) from exposure for a period, while exposing the remainder of the print in order to lighten or eliminate the area (sometimes followed by out ). Compare burn1 ( def. 45 ) .
verb (used without object)
3.
to move aside or change position suddenly, as to avoid a blow or get behind something.
4.
to use evasive methods; prevaricate: When asked a direct question, he dodges.
Braker Profile Options #3

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So if you tried to dodge a car and it clipped your leg you would be invulnerable to the impact?
Edited by: Braker 12 months ago
Indigojy Profile Options #4

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To answer your question, all melee classes have invulnerability moves. All ranged classes do not.

If you want to know the reason, its because they have to be 1 meter from bosses while ranged can be up to 19 meters away. Most bosses have close range aoe or swipes. Meaning its an important part of their role to be able to avoid damage since they can't dps from outside of attack range.
Malystryx Profile Options #5

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Indigojy on 05/28/2012, 10:20 PM - view
To answer your question, all melee classes have invulnerability moves. All ranged classes do not.

If you want to know the reason, its because they have to be 1 meter from bosses while ranged can be up to 19 meters away. Most bosses have close range aoe or swipes. Meaning its an important part of their role to be able to avoid damage since they can't dps from outside of attack range.


Indigojy stated everything perfectly. Considering the combat system in TERA, melee classes are needing this. Without this Slayers would never be able to do combat against a boss.
TotallyNotBroc Profile Options #6

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You can argue they need it for PvE content but the invulnerability sure as hell shouldn't apply to PvP content.

Maybe we should give their attacks bigger range too while we're at it. I don't think they quite OP enough yet.. oh wait nevermind.. http://www.youtube.com/watch?v=p3UvqG1LU2Q
Zamael Profile Options #7

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Slayers don't have a shield that blocks all damage. We also can't use dodge if we are out of mana so it's not OP. You can always use an aoe that has a longer range and still hit.

TotallyNotBroc on 05/29/2012, 07:58 AM - view
You can argue they need it for PvE content but the invulnerability sure as hell shouldn't apply to PvP content.

Maybe we should give their attacks bigger range too while we're at it. I don't think they quite OP enough yet.. oh wait nevermind.. http://www.youtube.com/watch?v=p3UvqG1LU2Q


That only happens with lag man. He was probably closer than what it looked on your screen. The same happens in many other online games.

I've done that to my friend and he claims i was behind him and i was actually next to him. It sucks but it's just what it is.
Edited by: Zamael 12 months ago
Doomstrike Profile Options #8

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In reguards to your video its called lag, you probably sitting with 100-175ms ping to be able to get hit, fury strike has a big step forward and if you saw his character never took a step forward which means on his screen you were smack in front of him. Nothing to do with slayer range FYI
Testimony Profile Options #9

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0
Neutral
Okami.Amaterasu Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
TotallyNotBroc on 05/29/2012, 07:58 AM - view
You can argue they need it for PvE content but the invulnerability sure as hell shouldn't apply to PvP content.

Maybe we should give their attacks bigger range too while we're at it. I don't think they quite OP enough yet.. oh wait nevermind.. http://www.youtube.com/watch?v=p3UvqG1LU2Q


That has nothing to do with "overpowered", you're lagging. That's not range. It has nothing to do with his class, you just need better internet.

Lancer/Berserker has block, which mitigates all incoming damage (until cap). Its spammable and can be held down as long as they want, and has no cooldown in PvE or PVP. If you're QQing about invulnerability frames in PVP, you should be whining about this maintained dodge.

Slayer/Warrior have dodge, and warriors have two.
Rangers have jump back.
Sorcerers/Mystics have teleports. Hell, sorcerers have backstep, glacial retreat, and teleport which can reset if glyphed.
Edited by: Testimony 12 months ago
TotallyNotBroc Profile Options #10

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Ok first off that's not my youtube video and I have a wonderful internet connection and rarely experience any lag at all in game. Someone else posted it in another Slayer QQ thread and it gave me a chuckle so I posted it here for lols.

Secondly, I agree lancer/zerk block is lame as hell. But so is having an invuln dodge. I sure as hell am not invuln when using any of my sorc's dodges. But whatever it's all pointless anyways since all these new school MMO's fail at PvP. You can never truly balance these class based games for both 1v1 and group.